FoonLudum Dare ExplorerLD39 → Power (for) the Flower

Power (for) the Flower

By poller

View on ldjam.com

CategoryRankScoreCount
Overall3.004
Fun3.004
Innovation2.504
Theme4.504
Graphics2.504
Audio2.504
Humor2.504
Mood2.504

Comments

vegevan 2017-07-31 09:44

Hey there, I played your game and there are a bit to say: * First, I enjoyed it, that was easy to take in hands, really ergonomic. * You have music ! That's not that common apparently, thanks for this effort. Actually, you have graphics, sounds and music, congrats ! :D * The level seems to be proceduraly generated, right ? I felt in a map where I couldn't go back (5 tile height, a gap and 1 tile height requiring while coming back a jump of at least 4 tiles); take care to those naughty cases ^^

I liked the idea and found it fun to play, so to conclude, nice entry, even more with Java/libgdx instead of a big game engine, good one :)

poller 2017-07-31 14:43

@vegevan wow rating not startet yet but already a comment. firstly thank you a lot!. yeah the levels are indeed generated proceduraly(i cenerate chunks of 32 blocks wide if the player processes far enough. this high jum case is pretty bad. i will take care of it tomorrow evening and update my post if its done. thank you for your good words(who doesnt like hear thos on mondays ^^) and pointing out this bug.

as last question, do you remember how far you got into the game?(the loosing screen counted you a time aand burned items)

incobalt 2017-08-02 20:59

With some polish, this could be a really nice, caring game about holding on to the last bit of beauty in the world. I thought it was a good take on the theme. I'm glad for the fact that you had music, but try to make a longer, slower loop to keep it from being too repetitive. If you like this one, then keep working at it and make it something special :)