FoonLudum Dare ExplorerLD39 → The Defective One

The Defective One

By gagapete

View on ldjam.com

CategoryRankScoreCount
Overall5592.8529
Fun5962.4829
Innovation4152.9229
Theme1183.8829
Graphics2343.5129

Comments

marcenat 2017-07-31 09:44

Cool concept, however the character is a bit too slow and a visual and audio feedback when you suck energy would have been great. The graphics are cool.

vegevan 2017-07-31 10:05

Hey there, I just played your game. Actually that was not bad at all.

* The power management is fun and stressful due to environment dangers, the double focus is a cool concept * The idea to suck energy is cool too * You used the awesome free game engine Godot Engine, so I love you * The feedback is cool, but the two (maybe three?) sounds reflects the lack of immersion, no sound while spending energy, nor sucking. And restarting is your choice whereas a timeout could have been implemented (maybe there is one actually ?) * Anyway, I liked the graphic design, paper/drawing is pretty good, I might reuse it for next jam ^^ * Nice movement and physics, but maybe a bit slow you know ?

Nice entry, I liked it :D

davideperozzi 2017-07-31 12:58

Cool graphics! Besides that the character is a little bit too slow it's very challenging and fun!

vkmicro 2017-07-31 13:44

**Overall game impression:** Very fun and interesting. It's definitely a unique entry and I doubt there'll be another one quite like this that i'll see. I love this gameplay and game in general. Game sounds are great and graphics are great as well. Gameplay feels really good and solid. Very enjoyable and relaxing yet challenging game. This is your 10th entry? Allow me to be the first to say Congratulations on that anniversary :D

**Suggestions and comments on improvement:** Maybe have some kind of indicator like a bubble around the character showing at what range you can "extract" energy from the enemies? Or if not a bubble, some kind of laser pointer or something which attaches to enemy when u're within extraction range. That'd help. And the movement maybe just a little bit faster.

p.s. check out my game as well please.

zedutchgandalf 2017-07-31 15:40

I like the idea and the graphics. But, like others have said above, the character feels very slow. Also, I'd really like some kind of visual indicator that I'm extracting energy from other robots (at first I thought it simply didn't work, until I noticed the bar going up). Also, I find it kind of weird that other robots don't shut down after you've extracted their energy, I feel like that would make the game feel even more stealthy as you could sneak up behind a turret and shut it down by extracting it's energy. Finally, I would have like a restart button or at least some kind of in-game indication that I have died and what I have to do to try again. Also, I don't know if you've already noticed this, but the people behind Godot engine are collecting LD39 entries made using Godot over on [Twitter](https://twitter.com/godotengine/status/892019189682241536) :smiley:

mwcz 2017-07-31 17:03

I love the art! It's clear, whimsical, and very nice to look at. Like other reviews have commented, the movement speed was quite slow. I wouldn't mind the slow movement speed if it weren't for the reset upon death. It's quite a setback! The energy draining was fun, and I loved the sound effect when you drain a drone to zero. Nice work!

gagapete 2017-07-31 20:51

Thank you @marcenat, @vegevan, @davideperozzi, @zedutchgandalf and @mwcz for your feedback.

I see how the missing visual and audio hints for power transfers are hurting the games overall experience. I wanted to implemented those but unfortunately I ran out of time. Those would've helped a lot explaining the game mechanics, like the possibility to shut down turrets and other drones by basically drawing "100 power units" out of them. It's not even possible to make it through the bottom right screen without knowing this.

The slow movement speed is a decision I made to allow finer control for some sections of the game that require precise power management to reach the next power source. I guess I could raise the speed a bit. I also like @mwcz's suggestion to get rid of the complete reset, may instead resetting the current screen would've been better as the slower movement wouldn't affect the experience that bad then.

@zedutchgandalf I've seen the post but didn't responded yet. I guess I'll do it now. :)

somethinboutgames 2017-07-31 23:36

Liked the artstyle, maybe could have used some more interesting backgrounds but still nice.

Character movement is indeed a little slow which made it quite difficult to dodge the enemy's bullets.

Adding the ability to move while sucking energy would also be a huge bonus as I can't seem to efficiently harvest the moving drones...

Btw: I think I fixed my game's linux build, so if you like you can try it again. I'd appreciate you verifying that it works :smiley:

gilborn 2017-08-01 09:01

Great graphics, I love the "easy-looking-but-hard-to-master" drawing style as the clear overall design. The game itself is very challenging, but after a while you get into it, and hunting the enemy drones. Thanks for the good entry!

2017-08-01 10:29

Challenging game, neat idea! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=8Qv2KH3BQm4

teddydd 2017-08-01 11:10

Slow movement and lack of any indication of power transfer are quite annoying. I was not able to get pass by first two enemies :rofl: I like the graphics.

norakio 2017-08-01 17:00

Sweet concept and game fits the theme really well! :smile:

The difficulty curve is quite steep and controlling the drone is pretty hard but I think that gave the game a nice feel to play. Your graphics are also very well made.

I'm glad to see another Godot user btw. The physics engine was used really nicely in this game too

nekonemo 2017-08-02 21:01

Amazing idea good game and cute graphics but for me the drone is a bit too slow or it lacks of energy too quickly. I really liked the game though :)

zelos 2017-08-02 21:05

The artstyle is really cool, big plus for that. You also hit the theme on the head. The SFX are a bit annoying to be honest, but since you opted out of that it doesn't really matter.

The gameplay is pretty innovative. As others have said it's a bit of a downer that you're moving so slowly. This could be a very challenging 10-Second-Ninja-like game where you have to complete mini puzzles before running out of energy instead of time. The way it is right now it's a bit boring to move around after a while.

I'd also like to see the range at which I can extract and some visual indication that I'm doing it. I thought my Space Bar was broken at first.

Overall really solid entry though. I enjoyed it a log. Great work.

ganbaregameskyle 2017-08-02 21:50

Cool, another Godot engine game! You should export it as an HTML5 game and upload that so people can play your game in their browser.

joskineide 2017-08-03 01:51

Interesting game, like others said the pace of the game is realy slow and a lil complain of mine is that I can't extract energy while above the drone, making me kinda bug the game to extract energy from moving drones. Nice game overall, just need some polishment.

jotson 2017-08-03 11:17

Good job! Nice graphics and audio. Very difficult.

gagapete 2017-08-03 20:21

Thank you all for your feedback, I appreciate your feedback. It looks like the game is difficult. I guess the game should progress slower (while the gameplay needs to get faster :grin:). First a drone, then a turret and then maybe both I guess. Also physics need to be improved so that drawing power from moving drones gets more reliable.

@joskineide Making it possible to draw power from drones from above would remove the difficulty of having to move into the drones line of sight. At least considering the way drones are implemented at the moment.

@ganbaregameskyle I tried but had some sound issues, thus I didn't uploaded the HTML5 build.

@jupiter-hadley Thanks once again for including one of my games into the series.

sokette 2017-08-03 20:27

I really like the art, but no instructions ingame, and the drone your controls feel reaaaallly sluggish. Tried multiple time to suck energy from other drones and turrets, but got shut down everytime before having done it successfully :(

This game is SUPER hard, but pretty <3

alxm 2017-08-04 21:43

Hooray, a native Linux game! :-) I like the graphics style and how smooth it runs. It's fun to bide your time and sneak on a drone as soon as it turns around. Quite difficult, only made it a few screens so far but I'm keeping it around to play more later. Nice work!

lukezaz 2017-08-12 23:13

I can't help but feel as though I'm doing something wrong trying to play. I found even the first level incredibly hard, and for a bit thought I couldn't move upwards at all. It also took me reading the comments to realize that draining *was* actually working and I just didn't notice. Besides this, I can't find a good way to drain the moving turrets unless I've got them stuck between a rock and a hard place.

It's a good concept, and the graphics are definitely nice, but unless my suspicions are right and I **was** doing something wrong, then the gameplay really needs some work from where it stands. It's understandable of course – this is Ludum Dare after all, unfinished games are common – It's just that I personally found this too difficult to successfully play in its current state.

nusan 2017-08-16 12:06

Nice entry, I liked the clear visuals and the idea of a robot stealing powers. I found it very hard, and it took me a lot of time to see that sucking enough power turn the turrets off. Maybe a little power bar under them would make it obvious. After that, I could at least go a bit further, but getting power from moving targets while your power get lower and you go only slightly faster than them is very hard. But it was still fun, so keep up the good work.

franklins-ghost 2017-08-16 14:59

The clean minimalist art was well done, liked the simple character design. As others have said I do wish the character movement was slightly tweaked to give a bit more control but can understand why you said you have done it the way you have. Would have also been nice to have had feedback for when your close enough to absorb energy. With the short time you get in these jams it was a nice entry and impressed that you used Godot for the engine. Liked that you also included an android version and looking forward to trying it when I get the chance, cause interested to see how it plays on mobile :)

gagapete 2017-08-18 10:36

Thank you all for your feedback. Sorry for the steep learning curve in the compo version due to the level design. The first screen is based on the screen I used while developing the features. Thus it was too bloated.

I released a modified post compo version yesterday (for PC, not Android ATM) that addresses the sluggish movement and tries to solve the difficulty problems. If any player who had problems with the Ludum Dare version could leave me a comment if it improved things I'd appreciate it. Next on my list would be the visualisation of power drawing.

But please rate based on the Ludum Dare version!