Robbery Bob by Yvanor 2017-08-02T13:49:36Z
Real simple and fast game paced game play made me a feel a sense of urgency, although it was only indirectly related to the theme. I had fun playing it nonetheless, great game! :smile:
Foon → Ludum Dare Explorer → Users → Norakio
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | iPowerless | compo | 321 | 3.33 | 3.23 | 2.52 | 3.28 | 3.66 | 2.95 | 2.77 | 3.25 |
Real simple and fast game paced game play made me a feel a sense of urgency, although it was only indirectly related to the theme. I had fun playing it nonetheless, great game! :smile:
Nice game! Using left and right to rotate rather than each directional key moving the player in the direction made it harder to control and more challenging which was cool
Hey man awesome game :smile:
I really loved the concept and your interpretation of 'power', and I think the game fits the theme really well! Other than that the simple game play was easy to get into and the amount of influence the player's choices had made a satisfying play :slight_smile:
Sweet concept and game fits the theme really well! :smile:
The difficulty curve is quite steep and controlling the drone is pretty hard but I think that gave the game a nice feel to play. Your graphics are also very well made.
I'm glad to see another Godot user btw. The physics engine was used really nicely in this game too
God I was sitting around trying to move for like a whole minute..
Very simple yet addictive game! Despite being very easy to learn, the game is also hard to master.
Hey, awesome game :smile:
The mood and atmosphere was really good, and the game play was also innovative!
A scoring system instead of ending the game after a set time may be a nice addition though, as the play time can vary largely each round and can show how well the player did.
Thanks @teddydd for checking out my game btw.
@zedutchgandalf Hey man thanks a ton for your comment :smile:
Yeah I did intend to make more of a variety of enemies but unfortunately ran out of time. It's a shame since I structured my code to make adding enemies easy, but didn't have time to make smarter path finding and art..
I'll be sure to try out your game when I get home! Glad to see other Godot users here haha :smile:
@teddydd
Yeah I agree. I spent way too long working on the game's framework and couldn't add as much content as I intended too. :slight_frown:
I actually did create a cc system, where the enemies will run in the opposite direction for a given time after being hit by a given type of bullet, and was intending to give this ability to the player in the said Southern room. Really wish I spent my time more wisely...
Either ways thanks a ton for you comment, I'll be sure to try out your game too ASAP. :smile:
@cakemonitor Thanks a lot for your comment :)
Yeah although I did not intend it initially, I realized it turned out to alright as a mechanic in the end.
Thanks guys for your comments :smile: Yeah I hope for my next jam I can work faster so I can add as much as I should have haha