vegevan 2016-08-29 02:23
Awesome graphics ! Nah really fine artwork on blood and musics.
The snipers has some issues with super-powers I guess, does it miss a dash or something to counter the rapid fires ?
Nice game, short to test with it :p
Foon → Ludum Dare Explorer → LD36 → Sword man
By bog13
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Awesome graphics ! Nah really fine artwork on blood and musics.
The snipers has some issues with super-powers I guess, does it miss a dash or something to counter the rapid fires ?
Nice game, short to test with it :p
Super akward to control with WASD setup.
I like the idea but uhm... Why on earth is the movement bound to QSDZ? Makes it borderline unplayable to me, especially since the Z and Y buttons are exchanged on my German keyboard :(
The controls could be improved but Cool idea Good Job ^^
like @lightsoda said, hard to play with WASD, but still simple game well executed!
Fun game. I like the music and the sounds a lot. The deflecting mechanic is cool too. But like everyone else said, the qsdz controls were really hard to use. It would be nice to have a wasd option. But overall, I like it! The art for the player and enemies is cool too.
Fun, yes, good mousic but the controls are a bit clunky
Not bad but I don't understand why you picked the movement control buttons that you did. My game is similar but with a Bow lol. Check it out.
Weird controls, cool idea, looking forward to more of your work in the future! Thumbs up!
Nice game, though WASD keyboard wasn't optimal. The bullet reflecting mechanics are really cool! Good job!
Nice Game , Good works
The gameplay is nice, maybe a bit too easy with just reflecting everything back. Also, without a french keyboard layout, this game is hardly playable. The fighting itself is awesome though, especially relfecting the bullets :) Also the music and sound effects are really cool!
Very hard controls! Nice fight mechanics.
Honestly, I would take WASD over any other mechanic in the game :( Simple things, which may seem like polishing matter can ruin the game sooo easily.
32 bit suppourt would be nice... Just sayin...
Nice game! But the controls are a little weird, I really like it apart from that!
Hehe, nice entry. Keep in mind that not everyone has an AZERTY keyboard, this made it really hard to play. Maybe support arrow keys, optionally.
I enjoyed how the character moves, and like the idea of the defense/reflective mechanism! In my play, it was usually enough just to block enemy shots to survive.
Neat music and sound effects! Good job!
bummer can't play... i'm on a mac... :-(
@lightsoda
@CptBubbles
@MaTex-7seven
@videogreg93
@abhimonk
@LCMW_Spud
@AWOL
@onyon
@pixzleone
@wheerd
@BloodJohn
@kingduck147
@blinry
@funkadunkad
Hi all ! First, thank your for your feebacks. As you have probably notice, I didn't imagine that the game would be played in a qwerty keyboard (I have an azerty one and I forgot that it wasn't the case for most of the people).
I add the possibility to play the game using the arrow keys so everyone could play (azerty, qwerty, whatever).
c u l8r :)
@Senor Salty : I am sorry for that.
I only use a GNU/Linux dev environnement and it is the first time I make a game that can also be run on windows. Targetting 64bits or 32bits system is not something I really now how to do for now (maybe next LD).
If you really really really (REALLY) want to play the game, you can compile it yourself using the sources available on gitlab. I used cmake so it is possible to do so (but never did that myself on a windows plateform ...).
Again, sorry dude.
Alas I can't figure out how to run it on Ubuntu 14.04 :
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.9' not found (required by ./sword-man.elf)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by ./sword-man.elf)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.9' not found (required by libsfml-audio.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by libsfml-audio.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by libsfml-audio.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by libsfml-graphics.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.9' not found (required by libsfml-graphics.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by libsfml-graphics.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.9' not found (required by libsfml-window.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by libsfml-window.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by libsfml-system.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.9' not found (required by libsfml-system.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by libsfml-system.so.2.4)
good idea, but the control keys are strange... the sword strike is a bit lackluster, the music is a little too mellow, the sprites are cool.
@tompudding : You will need SFML 2.4 to make the game work.
@NikSorvari : Did you used the arrow keys ? I add those controls when I realize that most of the people wren't using azerty as me...