Don't Look at Me by ijona 2016-04-21T00:27:00
For me at least it would have to be a lot weirder to maintain my interest. Still nice to see weird games around.
Foon → Ludum Dare Explorer → Users → Jadernak
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | "Ancient" and Ancient | jam | ||||||||||||
| 2016 | 35 | Shapeshift | Hunters and Hunted | jam | 304 | 3.50 | 3.50 | 3.37 | 2.79 | 3.82 | 2.68 | 4.07 | 56 | |||
| 2015 | 32 | An Unconventional Weapon | Here's a thought | compo | 958 | 2.67 | 2.19 | 2.91 | 2.31 | 3.24 | 2.12 | 2.55 | 61 | |||
| 2014 | 31 | Entire Game on One Screen | No way! | compo | 445 | 3.29 | 3.11 | 3.78 | 3.84 | 2.95 | 3.24 | 3.47 | 3.32 | 66 | ||
| 2014 | 29 | Beneath the Surface | Pawn | compo | 439 | 3.30 | 2.66 | 3.34 | 3.08 | 3.17 | 3.43 | 2.06 | 3.71 | 75 |
Jadernak leaves an average of 19.2 feedback comments each event.
For me at least it would have to be a lot weirder to maintain my interest. Still nice to see weird games around.
Thumbs up for art.
The camera could be more much fluid IMO. The models were nice.
Wow an intro cinematic, nice! Wider perspective and faster speed would be my tips.
Some sort of countdown after losing before next game would be good.
Not very challenging concept.
Pretty accurate science right there. Getting stuck on wall sucks though.
Some sort of tutorial would be helpful :)
Sounds like you had a message to say but so confusing input controls discouraged me quickly.
Very cute little game
Props for multiplayer game
The map exploration part wasn't that good, I would be perfectly fine if you just stuck with dialogues all the way. That being said I smiled a lot :)
It would be nice if passing identity check would be visible on the guys themselves, not just minimap. Nice settings of the game :)
Not bad for a couple of hours work.
Amazing graphics and polish level, it looks like it could be a lot of fun in coop. Sadly I got a lot of crashes.
I have to give is another try when my brain functions properly :) Clever idea nevertheless.
Some sort of variety with upgrades or tower types is essential for fun TD, otherwise it gets boring very quickly.
The timeframe jumping was executed very well and the story itself was good enough. You were also on the right track with believability of the characters. I would really enjoy if you would be able to bend the story though choices not just add information to it.
Simple yet good looking and fun puzzle.
It could really use a restart button for levels.
The most fun I had so far in this LD, good job!
Unique idea and well executed, channelling into our primal urge to destroy.
It was satisfying and the upgrades kept it fresh. Surely it can't be that hard to spawn enemies inside the area? :)
Glitchy style sounds were not that great and ill-fitting the overall mood. But otherwise wonderful relaxing game.
I did some attacks but I am afraid that you will a very little audience for this experiment.
Man, it so dark out there. I am glad you didn't have too much time for graphical stuff because than I would get scared.
I found the sounds annoying after a while :(
Quite interesting concept in some of the levels, good job.
Amazing style :)
"You don't even have to use drugs for this. But it's better." Quite an experience you've created. The effect is however over the top and I got sick quickly.
The idea is funny and I thought it smart as well. The gameplay was not my cup of tea, a worse version of pinball.
Did not work for me on Win 7 :(
Interesting puzzle concept.
I'm not a huge fan of detective stories where I am the one doing the detective work but the story was interesting enough to keep me going.
I must admit this was way more fun than I've imagined and I just had to finish it. The two frustrating thing is that click to move goes one step back and also music gets repetitive. Otherwise good job.
My oh my, this is unforgiving game. Amazing graphics and everything seems very polished. For me it is on border-line between hard versus fun but I bet that was your goal.
Applause for fun networking game.
What an original idea!
I had some troubles moving the camera in both embedded and web links. Windows one worked but the trigger areas could be bigger. Other than that solid entry.
It has everything! The optimal strategy of keeping the right distance is probably the only weak spot I can think of.
Nice style, the gameplay was not as much fun as I would have hoped, despite the interesting concept.
I hate this concept of combat (Hammerfight style). But that doesn't mean it's a bad game, on the contrary. Good job :)
Hard to know where you are shooting and agree with Dragon XVI about the camera. But otherwise fun game and nice concept.
The movement could be waay faster and I don't feel any weight to my actions.
The combination of music, sounds and the setting kept me on the edge of my seat, good job sir.
The pack of mobs reminded me of Enfo's WC3 custom maps. Anyway, nice low-poly art and it is fun. One room for improvement I see is less tunnel-vision weapon upgrades. Half of my gameplay I was standing in the middle holding Space.
Loose controls always make the games like these annoying. Not hard just annoying. I had that experience with my previous game. Maybe try play around with different aspect than the controls.
Loving the music, fun and fast-paced but could be a little bit harder :)
A pitty you did not make it for the compo. It will be judged more harshly. But I like it, nice animations and fun game.
Thanks mildmojo, as well, for the explanation. A little bit confusing UI and the economy escalates very quickly. Reaching the end goal is just matter of time and knowing what to do :) Cool game though.
The flow, the art and the music are simply amazing.
Some mini-game with fishing would be awesome but still very enjoyable game.
I must agree with the sounds being annoying.
With a few tweaks this would amazing game. First, as was mentioned, it's too dark. Second it would really help if you could see longer the level you died. Right the interval is so short that instead of relying on puzzle solving it feels more like trial and error. Apart from these, good job.
Oh how I hate horror games. I didn't enjoyed this one which on the other hand means you have done good job with it:)
Love the low poly art. Challenging but still fun. Good job.
If the flashing changed color, it would be just like acid trips from movies :)
Destructible environment is great here and exploding chairs are fun. On the other hand, the amount of particles is little over top.
As others have said, it is not easy to grasp on at first. Basically a turn-based MOBA. I would add something like that in the description. But once you know what you are doing it is fun.
I liked the concept and nice sounds :) The controls are bad though which makes this game less fun than it could've been I had the same issue the last LD myself. Keep it up.
Exclamation mark as an indicator of incoming threat is really confusing, especially since it does not provide any more info about when it is coming. Otherwise, nice graphics and the torch mechanic is not bad idea at all.
LD36 — Ancient Technology (19)
Rampage of Technology by kokiriandco 2016-08-30T18:42:00
Most likely the best graphics I've see so far. The wall climbing mechanic wasn't very well executed in my opinion.
Pyramid_Watchdog by Fisher007 2016-08-30T18:32:00
Beautiful art. Gameplay is a little bit lacking, might want to invest into programmer/designer next time :)
AncientVenture by Findor 2016-08-30T17:55:00
Cure graphics, programming could use a lit polish and overall your next LD entry will surely be amazing.
NERESIS - The Great Neon Shieldbarer by IshikawaNakamura 2016-08-30T17:38:00
While I can live without restart, gameplay wise it had unfulfilled potential. Some abilities would be great, since kiting doesn't seem to be a thing here. It was pretty to look at though.
ancient monolith by procdev 2016-08-30T17:20:00
Had no luck running it :( I am on Win 10, it loads up and it looks like the game flashes for a few frames but than it's just black screen. I do hear sounds though.
Legend of ZOL - Lightbringer by Nervous Composers 2016-08-30T17:10:00
Absolutely loved it, tried to see all the outcomes. The recursion was very well done, thumbs up.
Taxi No Roman by Nichii 2016-08-30T16:50:00
If I ignore from the zoom mechanic, it was great experience. Fun and crazy.
The House on the Right by WERT Studio 2016-08-30T16:42:00
Not a big fan of the art-style, the music was great though. Not much to experience here I am afraid and that's coming from gone home/dear esther fan, some voice over would help a lot in my opinion.
Oldfag adventure. by Xakkar 2016-08-30T16:26:00
I got stuck after exiting playground and couldn't move, but the game seemed enjoyable. Since the art was well done and you have a sense of humour, I think it would serve the game better to be more adventury rather then walking experience.
Made of Steam by holgk 2016-08-30T16:15:00
The font selection was a little unfortunate but there is something about these simulators which always captivates me for a long time. Great game! Would love an expensive option to automatically send to capital.
Aqueductus by wheerd 2016-08-30T15:41:00
Nice graphics. The water could flow just a little bit faster :)
The Huckster by MrBrenan 2016-08-30T15:31:00
The intro was really really good, I got pumped to play it. The mood is superb, graphics okey, gameplay nothing really innovative but enjoyable nevertheless. I found the sound of the little guy annoying after a while but that was offset by lovely guitar.
Search Treasure By Amine Tcherak by Amine Tcherak 2016-08-30T14:15:00
Funny thing, my first LD compo entry had exactly the same issues with sliding. Overall good job on your first entry, it only gets better from here.
Pyramid Breaker by DifferentName 2016-08-29T21:49:00
Digging the graphics! So fluid and well polished. Hitting the critical mass is so satisfying, even if it's short lived thrill.
Map The Stars by vitineth 2016-08-29T21:40:00
Believe it or nor, I've realized I had never played a text adventure before, so this was my introduction. I got stuck very quickly. It's probably my lack of experience but I could use some hints. The story seemed intriguing.
20000 Pixels Into The Sea by blinry 2016-08-29T21:17:00
I really like the sailing mechanic concept, it always fascinated me that you can almost sail against the wind. Music is fitting, the graphics are not bad. The people you save could use some cartoon-y drawing love, but hey it's game dev jam :)
Conveyor belts by ObscenelyTrue 2016-08-29T21:07:00
It certainly has a good, positive vibe to it. Loving the music selection. I could use a little bit of easing into i:. Start with one camera, next level two etc.
Sword man by bog13 2016-08-29T21:01:00
Honestly, I would take WASD over any other mechanic in the game :( Simple things, which may seem like polishing matter can ruin the game sooo easily.
The Coterie by oskardevelopment 2016-08-29T20:41:00
I agree with some of the other comments, a better feedback would help a lot. I don't think it was that hard to figure out the controls though. The story and especially the mood were great. Btw the font size is terrible, I had to move my laptop close to figure out some numbers.