FoonLudum Dare ExplorerLD36 → ancient monolith

ancient monolith

By nino-nagy

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jadernak 2016-08-30 17:20

Had no luck running it :( I am on Win 10, it loads up and it looks like the game flashes for a few frames but than it's just black screen. I do hear sounds though.

kmitz 2016-08-30 17:24

I couldn't run the game on Windows 7.
I just have the background and noises that are probably the enemies shooting at me, those bastards !

nino-nagy 2016-08-30 17:41

@Jadernak @kmitz I think it's problem with fullscreen, try ctrl+enter to switch to windowed mode, also look in data folder and open log.txt

jadernak 2016-08-30 18:49

Did not help, the log has just some audio info.

nino-nagy 2016-08-30 19:07

@Jadernak All assets are loaded, problem is with graphics card. On my laptop with intel it's rendering full but on other computer with nvidia it's not. I suppose you have nvidia card, too. I don't know how to fix that problem though.

nino-nagy 2016-08-31 12:22

I fixed black screen issue. Now it's working right.

juanito 2016-08-31 14:38

Running on windows 7 and nvdia card ==> no black screen problems on my side.

Cool minigame, but with some isues:
-the projectiles sounds aren't anoying by their own, but when there is many of them it starts to become quite painful to hear.
- imo, the heal mecanic is kind of weird: you're able to heal all the time, even in fights, but you have to press a key to do so. This way, the best strategy is just to keep the "E" key pressed all the time to heal as fast as possible ==> maybe an hp regen system would be more coherent. The way it is, you're just constraining your player to play with the E key down all the time.

-more interaction with the small moving cube would be great. You can block some (understand not many) ennemi projectiles with it, but it's just anoying when it blocks you're own projectiles, making you're life harder

nino-nagy 2016-08-31 15:52

@Juanito Thanks for your thoughts!
Yes, I agree with you. The mechanics are curently not so good.
I want from game to be more strategic and progressive, so that player won't need to hold any key or anything like that to heal. Maybe I could have a way to spawn more following cubes that are more intelligent and they could defend the monolith, while player needs to, for example place structures that would have some other attributes and usage. But then again enemies mechanics will need to be different, I think.

panicthefirst 2016-08-31 21:47

A good starting point for a bigger game and good job for your first entry. :)

jupiter_hadley 2016-09-01 19:14

Simple, but well made! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :) https://youtu.be/vrExnx4_kXk