FoonLudum Dare ExplorerLD32 → Light_Carnage

Light_Carnage

By valon

View on Wayback Machine

CategoryRankScoreCount
Coolness356
Mood2593.30
Theme4903.42
Audio4932.81
Innovation6612.93
Overall6933.03
Fun8392.70

Comments

jadernak 2015-04-21 18:51

Man, it so dark out there. I am glad you didn't have too much time for graphical stuff because than I would get scared.

stephan_h 2015-04-21 18:55

Congrats on your finshed game. I even played it through to the end.
The mechanics are good. But the game needs more polish. The view distance is too short, most of the enemies are seen too late.

borgi 2015-04-21 18:56

I was not sure what I was doing while playing this. The control is too delayed for me. But anyways this is a cool game with capsulas attacking you :D I bet you had fun making it!

lewster32 2015-04-21 18:57

It's different, I'll give you that! Couldn't figure out quite where I was going - FOV / perspective seems a bit odd, and the mouse is way too sensitive!

spriters2000 2015-04-21 19:02

The concept is nice, but not very well developed. The controls are plain annoying, the atmosphere is nice, but not very immersive and the game is overall mediocre. I still give you credit though, because you did it all in 48 hours.

boateye 2015-04-21 19:04

Glad that the monsters were just shapes or else i would have shit my pants! Fun game, graphics were functional, but the look controls felt odd. hard to describe, but it felt like resident evil 4 look controls, but i was able to move.

Anyway, good entry, i had a lot of fun. Work on teh controls to get them to feel nicer and less floaty when walking.

monkeedude1212 2015-04-21 19:05

Good mood setting. Was hard to navigate through, the camera settings felt a bit weird and I hated having to press e to pickup rather than just walking over; as well the range for picking up felt short, but otherwise, solid idea.

skiper4e 2015-04-21 19:40

It doesn't run for me

valon 2015-04-21 19:43

It's weird that you guy find the controls odd, this is basically the character controller from Unity.

But thank you for the comments, I am aware that the game would need a lot of work but I actually spent less than 24 hours on it probably.

draklaw 2015-04-24 18:10

Some mobs seem glitched and the last ones are op. Some feedback to know when we are at the right range to pick items would help, as well as some textures on the ground to "feel" movment. But good work anyway.

davidb 2015-04-25 15:27

It's windows 64bit only :-(

psyho 2015-04-25 16:04

Not sure why you exported only to windows, considering the project is done in Unity.

As for the game itself. Good music and nice sounds. Great concept with using different sounds for different monsters.

The character movement seemed too "floaty". The view distance is very short considering the movement speed of the player. It would be far better to increase viewing distance and maybe offset this by increasing the movement speed of the monsters. Also, as other pointed out, it was very hard to locate yourself on the map - adding some "random" shapes as doodads could help it a bit.

bace1000 2015-04-25 16:11

I kept getting lost. Good game though!

blob 2015-04-26 07:59

Man, I had never been that scared by giant pills and rectangles. I finished it though!
The ghostly clunk sounds from the monsters freaked me out.
Those floating rectangles were too fast to manage though.

ciderpunk 2015-05-08 13:14

Combat wasn't the most fun but on the whole a really excellent entry, really atmospheric sound!