TaoPhoenix 2015-04-19 01:38
Pleasant little concept, but the controls are really loose and bouncy!
Foon → Ludum Dare Explorer → LD32 → Goodie Bag
By lbrande
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 69 | ||
| Mood | 1012 | 1.97 | ||
| Graphics | 1062 | 1.89 | ||
| Fun | 1088 | 2.03 | ||
| Innovation | 1090 | 1.89 | ||
| Overall | 1127 | 2.18 |
Pleasant little concept, but the controls are really loose and bouncy!
The controls should be tighter, it's really hard to catch the ball.(Maybe also make the bowl larger)
I've made the controls a bit tighter and I've made the bowl larger. I didn't totally remove the bouncy controls as I want them to be bouncy.
Loose controls always make the games like these annoying. Not hard just annoying. I had that experience with my previous game. Maybe try play around with different aspect than the controls.
Really hard to make catches because of the bounciness. Maybe you could make only the bottom of the bag bouncy, but the mouth would stay put (and move faster)?
A bit hard to control the bowl
It was a bit hard to get to the other side of the screen in time sometimes, but it was fun to play nonetheless.
Hmmmm and where is the Unconventional Weapon? Rate my game at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=16225
too boring and simple. but i have no problems with the controls
Slightly tricky controls. I like how the caramels sometimes bounce off the sides of the bag.
Fun little game. Were the bouncy controls supposed to be the unconventionality?
The game does not involve any unconventional weapon, that's why I'm not letting you judge the game in the category theme.
The control scheme is a bit loose. If that's intentional then cool, lol. It took a little bit to get a rhythm going. Cool concept :)
I liked the game feel with the bouncy controls and the collision around the box, but this game has nothing to do with the theme.
The bouncing looks and feels good. The game is slightly too simple.
Because you want something in your game doesn't necessarily make it good, or interesting for the player. These controls just make it very hard to enjoy playing :/
Like everyone else said, the controls need to be much tighter instead of loose. I'm not exactly what the 'weapon' is either.