Mable: The Journey by tripleVisionGames 2015-05-01T07:59:00
Very cool mechanic, the jumping mob gives me the most trouble if I'm going fast. It's satisfying to cover as much ground as possible and get small boosts by recalling the sword regularly. The the "stretching" of the sword sprite when it gets pulled back is super satisfying.
The Devlog looks like it's going in a puzzle / exploration direction instead of a runner. Although I'm a fan of that type of game, I'm not sure if I would enjoy this mechanic as much at a constrained pace. It could be a fun action platformer if the human form has robust combat mechanics, but I was kind of excited for this particular build because there are so many action puzzle platformers already out there. ల(*´= ◡ =`*)
That said, I can't immediately think of tons of features that could be added to an action runner other than running boss creatures. With bosses using dashing, jumping attacks, projectiles, or bullet patterns there is a -decent- amount of gameplay to be explored, but...
Well, I'm not on TIG, but I wanted to drop an opinion in the bucket somehow. (= ̄∇ ̄)ノ
Whichever way it goes, best of luck with future development! I enjoyed your game immensely!