FoonLudum Dare ExplorerLD32 → Trouble Cliff

Trouble Cliff

By catchthefloaty

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CategoryRankScoreCount
Coolness374
Audio5112.77
Innovation5463.05
Theme5773.28
Humor5842.71
Mood8472.54
Fun8522.56
Graphics8582.48
Overall8752.77

Comments

dvdfu 2015-04-21 04:19

Got really tough near the second level, but the music was neat!

joshua_burr 2015-04-21 04:23

It doesn't seem to finish loading in Safari. Looks good though.

murilo 2015-04-21 04:30

That's innovative! Had some fun with it. The faces the characters make are funny! Great job, guys!

tork 2015-04-21 04:35

It's a nice game! pretty fun

catchthefloaty 2015-04-21 04:49

if anybody has issues i uploaded a webplayer edition. the opengl is still in beta

roving-stone 2015-04-21 04:58

Nice job. Awesome title haha.

zqmony 2015-04-21 05:45

Great job. It was a nice game!

murchurl 2015-04-21 05:47

Innovative idea!

fun and challenging.

threeup 2015-04-21 06:20

Fun characters and I like the bullet motions and level progression!

shixtan 2015-04-21 06:20

This was fun! second level was really tough for me.

meganepark 2015-04-21 07:32

Rightclick wasn't working in the WebPlayer (it brought up the unity player settings click-menu instead) but the game was fun. I enjoyed the character expressions!

tyruspeace 2015-04-21 07:32

It's cool that the approach here is to hit things the right number of times, but it's definitely frustrating sometimes with all of those random notes floating around, especially when their movement is so wavy.

The wavy notes are very cool looking, though. I often found myself just spamming notes because I enjoyed how they looked/moved.

I'm glad I made it to the boss fight! That was neat, although certainly pretty easy compared to the level right before it.

dyfer 2015-04-21 08:10

I couldn't right click but the game was cool to play. I like the environment graphics, you could improve character design though.

hyoga-3d 2015-04-21 12:38

God job, very different idea, nice work.

joshua_burr 2015-04-21 17:47

Really liked the art style and very interesting concept.

twoscoopgames 2015-04-22 02:02

Cute characters, cool backgrounds. I was confused most of the time, but for me that is normal. I think the music concept is a great idea, but could be better if you use the music to color grey characters and make them happy.

jerryleelodbrok 2015-04-22 15:59

Good music! What went wrong with chrome?

catchthefloaty 2015-04-23 01:25

Pretty much the same issues that the other games are having with Chrome, I think if you hunt around the website you'll find where the ludum dare folks describe some fixes

dreyan 2015-04-23 06:33

A challenging but enjoyable game with a mechanic that deviates enough from the standard shooter to feel fresh and new. With some final polishing this could be a fantastic game :)

dracomagna 2015-04-25 12:04

Nice idea, but the game itself is pretty hard because the sound waking up the enemies and the weird patterns.
But good, job overall.

dallonf 2015-04-25 12:19

I actually wasn't expecting to like this game as much as I did... but once I figured out how things worked (that you have to hit every enemy exactly once, without them getting hit by other projectiles), it was really clever and challenging!

flayk 2015-04-28 05:30

The overall mood of the game was unique. I don't think the game was trying to be funny, but it had a charm to it that makes me think I would like these characters if I got to see more of them. The audio is alright, I think the main character's voice would have been better a bit lower-pitch, though. The graphics do their job, and kind of remind me of Doctor Suess. It fit the jam's theme really well and was overall innovative and fun.

taro 2015-05-08 00:58

I thought there were a lot of great ideas that, put together, became a sort of a disaster. I think your characters moves a little too slowly to dodge notes, and its collider was really large. The note that you shot (left-click) was too unpredictable, and the right click was hard with the webplayer since it kept bringing up the context menu. The enemy bullet patterns was perhaps the most interesting part of the game, since it forced me to consider which enemy to take out first. I was also bewildered by the inconsistent styles with the graphics.