I think I like this. Top marks for innovation! I love the floaty controls (normally you won't hear me say that!) and the simple, yet surprisingly deep gameplay. The timer, which I hated at first, really added some pressure and forced me to constantly choose between going for a +Knight powerup or the next chest.
Gripes, though:
- Most of the time when you start, some or all of your knights will spawn on spikes, and this usually doesn't give you enough time to get them off before they're immediately spawnkilled.
- A goblin touches a knight. Does the knight die? Or does the goblin? Some predictability here would be a nice offset to the difficulty of the rest of the game.
- It's not obvious that you get more time from collecting chests. Had there been a little bit of text that said something like "+2 seconds" or whatever you get, I would have understood the game probably a full two minutes sooner. (which is a lot for a mobile game!)