You Are Lost by farwyler 2014-12-26T14:53:00
Amazing visuals and audio, great simple gameplay. The tuning felt off though, and not in the player's favor. First, I have no idea what the goal is. Why would I ever leave the first safe zone? Beyond that, the wolves need a bit of softening. As the game is now, even one wolf onscreen is a serious challenge, and there's usually about four.
LD32 — An Unconventional Weapon (27)
Very hot place by edve98 2015-05-09T14:49:00
I thought I was the purple thing at first. Died three times before I realized that there was a red dot that actually responded to the arrow keys.
You Can Shave the Baby by chikun Dev Team 2015-05-09T14:45:00
What... did I just play? O_o
Dirty Fork: Unleash the Mayhem by SmilingCat 2015-05-09T14:39:00
Well, that was a laugh! Controls needed some work, though; you forgot to lock the cursor, making mouse look difficult.
Bond by Cheshyr 2015-05-09T14:33:00
Wow! That was fantastic. Such a simple concept that enables so much gameplay. Sometimes it was a bit frustrating to click on things (especially my own character) while in motion - either a more forgiving targeted system that snaps to the thing closest to my click, or a slowdown effect, would go a long way. Add something like that, put this on Steam, and you'll have my money!
ERR by LukeZaz 2015-05-09T14:22:00
The theme of glitches, while it didn't affect the gameplay too much, was very clever, and I loved the error log in the top right of the screen!
ForgeCraft by Stals 2015-04-25T12:52:00
This is my favorite game of the Jam so far! Simultaneously relaxing and stressful.
I'm not sure if this is a bug, or intended design, but THANK YOU for making life points a bonus feature and not an end-game condition! Because I really stink at matching games and I probably never would have finished otherwise.
ColorMaze by amonkalagin 2015-04-25T12:33:00
Nice game! Only complaint is that I wish I could have seen an onscreen ammo counter, though. Oh, and it was too short - but that's kind of complaint you can have!
Science is a weapon by mokujin 2015-04-25T12:30:00
I love smashing rats with a time machine! Got a bit repetitive after a while, though. Also feels like the Braid-y time travel mechanic was wasted - most of the time I only needed to tap TAB to set the trap.
Trouble Cliff by catchthefloaty 2015-04-25T12:19:00
I actually wasn't expecting to like this game as much as I did... but once I figured out how things worked (that you have to hit every enemy exactly once, without them getting hit by other projectiles), it was really clever and challenging!
Alien Prisoner by zetitup 2015-04-25T12:12:00
Welcome to LD! This is a pretty good entry. I'm not really feeling the "unconventional weapon" flavor though. The aliens are shooting eyeballs... but swap that sprite with a bullet, and the game's about the same.
The "Bureaucrat" by b3jh24 2015-04-25T12:07:00
A great concept! I think it could have been improved by designing it a little more on the "game-y" side... each character you have to interact with might have a different personality (labelled on-screen after you talk with them for a bit) that responds better to some types of tactics (the "tactic" of each dialogue option could be labelled on-screen) than others, etc. Welcome to LD! Best of luck in the future.
A Windy Climb by sockfolder 2015-04-25T00:12:00
Not a bad little platformer!
The B Team by KhaoTom 2015-04-25T00:05:00
Pro tip: Play this with the FF7 battle theme as a soundtrack!
There is NO WAY I could have figured out the solutions on my own, so thank you very much for the SPOILERS.TXT. Loved the premise - if the puzzles were more intuitive (and obviously if there were more of them), I would buy a game like this!
Collapse by phaze0 2015-04-24T23:38:00
Not really sure what's going on here... Seems most effective to simply wait with the piston collapsed for a bunch of guys to cluster up, then let them in, then quickly collapse the piston again. No upgrades needed.
Functor by Enneract 2015-04-24T23:30:00
Fantastic visuals! And you really nailed the camera controls - that's a tricky thing for planetoid game.
Unfortunately, I really have no idea what's going on in terms of gameplay. I couldn't figure out how to destroy the towers and I mostly just wound up clicking randomly in their general direction.
Her Majesty's Apathy Bomb by ianburnette 2015-04-23T14:38:00
Makes me want to play the Stanley Parable again! I especially liked that you listed out all the possible endings so I knew when I was finished. I'm a bit of a... completionist and I can get stuck on games like this otherwise!
EDDA by madameberry 2015-04-23T01:05:00
I have no idea how well I was doing, but somehow I didn't care. The charm and personality here is off the charts.
Dagobert by Jellyhard 2015-04-23T00:49:00
Gameplay was a little bit tedious and trial-and-error for my taste. I love the seeds as weapons, though, very unique! Amazing art style... although I must confess, I usually prefer a bit more than a leaf between me and a character's privates XD
Time Speed by Scornz 2015-04-23T00:37:00
This was rather fun! Reminiscent of Superhot, but definitely unique. Felt very rewarding once I got the hang of it. Well, I say I got the hang of it; my high score was 2. :P
It desperately needs a retry option on the Game Over screen. I didn't want to go through the leaderboard and title screen every time I died (which was really often)
Project Z by MetoolDaddy 2015-04-23T00:29:00
The idea of using kinetic energy to charge a weapon is a really clever idea, I've never seen anything like it before. The other energy types don't seem quite as useful, though.
One level design suggestion: the scrolling grid background and the jump points indicated only by a particle system made that platforming level way more difficult than it needed to be.
Keyboard Warrior by DugelStudios 2015-04-23T00:18:00
It's a silly idea, and I love your very practical art style! The progression feels a little bit grindy, though, and the weapons - while visually unconventional, play very much like standard melee weapon in a game. I would have liked to see some gameplay implications to whacking things with a keyboard!
Music Battles by bmfs 2015-04-23T00:12:00
I'm going to refrain from voting on this one because I'm only one player. Graphics look nice though!
Sophistication Annihilation by Newt_ 2015-04-22T14:55:00
They took the vowels first.
10/10
The N.I.D. Project by Somnium 2015-04-22T14:50:00
This was a very clever concept! I had a lot of fun playing it. But it definitely needed some smoother transitions between tiles - it was hard to track movements when they teleport around. Also, I'm not quite sure what the danger was in increasing integration... it only took the level up one and it didn't seem to increase over time.
It started with the rain by Rother Games 2015-04-22T14:37:00
Crashing for me immediately on starting the first level, Windows 8 64 bit.
Caber Toss by GeeItSomeLaldy 2015-04-20T14:10:00
I rather liked this! It had a nice companion-cube vibe to it - and it's rather satisfying when the caber connects with the enemy. Tracking the distance thrown during gameplay is a nice touch too!
My only complaint is that it's hard to tell which blocks are one-way platforms that you and the caber can pass through and which will just block you.
The Fish Sniper by PushmePullyu 2015-04-20T14:02:00
I think this game would have benefited from either a more Flappy Bird sort of scoring system that judges your progress based on how far you got, or a much more forgiving maze to test your ability to target the enemy at the end. At least, I assume that's how it works; I never got to the end.