FoonLudum Dare ExplorerLD32 → A Windy Climb

A Windy Climb

By sockfolder

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CategoryRankScoreCount
Coolness358
Humor5222.76
Theme6343.24
Fun8392.70
Innovation8742.62
Mood8892.46
Graphics9082.43
Overall9432.70

Comments

x1212 2015-04-20 19:24

Nice platformer, but I encountered a few bugs like getting stuck between a wall and the floor when there is a gap ...
I like the way the different levels are connected.

sockfolder 2015-04-21 05:34

Thanks for the comment. I fixed the softlocks and crashes (I hope), so now you can play without issue.

dydx 2015-04-21 06:22

Pretty fun platformer. Wish there was some kind of checkpoint system.

dvdfu 2015-04-22 00:23

I couldn't get very far, but I like the wind mechanic.

onlyslightly 2015-04-22 00:24

:) really cute platformer. I loved the bright colors and animation

pkenney 2015-04-22 00:56

Wow, really cool main character with original-feeling controls and some nice animations. You skated the edge of floaty jumps and inertia that was just enough to feel good without making it unresponsive. Nice job!

I want to describe a little quirk to the controls that was my #1 execution mistake.

When I wanted to do the critical down+x jump to hover, the order I pressed the keys mattered and I kept doing it wrong.

I would press the keys in this order: run (D) then jump (Z) then (X) followed immediately by (DOWN). But this won't get me the combo, it only triggers if I hit down before hitting X.

If I hit X first I go into the forward-gust state, and pressing down from there does not transition to downward-gust. If that state transition existed I think the controls would smooth out a rough edge that kept scraping me.

I enjoyed playing and I definitely would have played more if there were a checkpoint system. I eventually got discouraged at repeating the old parts again to maybe see more.

sockfolder 2015-04-22 09:20

Yes I agree button order can be annoying. It helps that you can hold down early with no ill effect, but I still mess up myself. I still want you to have to hold a direction once you start (a spinning tornado would be weird), but there should be like a 0.1 sec window where you are allowed to pick the direction.

As far as checkpoints, one tip is you can farm hearts at the places you get the upgrades.

petitpois 2015-04-22 10:55

Fun graphics and gameplay :D

jezzamon 2015-04-22 11:00

Really feeling the lack of sound here. Sound effects make a big difference, and it's pretty easy to make some decent ones using SFXR.

I got the water power up and then was killed by a fire spitting thing. I didn't really want to have to restart again, so I stopped there. Maybe instead if there was some way to restart from somewhere else rather then the start it'd be better.

The art was pretty rough, but I kinda liked it anyway! And the controls were smooth, good job there.

nuvleargames 2015-04-22 11:05

Couldn't play it as when it launches from the console it stops working.

pkenney 2015-04-22 13:50

Thought about the button order thing a bit more. Your 0.1s window idea sounds reasonable.

But it's such a fundamental action in the game. Any execution trouble is a big deal. What if it wasn't a multi-button combination at all?

You could just have x be forward-gust, and down (only down, no x at all) be downward-gust. Or spacebar or c.

bentglasstube 2015-04-22 23:29

I enjoyed the jumping mechanic with blowing downward, and the physics seemed pretty smooth. I could not really figure out where to go.

ultraval 2015-04-23 12:58

Pretty good entry, good job! I liked the idea of using the wind for different purposes. Next time, try to add some background music or sound effect. It will improve the game a lot! :) Keep going!

dallonf 2015-04-25 00:12

Not a bad little platformer!

franklins-ghost 2015-04-26 13:45

Liked that you started with just the basics and then as you played you gained more moves. Kept me playing just to see what the next thing would do.

jokerbomb 2015-04-27 02:28

Nice little game =). I enjoyed using the powers to overcome certain challenges. Sound would have definitely been a really nice bit of polish.

waveformmodulations 2015-05-05 02:31

I laughed pretty hard at the death screen.

alexrose 2015-05-05 17:18

Fun entry. I found it hard to use the lightning though, and I wasn't completely sure how to recharge it. The black c- oh right yeah obviously the black clouds. Either way, too late because I ended up dying :( .

Bad times.

But yeah, otherwise, a fun game, good amount of depth to it, cool weapons etc. . Nice one.

mar3k 2015-05-10 16:23

Really nice platformer, cool graphics and I like the concept as well. Good job.