x1212 2015-04-20 19:24
Nice platformer, but I encountered a few bugs like getting stuck between a wall and the floor when there is a gap ...
I like the way the different levels are connected.
Foon → Ludum Dare Explorer → LD32 → A Windy Climb
By sockfolder
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 58 | ||
| Humor | 522 | 2.76 | ||
| Theme | 634 | 3.24 | ||
| Fun | 839 | 2.70 | ||
| Innovation | 874 | 2.62 | ||
| Mood | 889 | 2.46 | ||
| Graphics | 908 | 2.43 | ||
| Overall | 943 | 2.70 |
Nice platformer, but I encountered a few bugs like getting stuck between a wall and the floor when there is a gap ...
I like the way the different levels are connected.
Thanks for the comment. I fixed the softlocks and crashes (I hope), so now you can play without issue.
Pretty fun platformer. Wish there was some kind of checkpoint system.
I couldn't get very far, but I like the wind mechanic.
:) really cute platformer. I loved the bright colors and animation
Wow, really cool main character with original-feeling controls and some nice animations. You skated the edge of floaty jumps and inertia that was just enough to feel good without making it unresponsive. Nice job!
I want to describe a little quirk to the controls that was my #1 execution mistake.
When I wanted to do the critical down+x jump to hover, the order I pressed the keys mattered and I kept doing it wrong.
I would press the keys in this order: run (D) then jump (Z) then (X) followed immediately by (DOWN). But this won't get me the combo, it only triggers if I hit down before hitting X.
If I hit X first I go into the forward-gust state, and pressing down from there does not transition to downward-gust. If that state transition existed I think the controls would smooth out a rough edge that kept scraping me.
I enjoyed playing and I definitely would have played more if there were a checkpoint system. I eventually got discouraged at repeating the old parts again to maybe see more.
Yes I agree button order can be annoying. It helps that you can hold down early with no ill effect, but I still mess up myself. I still want you to have to hold a direction once you start (a spinning tornado would be weird), but there should be like a 0.1 sec window where you are allowed to pick the direction.
As far as checkpoints, one tip is you can farm hearts at the places you get the upgrades.
Fun graphics and gameplay :D
Really feeling the lack of sound here. Sound effects make a big difference, and it's pretty easy to make some decent ones using SFXR.
I got the water power up and then was killed by a fire spitting thing. I didn't really want to have to restart again, so I stopped there. Maybe instead if there was some way to restart from somewhere else rather then the start it'd be better.
The art was pretty rough, but I kinda liked it anyway! And the controls were smooth, good job there.
Couldn't play it as when it launches from the console it stops working.
Thought about the button order thing a bit more. Your 0.1s window idea sounds reasonable.
But it's such a fundamental action in the game. Any execution trouble is a big deal. What if it wasn't a multi-button combination at all?
You could just have x be forward-gust, and down (only down, no x at all) be downward-gust. Or spacebar or c.
I enjoyed the jumping mechanic with blowing downward, and the physics seemed pretty smooth. I could not really figure out where to go.
Pretty good entry, good job! I liked the idea of using the wind for different purposes. Next time, try to add some background music or sound effect. It will improve the game a lot! :) Keep going!
Not a bad little platformer!
Liked that you started with just the basics and then as you played you gained more moves. Kept me playing just to see what the next thing would do.
Nice little game =). I enjoyed using the powers to overcome certain challenges. Sound would have definitely been a really nice bit of polish.
I laughed pretty hard at the death screen.
Fun entry. I found it hard to use the lightning though, and I wasn't completely sure how to recharge it. The black c- oh right yeah obviously the black clouds. Either way, too late because I ended up dying :( .
Bad times.
But yeah, otherwise, a fun game, good amount of depth to it, cool weapons etc. . Nice one.
Really nice platformer, cool graphics and I like the concept as well. Good job.