recursiveanomaly 2015-04-20 05:11
The controls are a bit strange to work. But the game itself is pretty fun. I really enjoyed getting to throw food at people. Thanks for the game!
Foon → Ludum Dare Explorer → LD32 → Dirty Fork: Unleash the Mayhem
By smilingcat
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Humor | 108 | 3.71 | ||
| Theme | 201 | 3.80 | ||
| Fun | 339 | 3.32 | ||
| Innovation | 420 | 3.29 | ||
| Mood | 478 | 3.02 | ||
| Audio | 487 | 2.82 | ||
| Overall | 488 | 3.24 | ||
| Graphics | 608 | 2.96 |
The controls are a bit strange to work. But the game itself is pretty fun. I really enjoyed getting to throw food at people. Thanks for the game!
Well I ruined someone's dress and tomatoed the ceiling. Very fun game with a little finicky (keyboard) controls.
The turning of a rudimentary theme idea into a great and fun game. very addicting to ruin peoples dinner.
This is some seriously funny stuff. Good job!
Nice! :3
Thank you I had a good time on your game I have a good laugh.
(Google Translate, I'm French)
A lot of fun and I was delighted when the tomato had a secondary model. Controls felts a little wonky on the web version; but the controls felt a little better in the windows version. Also there is no quit function so when playing in windows version, I had to alt-tab and end the process manually
I am not sure what kind of restaurant you generally go to, but they seem to have a rather unconventional dress code.
I like how they just walk away confused when you throw food at them. and also 5/5 for mood
Use food as weapon is pretty amused! :D
@badlydrawnrod lol, I guess that's what happens when you run out of time for texturing your models.
There is a bit of lag with input with the keyboard, also I would recommend to hide the player model so you don't see through it when you look down.
Fun game! I think it'd help if the controls were a bit more effectful (used keyboard+mouse); it felt a bit sluggish (not framerate, just gameplay due to time it takes to turn).
It's really difficult to get the throwing power just right, though practice helps. Also, waiting until they're close up. :D
The controls felt a bit clunky, otherwise this was a nice game. Nothing like rudely interrupting a crowded classy meeting!
Expected some tomatoes in return)) Good work anyway
Haha! Such original! Awesome idea! :D
Nice idea.
Very funny, feels good to peg some random dude in the face with a waffle. Great job!
I never thought throwing food at people in some sort of alien-ran restaurant (why else would all the waiters be blue? ;) ) would be that hard!
All this over a fork? This guy has problems ;)
Thanks everyone for the great feedback! I'm glad the controls aren't ruining the fun too much for anyone. It's an area I always seem to have problems with, though I think it's better this time around than last.
Game is fun - there's a weird lag on the movement and I don't know if thats the webplayer acting up or just the game being a bit sticky - but either way, I had a lot of fun splatting food around
The controls are very stiff, other than that, I loved everything about it! :)
Once you get the controls down, it's a pretty fun experience. All that's missing is chicken to go with those waffles!
I feel my rage has been sated. Very distinctive art style :P
LOL, nice concept. I think you must be work in this game after the jam (it's a good idea). The prototype is ok. Congrats. Rated. Please, play and rate my game.
It is really a lot of fun to play! Great entry! ;)
Liked the powerup throw. A suggestion for next entry. Make the first person controller be just a camera so you dont get the weird glitchy I can look into my own body experience when you look down :)
Haha, this was very silly. I think the controls could be improved if you didn't need to accelerate from zero to gain speed. Maybe try Input.GetAxisRaw instead?
I really liked the fact that the food stuck to objects and that the goal of the game was to create mayhem.
Now where can I find a restaurant that serves pizza, hot dogs, and waffles?
For some reason the game decided that I wanted to move the camera up and down by moving the left stick horizontally and turn it by using the L2 and R2 buttons of my PS3 controller by default :P. Good thing unity has control rebinding in the launcher!
But I'm somewhat disappointed that these fools don't follow the proper food fight etiquette, I had hoped for much more mayhem! At least I had a waiter throw a hot dog at me.
Very fun game, well fit in to the theme. But the controllers, at least on keyboard, need a bit of work.
Good silly fun. :-)
Thank god we didn't mention the dirty knife!
That was really hilarious and fun! The movement of my character felt a bit slow and clunky but I really had a blast picking up different kinds of foods and throwing them around. My favorite was throwing a watermelon slice at full power and having it get stuck on the ceiling! Amazing job!
tion in the customers. But the idea is fun and it fits the theme well.
Funny game, nice to play :)
Hard for me to manuver, maybe just got to get used to it. I laughed, I cried, I threw food, it was good.
After turning, I kept trying to walk forward with the arrows. Try having all movement controls single-handed, and things like jump/crouch/throw on the other side of the keyboard.
Fun idea tho!
Cool idea and implementation of the food fight. I enjoyed the splattering effect some of the foods had, like the tomatoes. The areas got a little tight to navigate through at some points, otherwise it was pretty satisfying to play.
What a crazy idea! I like it >.<
Well, that was a laugh! Controls needed some work, though; you forgot to lock the cursor, making mouse look difficult.
Nice game. Very difficult control for me.