Harvest Boom by andreimarks 2015-04-27T23:13:00
Great game! Definitely interesting to combine the stress of FPS accuracy with farm management. It would have been nice if the targets were a color and not white so that I could see them against the cloudy background. This was very well put together and clever.
LD34 — Two Button Controls / Growing (30)
Ecosystem by AtkinsSJ 2015-12-28T21:37:00
Awesome little simulator! Very impressive movement of water for a jam game. I enjoyed watching cactuses take over everything, and discovering how to grow water lillies. I tried to set up an irrigation system for the flowering plants that need water, but it didn't work out too well. The seed popping sound and rain sfx were a bit annoying. Great concept, would love to see this expanded.
The Last of Egg by ShuddaHaddaLottaFun 2015-12-19T16:02:00
Heh heh heh. Sausage zombie demons are really what made this. Favorite funny game so far. I need to go make some breakfast.
Rocks, maps, scissors by Split82 2015-12-16T14:32:00
Very impressive little card game. It's hard to make a great strategy game in such a short period but this delivered pretty well. I often felt a little too at the mercy of luck (much like rock paper scissors) which isn't a great feeling for a game of strategy, but overall it was a pretty impressive take on deck building. UI work and graphics are very polished. Theme is not particularly well represented, but I'm glad you made this particular game regardless! Nice work!
Spinning Around by DinnerInTheDark 2015-12-15T20:38:00
Great aesthetic! I love the perspective of looking inside of a Coliseum shaped structure. I wished there were a few more interesting puzzles using the mechanics as I walked through most of the game without needing to think much, however it's hard to design great puzzles in three days. Well done and extremely polished!
NarNar Jump by Hackbug 2015-12-15T20:26:00
A fun endless running. I like the evolution element, although I wish the difficulty would scale independently of evolving as I had a number of play sessions were I racked up very high scores only going back and forth between level 2 and one continuously.
Pizza Panic by Didi 2015-12-15T19:59:00
Haha, solid arcade game... Now I'm hungry. I liked the music and sound effect choices. The graphics were a well put together mix of illustration and textured backgrounds. It would be cool if the difficulty progression was that to complete orders you have to provide larger and larger stacks of pizza.
BloatBlaster by the-arrival 2015-12-15T19:52:00
I think the mechanic of gauging how much I should fire depending on the enemy's size wasn't that fun and hard to read. It was a bit too hard to strategize around that element while also dodging and firing at enemies for me. The graphics and lighting of the arena were well put together. Well polished entry.
Sea Level by Christian S. 2015-12-15T19:42:00
This is a very curious game. I enjoyed the open ended prompt of the island with all the objects. The way pieces snapped together were very impressive. I have no idea how to achieve the growth of trees and grass featured in the screenshots. I tried building some trees and sticking the coconut and skull to them. In one playthrough my goal became to see how far I could get off the island by building a bridge of branches. It went pretty well until I drowned. The tension of the sea level rising was also a nice element. Good work.
Ministry of Growth and Information by ashdnazg 2015-12-15T19:00:00
Nice work. I enjoy the voyeurism of listening in to each station. Not sure how much it really lives up to the theme, but I'm glad you made this regardless!
I accidentally reported "The Truth" a lot because all of the dialog sounds like conspiracy theories and something that counts as "falsehoods".
Jay in Love Garden by Namek 2015-12-15T18:44:00
The game wasn't very well balanced. The first level was brutally short and the second was very long, I think a stronger focus on pacing would go a long way. I liked the animation of the dollar signs changing colors and falling from the trees. The character graphics and walk animation gave me a chuckle!
Seicho Boru by Robert 2015-12-15T18:35:00
A very impressive katamari clone. I'm surprised you were able to replicate so much of the game in three days! I do wish there were some more original elements to let the game stand out on it's own. Really this plays as katamari without some key mechanics that make it great (knocking into buildings, etc). But it is a nice send up to one of the greatest games of all time.
Super Kawaii Timeshift Desu by chaomoon 2015-12-15T18:22:00
Hmm.. Unfortunately I am stuck on part that is only about a minute in. The mechanic is pretty cool and the graphics are pleasing to look at. I like that you including gamepad support!
Feed Your Queen by stargardengames 2015-12-15T17:42:00
Nice "twin stick" shooter (would have loved to play it on a gamepad, actually). I loved the color palette. The different enemies were well varied and had interesting AI routines. It would be cool to have gained powerups from growing the queen to give a stronger sense of progress. Good work!
8 Questions by keanerie 2015-12-15T17:18:00
It's a fairly interesting concept. I'm not sure that the bars mechanic is necessary, it makes the experience a bit confusing and distracting from the decision making. I think really critically thinking about what information we are able to (and not able to) read within communication with our partners in our day to day relationships and emulating these things would yield a more compelling game experience than including stats in the game but keeping them largely hidden. It's a cool theme to tackle and I really liked the graphical presentation.
OSHIYA! PUSH! by inbetweengames 2015-12-15T17:05:00
Haha! That was a great concept. Moving between doors was probably my least favorite part, I think gameplay would probably be smoother if you didn't have to spend time trying to line yourself up behind passengers. I love the hand drawn look of the graphics and that song is my jam. I experienced a funny bug in which Takao closed himself behind a door and couldn't get back out. Overall presentation was very coherent, great work!
Unicell Manager by PanKamil 2015-12-15T16:54:00
Good concept for a game. I like that the player has to do some strategy builder stuff but also manage this hectic space that involves physics bouncing things about. It may have been too quick paced and dense for me to get a good handle of what was going on. Perhaps including the graphics for the different elements in the little tutorial intro panel would have helped me understand more quickly. Overall, nice work.
JellyPirates by Blobby101 2015-12-15T16:42:00
Hmm... this game has some great ideas and features but the mechanics are kinda wonky. I love the idea of a physics based naval battle. I think you got the boats rocking about down pretty well, but the jelly cannonballs seemed to never be spawning in the correct place. This made it difficult to feel like I was actually controlling the flow of the game. I had some pretty funny moments though, like when my ship was rocked way up ontop of a rubbber ducky and I had to move my pirate over to counterbalance it.
I really liked the wobbly effect on the graphics and the generally clean looking style.
Good work, just needs to be cleaned up a bit gameplay wise.
Normal Factory by exhidor 2015-12-15T16:08:00
A solid game. The pacing took a while to figure out, but once I had that it became a little too easy. Maybe if the speed ramped up gradually that would help with things. I wish there was a little bar that showed how much time I had left in each chamber as that was the trickiest part to figure out. My favorite part of this game were the different object graphics that entered and left the conveyor belt!
Dungeon Wheel by BeardyBard 2015-12-15T15:56:00
A clever idea. I wish the wheel turn animation was faster so that I could fly through battles as the game became I bit monotonous. Pixel art and animations are on point. It would be cool if I could set my wheel slots or something to mod my character's actions. Imagine if this game had skills and spells that you could put in your wheel slots! It became frustrating to never get defense + when I was rolling for character growth--I was limited to 2 the entire game and this made defense+ worthless. Anyway, nice work and great level of polish.
Hope by Vidinu 2015-12-15T15:37:00
Nice game. The graphics and animations were very impressive. Scroll wheel is a notoriously finicky input, it can be completely different depending on the mouse and the player's calibrations, so I would probably avoid that and stick to either panning the mouse up and down or the up and down arrow keys. The game itself was fun and the boss fight was pretty neat. Nice work, well polished.
Sprouting Magic by Dakutau 2015-12-15T15:26:00
A solid game. The lighting was gave a good atmosphere to the game. I wish the window size was perhaps a bit bigger and there was more navigation space left and right. Perhaps some other types of obstacles. Overall, the game needs a unique twist for the experience to really impress, but this is a functional arcade classic.
Trimmer Tycoon by Oski 2015-12-15T15:19:00
Haha that was fun. I'm impressed by the coloring and trimming mechanics. The controls were a bit difficult as the clippers didn't seem to cut exactly where I was clicking (maybe they were cutting across to where my mouse was but this made me make lots of mistakes). Good job.
Seedling by handCraftedRadio 2015-12-15T15:13:00
Nice game! Like the retro arcade feel! Like Snake meets Sokoban. My biggest complaint is restarting at level 1 each time I die becomes frustrating. Particularly since the game has puzzle elements, I just want to be able to retry over and over very quickly. Good job!
Junior Executive Assistant by AdWARDS 2015-12-15T15:02:00
To Whom It May Concern,
I am writing to provide you with a two weeks notice. While I have valued my time at Yondermore Consulting, I must move on to greater personal endeavors. I enjoyed the graphical interfaces provided to me as an employee. I also thought the company's positive platitudes greatly contributed to our work environment presenting themes of labor and corporate ideology. While my experience furthered my knowledge and appreciation of Papers Please-like games, I do feel the length of my work may have been too long for as simple as mechanics as I had to work with. Perhaps if I was provided with more opportunities for personal expression (little rebellions and such) I would have had a more positive experience with the company. Overall, I had an excellent career with Yondemore, and I am proud to say that my time with this corporation was some of the best narrative work I have seen in the competitive field of Ludum Dare.
TreePlanting Simulator by Cursed Embassy 2015-12-15T14:29:00
The graphics, idea, and mood are good, but I wish you had more gameplay to offer. One implementation you may have been able to get done quickly would simply be removing all of the trees that are already there and making them all plots. Then the player would go around and make a forest instead of the forest already being there.
SILooET by Pantelis Petsopoulos 2015-12-15T14:14:00
Awesome game! Spent a lot of time with it, I think I had almost beat it but then I accidentally navigated away in my browser ):
I felt the difficulty ramping was on point for the first 10 levels or so, but later into the game it gets a little stale as there aren't new mechanics introduced. Still very impressive that you designed so many levels and I spent far more time on this game than I do most entries.
Not sure I bought into the moody black and white graphics and ominous music were a good fit for this game as I felt it was actually a bright experience mechanics-wise. That title graphic is great though!
Overall very impressive!
ANTI-THUNDER by jamaster96 2015-12-15T13:53:00
Hmmm... mechanics were a little obtuse for me. I need to button smash to win but is it ever strategically better to not smash to avoid the lightning? Maybe it would be more interesting if we saw the lightning charging up so we had something to react to rather than just randomly encounter with no visual legibility of whether we get hit or not. Nice concept, and yay for local multiplayer!
Kitty Glacier Surfing by HUMANICS 2015-12-15T13:48:00
Game crashed when I tried to open it. Looks pretty funny though!
Bouncing Bounces by khofez 2015-12-15T13:37:00
Mac version on my computer wouldn't open, unfortunately. Screenshots look nice though!
13VS25 - 2D Space Shooter by TripleW 2015-12-15T13:33:00
Pretty nice for a first game. I wasn't sold on the enemy having all the advantages (faster shooting and faster restoring). Maybe if there were multiple stages and it built up to a tough enemy. I'd also like to be able to hold down space and make continuous shots rather than tap it every time. Good job, hope you continue making games!