alexlamarche 2015-12-15 00:09
It was kind of hard to see cause it was small, but it was great. The graphics were really cool too. :)
Foon → Ludum Dare Explorer → LD34 → Junior Executive Assistant
By adwards
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Mood | 97 | 3.89 | ||
| Theme | 110 | 4.17 | ||
| Graphics | 183 | 4.07 | ||
| Innovation | 199 | 3.59 | ||
| Overall | 500 | 3.34 |
It was kind of hard to see cause it was small, but it was great. The graphics were really cool too. :)
Did you play it on your five-inch screen or missed the description "The game has an ending and a credits screen", try reload the game page empolyee #3267. --By Adam Smith, CXO of Yondermore
Public Relations Department has received the complain from employee #3267 regarding Adam Smith, we have fired him already for the abuse of power. ---- Coraline from the Public Relations Department
Neat design, a lot of text to read to understand what to do.
The graphics are amazing. The gameplay somehow keeps you playing. Great stuff!
There is a lot more to this than meets the eye. A LOT MORE!
I like the concept, it is interesting. The way you implemented it, with the weird aspect ratio and visuals, is also interesting. I take your word that it has an ending screen cause there is no way I am going to reach it, sorry :)
To Whom It May Concern,
I am writing to provide you with a two weeks notice. While I have valued my time at Yondermore Consulting, I must move on to greater personal endeavors. I enjoyed the graphical interfaces provided to me as an employee. I also thought the company's positive platitudes greatly contributed to our work environment presenting themes of labor and corporate ideology. While my experience furthered my knowledge and appreciation of Papers Please-like games, I do feel the length of my work may have been too long for as simple as mechanics as I had to work with. Perhaps if I was provided with more opportunities for personal expression (little rebellions and such) I would have had a more positive experience with the company. Overall, I had an excellent career with Yondemore, and I am proud to say that my time with this corporation was some of the best narrative work I have seen in the competitive field of Ludum Dare.
Very good graphics and mood. But I didn't quite understand the narrative and I think I missed the point of the game. I think I pressed the last button too quickly and missed the end screen. I would've played it again but I felt the game was a bit tedious to play. nevertheless, good job!
Game looks great, sounds great, and love the setting.
lovely little Papers-Please-like. some very clever touches that keep you guessing if you're "playing it right".
Perfect representation of what is work today XD aweseome visuals, the choice of resolution is very original but somehow isn't a perfect fit for the game as you have to read this whole paper. Great job nonetheless, congrats
Interesting, Im probably allready on my way to be the month's greatest worker :)
Surprisingly engaging, I played to the end :)
The little messages were great.
Cheers,
Zazine (Tyrants-not-found-team)
It is good of graphic. And the article is so longXDDD
I think I broke it...
No, I did not! ok, now I can give my opinion: I liked it ut it was a bit slow... I liked the graphics I ou user the theme well
Nice, loved the feeling of pressing the buttons. Very tactile.