eskivor 2015-12-14 20:50
at the execution : "Data folder not found. There should be 'eight_questions_win3_Data'
folder next to the executable"
Foon → Ludum Dare Explorer → LD34 → 8 Questions
By keanerie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 308 | 3.42 | ||
| Theme | 356 | 3.84 | ||
| Mood | 411 | 3.33 | ||
| Graphics | 480 | 3.53 | ||
| Humor | 512 | 2.65 | ||
| Overall | 572 | 3.26 | ||
| Fun | 829 | 2.74 | ||
| Coolness | 1857 | 36 |
at the execution : "Data folder not found. There should be 'eight_questions_win3_Data'
folder next to the executable"
cant run
Windows build should work now!
No idea what I was doing until the end of the game. So that's what these bars mean. I see. It means i have to play that again now i know that. Good interpretation of the themes.
Played through a couple of times, it's very hard if not impossible to make the relationship 'good', which I'm guessing is by design. Very interesting and thought provoking game...
It's a fairly interesting concept. I'm not sure that the bars mechanic is necessary, it makes the experience a bit confusing and distracting from the decision making. I think really critically thinking about what information we are able to (and not able to) read within communication with our partners in our day to day relationships and emulating these things would yield a more compelling game experience than including stats in the game but keeping them largely hidden. It's a cool theme to tackle and I really liked the graphical presentation.
An interesting game :D
I didn't really understand what does those rectangles at the bottom represents exactly so I tried to make the green one as big as possible XD But still, thats a good concept :)
@ProjectX593: Thanks for playing. It's certainly possible to get a "good" outcome, though that depends on how you think of "good". You're never going to max everything out, for example.
my balance grew by -400. good entry. for some reason I am remembering it with robot voices but it certainly didn't have those
Very nice take on the theme.
I really liked it, although according to the game based off the things I'd say I'm a bad person.
I think started playing it to different types of people to get different outcomes.
I also liked that based off how you were doing your partner would leave the table when asking some questions.
I'm not sure if the bars were needed visually on screen, you could of potentially shown these changes in the scene like you did with the walking away.