Yum Kaax Relic by VividReality 2015-04-21T21:09:00
Art and music are great. Collision is a bit strange.
For some reason the game decided to play on my second monitor. Using Windows 64 bit.
Foon → Ludum Dare Explorer → Users → squirrelbot
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Runes of the Ancients | jam | |||||||||||
| 2016 | 35 | Shapeshift | AmeriMorph | jam | 791 | 2.98 | 2.88 | 2.79 | 3.41 | 3.18 | 3.58 | 3.29 | 3.09 | 100 | |
| 2015 | 34 | Two Button Controls / Growing | Jungle Climb | jam | 1034 | 2.60 | 2.28 | 1.56 | 2.92 | 1.83 | 2.40 | 50 | |||
| 2015 | 33 | You are the Monster | Dis-o-rder | jam | 677 | 3.04 | 2.51 | 3.06 | 3.35 | 2.63 | 3.63 | 2.69 | 3.22 | 100 | |
| 2015 | 32 | An Unconventional Weapon | Quest for the Golden Spork | jam | 694 | 3.02 | 2.84 | 2.91 | 3.42 | 2.91 | 3.34 | 3.38 | 3.00 | 86 |
Art and music are great. Collision is a bit strange.
For some reason the game decided to play on my second monitor. Using Windows 64 bit.
Finally found a game with death messages as annoying as mine :)
Somehow, you managed to write an incredibly deep story in one weekend. I'll probably try for the other endings sometime, I just got a normal end.
The low-poly art style looks amazing! Combat is kind of strange, and enemies attack to fast. I was horrified when I first saw the death animation. :(
The health regeneration mechanic is interesting. The art style worked well for this game.
Would be really interesting if your choices somehow affected the game. A robotic narrator would be perfect for this!
One of the most polished games I played this LD! Loved the simple graphics and the music. It's an amazing feeling when you get multiple tentacles to grab onto a sub at the same time.
The beginning made me laugh, but I couldn't make it to the end in a reasonable amount of time.
Trying to reply to everyone's comments two hours before judging ends is a bad idea. Effectively, thanks for all the feedback. Audio volume and text scrolling speed seem to be the main complaints, no nothing too major is wrong.
Specifically, @General thanks for the video review. It's great to see not just what someone thinks of the game, but how they play it. FYI the yellow things were popcorn, and the red and white was a soda cup. I didn't think anyone would try to examine the level detail.
I won with one pile left! Lucky me. The game was fun to play, and the audio fit well. I also enjoyed the difficulty selection screen. (I picked adult)
Seems like a fun game, but I can't seem to figure out which building is the lumberyard. I can't get far without plenty of wood.
Fun, but I found the lack of stone a problem. But I suppose it needs some challenge. It could really have done with some haunting music.
The game is difficult to begin with, but easy at the end. Maybe I'm just impatient, but it takes too long to gather the resources to win your first war. But at the end, it's just a declare war spam-fest. Maybe reduce the bonus for winning a war?
Works fine with a Logitech controller, I got a 38850! It's a lot of fun to play, especially once you're shooting four bullets at triple speed.
@11Schotter Really? I haven't had it crash a single time. When does it happen?
Really enjoyed this, the music made it feel very intense.
This should probably be turn based. The temple spirit often ends up randomly clicking, and occasionally getting lucky.
Looks fun, but I can't figure out how to eat! My Exp is stuck at zero.
Lots of fun to play, but eventually ships stop coming. Also, you're technically supposed to drop out of the graphics category if you use any sprites you didn't make during the weekend.
Night feels very scary, I couldn't see anything.
I got the resources, but couldn't find the place to build my fire. It would be better if I could craft stuff wherever.
The art and sounds are great, I love the general style. It's kinda annoying when a red and blue kite are in the same spot, it's just luck which one it hits.
Not much gameplay here. It's really easy just to go get something. The concept of bringing new technology to an ancient civilization is interesting, but you didn't go far with it.
I got to the computer, but couldn't use it. A help function would be highly appreciated.
Interesting game. It's sometimes quite hard to tell the difference between some symbols, which can be frustrating. Maybe make those more clear, and add a timer to replace the challenge that gave.
It's a bit tricky to control two things, but otherwise the game is easy. An increased spawn rate could give the game a bit more challenge.
I love the mood in this, the sounds are great. The graphics fit in nice. Gameplay is challenging. The one thing I found was a bug with the gears. It seems no matter what I click on there, I get a strike.
Game looks nice, and the sounds are great, But it's really hard to control, and I couldn't get far. The relation to the theme is kinda unclear.
Strategy is interesting, upgrade or attack? As others have said, it would be nice to see what ruins were explored. Visuals and animation generally need work. The sounds are fun.
Gameplay is fun, but the shooting feels useless. Maybe if it was possible to shoot down projectiles? Some feedback would be nice when hit, and the game generally could use more sounds.
Difficult to play on a laptop. :) The background music is very fitting, and ambient.
Nice game. Fun to play, but difficult. I'll tend to start shooting one thing, and then be killed by another. Maybe make enemies one-shoots as well? Art and music fit well.
The goal is unclear, but the puzzles are interesting. I got to the gear, but didn't know where to go from there. I like the art style, though.
Graphics seem nice, but I can't handle the controls at all. It doesn't need anything fancy, maybe just go where I point with the mouse. Also, you can fly straight through the ground right now.