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trulyvile

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2016 35 Shapeshift Sunday jam Mood 4.61
🥉 2016 35 Shapeshift Sunday jam Audio 4.53

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201635ShapeshiftSundayjam154.243.883.393.884.394.534.6136

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by trulyvile

LD35 — Shapeshift

Shape Collector by Jogy34 2016-05-04T17:54:00

Overall, it's fun in both VS mode and single player mode. I particularly like how the same color can't be picked twice consecutively in VS, it's a simple fix to something that might make the game get really out of hand but at the same time it adds a small level of challenge (i.e. sometimes you can't pick the most ideal shape).

I think if you had the time an online leaderboard (or at least a high score table a la minesweeper) might spice up Solo mode a bit.

As for VS mode, maybe some variance could make things more exciting too. Once someone is "boxed in" the game gets sort of tedious.

All just suggestions though, there's a great amount of polish and thought for a 22 hour project.

Arnold Stallion's Pump or Die by arzi 2016-05-04T18:09:00

I loved the graphics, very cute looking overall. Using "shift" as the shapeshift key was sort of funny, I dunno if the pun was intentional, but. For a web game a lot of the key input was unfortunate. Alt paused the game for me (Chrome), and I think staying away from shift as a button input, ESPECIALLY one that requires repeated tapping, would be wise because of sticky keys.

ORIKAMI by Mnemusyne 2016-05-04T17:16:00

Overall, it's really wonderful in its simplicity. The art and music is where the game really shines.

This may be more of a personal preference than anything but when abstracting health like this (no GUI) it can be a bit irritating if there's no clear indicator of how many hits you can still take. Like, in Super Mario it's pretty obvious when Mario is at his least healthy (he's small). Adding extra levels to that is just somewhat confusing IMO and I think you could stand to use some more visual indicators that "yeah, I'm about to die".

That's just a tiny thing though that takes a lot of words for me to articulate, make no mistake I really love this entry overall.

Flesh Mess by radmars 2016-04-19T05:26:00

FANTASTIC interpretation of the theme. It's so gross!

Gallery by ToadieTechnika 2016-05-03T18:01:00

Very visually beautiful, and the music is great too. I do wish there was some sort of consequence to making an incorrect match though. Without any challenge I didn't really feel encouraged to play the game so much as just click stuff until I got to the gallery.

Jeffrey with a Sword by ShuddaHaddaLottaFun 2016-05-03T18:07:00

Haha you're right, the title screen IS awesome. I do really like the idea of aging as a shapeshift mechanic. Control difficulties aside, the biggest issue I had was that the sword dealt damage without moving so by positioning yourself right you don't even NEED to use controls, just let the bad guys fall onto your sword from both directions!

Photagogue by ChuiGum 2016-05-04T17:31:00

I like the jumping animation quite a lot, it made hopping around pretty fun. The graphics overall are pretty nice in general, I particularly like the dinosaurs and the background. I also dig the camera stopping before you finish beating up the dinosaur, but I do think you could've taken it a bit further to really emphasize the "OH DANG TIME TO MESS UP THIS DINOSAUR" aspect. In my first playthrough I didn't even notice the effect and thought I'd just reached the end of the level.

It's been mentioned in a couple of other comments but I also thought the spike placement was a bit "off" sometimes. With the floaty and controls I couldn't really time my jumps right so I didn't have much incentive to avoid the spikes so much as to just roll with getting damage. I think overall the controls could stand to be tightened up, and if the floaty movement is important then maybe the level design and dinosaur behavior could be tweaked to focus less on jumping puzzles and more on close combat.

SandShifter by nesis 2016-05-03T18:18:00

Great concept! I'd love to see this idea taken further, it could probably result in some really challenging puzzles. The aesthetic of the whole thing was really neat too, sort of a similar mysterious vibe to Myst or other early 3d games.

I can't criticize for a lack of audio but I would like to mention that some ambient desert sounds or some faint music would make the atmosphere even more interesting.

Shadow of the Red Hand by andyman404 2016-05-04T17:43:00

As everyone else is saying, just fantastic. Everything blends together really well and it's got a crazy amount of polish to it.

The one tiny complaint I do have is that the camera could've been a bit more responsive IMO. Sometimes I had to make leaps of faith, unsure if there was a hazard below me or not. More often or not the camera actually did a great job at framing the scene like its own little work of art (especially those times when it'd zoom out), and the camera position didn't lead to any actual danger on my part, but making sure you can always see where the trajectory of a jump will land you would remove that feeling of unsureness and help the player focus on experiencing the beauty and adrenaline in this game.

Shapeman by danieldsj 2016-05-03T18:25:00

The mechanic is pretty memorable, almost like Pac-Man in its system of give-and-take (constantly switching between hunter and hunted, and all). I think the one place the game suffered a bit was level design. I typically found the only strategy to be herding enemies into the corner and wait until the other shapes caught up with me. I think the gameplay could stand to be more varied in this way.

But again--the concept is sweet. I came back to this entry a couple of times because of it.

Alien Antiquarian invades Human Party by chriiis88 2016-04-29T17:00:00

Cute, quirky, simple... it reminded me of some 80's films like Body Snatchers and Society, haha. It was pretty fun to play but sometimes the goal/rules seemed unclear. I was sort of confused by the game over conditions. Maybe you could've spelled it out a little more in the tutorial or in the level itself?

Also I think showing which items were exclusive to which people on the gameplay screen itself would go a long way. The sprites were so simple that I found myself forgetting who was who, and which item was exclusive to them.

Shape Wars by DRGY 2016-05-03T17:44:00

Everything seemed a bit...slow moving. Long intros, long recharge between bullets. I think in a shooter game like this everything could stand to be a bit faster. The controls could probably be tightened up too, I would've had a lot less trouble shooting if I could use a mouse button for that. It's a really interesting idea though, particularly the idea that you have a specific target but anyone can hurt you.