Timelock by pixelballoon 2015-05-06T16:07:00
It's a really good game, but I don't really see how it fits with the theme. The main menu was a bit annoying when it was rotating around with the mouse as well.
Foon → Ludum Dare Explorer → Users → TheScopelessOne
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Rocket Defence | jam | 2499 | 2.50 | 2.29 | 2.31 | 2.48 | 2.18 | 2.05 | |||
| 2015 | 32 | An Unconventional Weapon | Go Shoot Yourself | compo | 729 | 2.98 | 2.86 | 3.50 | 3.16 | 2.47 | 2.38 | 85 |
TheScopelessOne leaves an average of 38.0 feedback comments each event.
It's a really good game, but I don't really see how it fits with the theme. The main menu was a bit annoying when it was rotating around with the mouse as well.
A recommendation for your next LD or gamejam is to allways focus on making the core game (movment, health(player and enemy) and a basic attack) before you start to work on graphics. That way if it takes to long to make the graphics you have the basic game you can put the graphics on without the additional fetures you wanted from the start. This is refered to as "Kill your Darlings", you never have time to do everything you wanted, eaven when you make a full game.
It's a nice concept that I hope you continue to develope but at the moment it lacks some depth, it seams as if you can just spam click and win.
A bug I encounterd was that I automatically lost the match when I enterd.
Otherwise it was a fun game.
It would be nice with a way to pause the game and a way to return to the main menu without suiciding.
The collision needs a bit of fixing, sometimes the enemies will fall thrugh the floor and one time the Potato King did it. Otherwise some feedback when you hit the enemies would be nice.
A really good concept that I hope you expand uppon. The only problem I noticed was that the session faded out as soon as the time hit 0 so you did not know how sucsesfull the thing you just did were.
It looks like a fun multiplayer game, it does however lag alot when you play with other people and alot of this are flying on the screen. The only obvius thing to fix in this game is some optimization.
It's an itresting game, it does however require some explenation how to play and the sounds can get a bit repetetive.
It's a fun concept, it would be nice if there was a visual reprecentation of the wave on the screen tho.
The infinete generating map is impressive but it is not that obvius what you are supposed to do inj the game.
I think the turning should have been faster, it should not take 1 minute to turn 360 degrees. Also you should look in to making it so that your framerate is higher then 7. Otherwise the graphics and sounds wehre good.
It was really hard to understand what was going on. You should try adding some visual feedback for when you do difrent things.
Something you could add is a way to quit the game and a way to pause it.
It is an interesting idea. And it gave me a few laughs but unforternatly you get bored of it very quickly.
It was a bit hard to see that the green thing were enemys.
And a smoother death transition would also be a bit better.
The only thing I can think of to add is some thing to actually show you are making progress(if you actually can make progress I have not looked through the source code yet). If you can't make progress I don't know what to Impove, perhaps some music and some better and some more sound effects.
The things you can improve in the game is that you move more slowly down then in other directions. The otherthing that could use some improving is the collision. Otherwise this is a good entry froom someone your age.
It would have been nice with some sound effects and some animations. Otherwise you did a fantastic job on the art.
The FoV was a bit small for me but and I think the movment speed was to fast/the delay before you stoped was to slow. Otherwise there was not alot of things wrong, except ofcourse the mouse pointer.
It would be nice to be able to sell a building, or build over an exisiting one. When a single person who is not affected by the towers arround your base gets there then you have just lost the game. It would also be nice to be able to restart the game when you know there is no winning.
You shold stop the previus instance of the music before starting a new one.
The game crashed when I tried to trag the Lo powerup to the bar, otherwise it would be nice with some explenations in game.
You could have drawn a line instead of shooting a cube for the laser.
It would be nice if you could pause the game and if you could quit it without having to alt+f4.
Also it would be nice if the download was hosted on somewhere where everything was not in Chinese (I appolegise if it's not Chinese I ran it through google translate to see what asian language it was and it said that) so you more easely find where to click to download, but I understand that your options might be limited for that. Otherwise the game was good, but I don't really se how unconventional a hurucain kills things is.
It's a fun game, there is a bit of a delay on when you press "D" and the cat starts going faster tho. And I would recommend it that the cat sould die a bit before reching the place where there is nmo background.
You should have used unitys UI system for the menu, and if you do, you should have added a highlight and pressed sprite for the button. Otherwise it would be nice to have something that tells you what all the spells do becouse it's almost impossible to figure out.
It would be nice to have a way to quit the game.
I really liked how you had to hover over things instead of clickin them, it's a nice way to conteract the just click everywhere aproch to these games. The only problem I noticed was that the text was missaligned when you told the person who the traitor was otherwise I noticed no obvius problems. I hope you continue to develope this game and that is not something I have said to many people yet here on LD.
The flashing of the enemy when they are frozxen is a bit missleading. It looks like they will dissapear when they flash like that.
It's a nice concept, the space you are suposed to play in is a bit cramped tho. I would recommend making the levels a little bit bigger so you have space to move around.
It would be nice with some sound for when the water hits the fire people.
The game needs some optimization (it was running at 13fps).
Otherwise it was a decent game
It was a fun game, I played it to the end(I love these types of games). The sound when alout of guns are shooting will however get a bit loud and annoying after awhile
I'm not able to rate the game seeing how I can't play it. But i thought I could tell you the reason that the game runs so much faster in the build version is that you have not limit how many updates the computer can do per CPU clock cycle (this is a problem with older games on newer computers as well) becouse the computer can do how many updates it wants per clock cycle if you don't limit it then the better your CPU is thje faster the game will run (in the fast forward faster way). The way to prevent this is to usuapy have a timer that updates every update and everytind else in a "if" statment for example(using psudo code):
mTimer = 0;
mTimerlimit = 0.1;
void update()
{
mTimer += time since last update; (Time.deltaTime in unity)
if(mTimer > mTimelimit)
{
Do the normal update
mTimer = 0; -Important, otherwise it will always update anyway.
}
}
I hope this helped.
It's a realy cool game and concept. The controls of the car was a bit slow and clunky thou and it was possible to get the boxes outside of the screen.
It is not exactly a good game but it gave me a good laugh XD
The dificulty curve of the puzzles was all over the place.
As you mentioned the platforming was a bit fidely.
You should add tool tips for the things you can build(how much they cost, etc.) You should also have scaled the game with the resolution or locked it to one resolution if you don't know how to scale as to not see the background.
It could have used some sound to make slicing the enemies more satesfying.
The game is one of those nice little time wasters (in a good way :)) Something you could add is some effects when the fish is launched and when you hit your target.
The main menu does not scale with 16:9 reselution and the aiming seems to be off at that reselution too. The sound also gets realy loud when alot of things goes of at the same time.
It's an interesting idea. I think you should somehow have had a list of whats in the diffrent pizzas tho (whats a veggies delight and a hawii special etc.)
You should realy have an in game tutorial or a in game How to Play.
It was annoying that the hearts got stuck on the walls, otherwise it was a good game.
You should realy fix it so that you can not go through the walls.
It was a nice game, it would be good to have a pause functiuon or a way to quit the game.
Really good game. I did however land on the moon and shoot water trying too use myself as a rocket before I realised that you had to shoot it.
I nice concept and good implementation I however had a bit of problem playing it beouse I wanted to blink with my right eye (I have OCD) but that does not have to bee something you need to change the game for just tought I should mention it.
It is a good concept and game, it could be more obvius if the combo is efective however.
Some things you might want to fix is that you don't die when you fall down from the platforms and that you aoutomaticaly wins the game when you press the space bar.
The concept of runing(jumping) away from a nuke is nice. However the double jump was realy strange. Sometimes you jumped realy far on your second jump and sometimes bearly at all.
There is a bit of lag with input with the keyboard, also I would recommend to hide the player model so you don't see through it when you look down.
The hitbox on the menu was kind of wierd othervise it was a good game.
I think you should fix your code for how you spawn enemies and the player. I spawned in a wall and saw several enemies in walls. Allso after I killed an enemy he spawned right above me and killed me.
I would recomend to bind the controls to something that does not activate short commands in your browser. (ctrl + d adds to bookmarks)
I can't seam to figure out just what the Unconventional Weapon is. Otherwise I would recomend you should use art for the enemy that is the same size as thair hit box or make thir hitbox the same size as their art.
Not exactly my kind of game or humor but it's a decent game
It would have been nice to have the oponents who takes multiple hits to flash when hit
I notice that if you click the buton above the red one the game crash and if you klick the red one when the earth has exploaded the game crash as well.
Some feedback: It would be nice to be able to quit in the game, and the hole in the end was realy hard to get in(it could be a wierd hitbox or just a design choice but I thought I should mention it)
LD46 — Keep it alive (6)
Saving Elly! by koljam 2020-04-21T10:48:08Z ♥ 1
Nice game, there is a misalignment for the chrosshair when you aim close to yourself otherwise have no more feedback.
DDoS is coming by Alexey Akulovich 2020-04-20T12:20:36Z ♥ 2
Really fun twist on a bullet hell game. Really liked it. The only feedback I have would be that some sounds would be nice.
Keep the Pink Ball alive by gamurmakesgems 2020-04-20T12:16:11Z ♥ 1
The keymaps where a bit awkward to use, would be nice if there was a way to rebind them.
Sadness by siegMAYer 2020-04-20T11:48:59Z ♥ 1
Really liked the game. Could have the prices be a bit clearer unless randomly failing to buy things is meant to be in there.
Ia! Fhtagn! by Week of the agents 2020-04-20T11:46:24Z ♥ 1
Took a few tries to figure out how to win. Nice concept. A sucker for Lovecraft as well.
This Website Will Self-destruct (dot) com by FemmeAndroid 2020-04-18T23:41:33Z ♥ 1
Really fun concept.