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TheScopelessOne

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThHuMoCo
202046Keep it aliveRocket Defencejam24992.502.292.312.482.182.05
201532An Unconventional WeaponGo Shoot Yourselfcompo7292.982.863.503.162.472.3885

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by TheScopelessOne

TheScopelessOne leaves an average of 38.0 feedback comments each event.

LD46 — Keep it alive (6)

Saving Elly! by koljam 2020-04-21T10:48:08Z ♥ 1

Nice game, there is a misalignment for the chrosshair when you aim close to yourself otherwise have no more feedback.

DDoS is coming by Alexey Akulovich 2020-04-20T12:20:36Z ♥ 2

Really fun twist on a bullet hell game. Really liked it. The only feedback I have would be that some sounds would be nice.

Keep the Pink Ball alive by gamurmakesgems 2020-04-20T12:16:11Z ♥ 1

The keymaps where a bit awkward to use, would be nice if there was a way to rebind them.

Sadness by siegMAYer 2020-04-20T11:48:59Z ♥ 1

Really liked the game. Could have the prices be a bit clearer unless randomly failing to buy things is meant to be in there.

Ia! Fhtagn! by Week of the agents 2020-04-20T11:46:24Z ♥ 1

Took a few tries to figure out how to win. Nice concept. A sucker for Lovecraft as well.

This Website Will Self-destruct (dot) com by FemmeAndroid 2020-04-18T23:41:33Z ♥ 1

Really fun concept.

LD32 — An Unconventional Weapon (70)

Timelock by pixelballoon 2015-05-06T16:07:00

It's a really good game, but I don't really see how it fits with the theme. The main menu was a bit annoying when it was rotating around with the mouse as well.

Happy Face vs Bad Robots by Pat AfterMoon 2015-05-06T10:48:00

A recommendation for your next LD or gamejam is to allways focus on making the core game (movment, health(player and enemy) and a basic attack) before you start to work on graphics. That way if it takes to long to make the graphics you have the basic game you can put the graphics on without the additional fetures you wanted from the start. This is refered to as "Kill your Darlings", you never have time to do everything you wanted, eaven when you make a full game.

Full Frontal Combat by Toestee 2015-05-06T10:32:00

It's a nice concept that I hope you continue to develope but at the moment it lacks some depth, it seams as if you can just spam click and win.
A bug I encounterd was that I automatically lost the match when I enterd.
Otherwise it was a fun game.

Magnets, How Do They Work? by Lizzip 2015-05-04T07:56:00

It would be nice with a way to pause the game and a way to return to the main menu without suiciding.

Potato King by davidcmcdonald 2015-05-04T07:49:00

The collision needs a bit of fixing, sometimes the enemies will fall thrugh the floor and one time the Potato King did it. Otherwise some feedback when you hit the enemies would be nice.

Kill Them With Kindness by Hexatin 2015-05-03T15:46:00

A really good concept that I hope you expand uppon. The only problem I noticed was that the session faded out as soon as the time hit 0 so you did not know how sucsesfull the thing you just did were.

Graviton by Namide 2015-05-03T15:29:00

It's a good game. The only bug i foound was that when you hit backspasce it will restart two times if you have died.

Ani-melee by RHY3756547 2015-05-03T15:24:00

It looks like a fun multiplayer game, it does however lag alot when you play with other people and alot of this are flying on the screen. The only obvius thing to fix in this game is some optimization.

Mouton by Noisette 2015-05-03T15:16:00

It's and intressting concept, I feel that it's to easy for the shepherd to win tho, but thats balancing. Otherwice it would be a fun game with friends.

Sower by kiv 2015-05-03T15:11:00

This was a really intresting submission. I rally liked the theme of it, droping "seeds" on i guess "stalks". The only obvius improvment I can see is that the minimap could have been a bit better, to show you where you are actually looking on it.

Slime Trap by Digiraze 2015-05-03T14:58:00

It's an itresting game, it does however require some explenation how to play and the sounds can get a bit repetetive.

Crowd Control by CriticalMammal 2015-04-26T19:12:00

It's a fun concept, it would be nice if there was a visual reprecentation of the wave on the screen tho.

Squirrel Man, nuts! by kunzbe 2015-04-26T18:17:00

The infinete generating map is impressive but it is not that obvius what you are supposed to do inj the game.

Bomb Boy by andrewkennedy 2015-04-25T19:20:00

I think the turning should have been faster, it should not take 1 minute to turn 360 degrees. Also you should look in to making it so that your framerate is higher then 7. Otherwise the graphics and sounds wehre good.

ink by quill18 2015-04-25T19:11:00

The sound when picking up letters can get a bit loud, otherwise this is impressive for 48h.

Bully Simulator by Pantelis Petsopoulos 2015-04-25T18:54:00

It was really hard to understand what was going on. You should try adding some visual feedback for when you do difrent things.

Switcheroo by MattV 2015-04-25T18:46:00

Something you could add is a way to quit the game and a way to pause it.

The unconventional weapon trader by Prowler 2015-04-25T18:38:00

It is an interesting idea. And it gave me a few laughs but unforternatly you get bored of it very quickly.

Tower Troubles by glenaskey 2015-04-24T20:15:00

It was a bit hard to see that the green thing were enemys.
And a smoother death transition would also be a bit better.

Monster Hugger by jormungandr 2015-04-24T20:07:00

The only thing I can think of to add is some thing to actually show you are making progress(if you actually can make progress I have not looked through the source code yet). If you can't make progress I don't know what to Impove, perhaps some music and some better and some more sound effects.

Screwy McScrews by jacobturn 2015-04-24T19:57:00

The things you can improve in the game is that you move more slowly down then in other directions. The otherthing that could use some improving is the collision. Otherwise this is a good entry froom someone your age.

Dueling Time, Sir! by HybridMind 2015-04-24T19:45:00

It would have been nice with some sound effects and some animations. Otherwise you did a fantastic job on the art.

Adventures in Spacetime! by TheFuntastic 2015-04-24T19:37:00

The FoV was a bit small for me but and I think the movment speed was to fast/the delay before you stoped was to slow. Otherwise there was not alot of things wrong, except ofcourse the mouse pointer.

Propaganda Defence by scorched 2015-04-24T19:26:00

It would be nice to be able to sell a building, or build over an exisiting one. When a single person who is not affected by the towers arround your base gets there then you have just lost the game. It would also be nice to be able to restart the game when you know there is no winning.

Time School by thebrobotic 2015-04-24T19:01:00

You shold stop the previus instance of the music before starting a new one.

Color Sound by ShadowTzu 2015-04-24T18:13:00

The game crashed when I tried to trag the Lo powerup to the bar, otherwise it would be nice with some explenations in game.

Cat loves lazers by lucidlarva 2015-04-22T17:52:00

You could have drawn a line instead of shooting a cube for the laser.

Genesis by ftvs 2015-04-22T15:50:00

A tip for game jams is to go for quality over quantity, I can see that you wanted alot of levels, but usualy some really good levels are better then alot off mediocre levels. Also I don't really see how this game fits in with the theme.

Hurricane by REIN1 2015-04-22T15:30:00

It would be nice if you could pause the game and if you could quit it without having to alt+f4.
Also it would be nice if the download was hosted on somewhere where everything was not in Chinese (I appolegise if it's not Chinese I ran it through google translate to see what asian language it was and it said that) so you more easely find where to click to download, but I understand that your options might be limited for that. Otherwise the game was good, but I don't really se how unconventional a hurucain kills things is.

Kitty Wings - html5 web- by Buko-Studios 2015-04-22T14:33:00

It's a fun game, there is a bit of a delay on when you press "D" and the cat starts going faster tho. And I would recommend it that the cat sould die a bit before reching the place where there is nmo background.

Magic Weapon by roma96roma 2015-04-22T14:28:00

You should have used unitys UI system for the menu, and if you do, you should have added a highlight and pressed sprite for the button. Otherwise it would be nice to have something that tells you what all the spells do becouse it's almost impossible to figure out.

Emotional Golf by CamRFWhite 2015-04-22T13:05:00

It would be nice to have a way to quit the game.

Overkill! by Dialglex 2015-04-22T13:00:00

It's a good game to be made for an 11 year old person. I hope you continue to learn more about game development and can work in the industry one day :)

Weapon of Choice by lion123 2015-04-22T12:55:00

I really liked how you had to hover over things instead of clickin them, it's a nice way to conteract the just click everywhere aproch to these games. The only problem I noticed was that the text was missaligned when you told the person who the traitor was otherwise I noticed no obvius problems. I hope you continue to develope this game and that is not something I have said to many people yet here on LD.

Transmogrify! by Icelus 2015-04-22T12:39:00

The flashing of the enemy when they are frozxen is a bit missleading. It looks like they will dissapear when they flash like that.

Time Space Gun by Mano 2015-04-22T12:36:00

It's a nice concept, the space you are suposed to play in is a bit cramped tho. I would recommend making the levels a little bit bigger so you have space to move around.

Natural Weapon by Manou 2015-04-22T12:31:00

It would be nice with some sound for when the water hits the fire people.

Single-Action Bee and The Blood Polens by parDal 2015-04-22T10:41:00

The game needs some optimization (it was running at 13fps).
Otherwise it was a decent game

Slow Extinction by KeyboardCat 2015-04-21T14:45:00

It was a fun game, I played it to the end(I love these types of games). The sound when alout of guns are shooting will however get a bit loud and annoying after awhile

Ursplaticus by commanderstitch 2015-04-21T14:29:00

I'm not able to rate the game seeing how I can't play it. But i thought I could tell you the reason that the game runs so much faster in the build version is that you have not limit how many updates the computer can do per CPU clock cycle (this is a problem with older games on newer computers as well) becouse the computer can do how many updates it wants per clock cycle if you don't limit it then the better your CPU is thje faster the game will run (in the fast forward faster way). The way to prevent this is to usuapy have a timer that updates every update and everytind else in a "if" statment for example(using psudo code):

mTimer = 0;
mTimerlimit = 0.1;

void update()
{
mTimer += time since last update; (Time.deltaTime in unity)
if(mTimer > mTimelimit)
{
Do the normal update

mTimer = 0; -Important, otherwise it will always update anyway.
}
}

I hope this helped.

Mag Gunner by Phil Strahl 2015-04-21T14:14:00

It's a realy cool game and concept. The controls of the car was a bit slow and clunky thou and it was possible to get the boxes outside of the screen.

Poland space program by hate-marina 2015-04-21T14:08:00

It is not exactly a good game but it gave me a good laugh XD

Killer Librarian by chanko08 2015-04-21T14:01:00

The dificulty curve of the puzzles was all over the place.

The Messenger by Mossy Frog 2015-04-21T13:38:00

As you mentioned the platforming was a bit fidely.

KittenCleanerTD by Saymon 2015-04-21T13:26:00

You should add tool tips for the things you can build(how much they cost, etc.) You should also have scaled the game with the resolution or locked it to one resolution if you don't know how to scale as to not see the background.

Swing Slash Slice by Jakub Koziol 2015-04-21T13:16:00

It could have used some sound to make slicing the enemies more satesfying.

The Fish Sniper by PushmePullyu 2015-04-21T13:11:00

The game is one of those nice little time wasters (in a good way :)) Something you could add is some effects when the fish is launched and when you hit your target.

The Stinger by paps 2015-04-21T13:04:00

The main menu does not scale with 16:9 reselution and the aiming seems to be off at that reselution too. The sound also gets realy loud when alot of things goes of at the same time.

Ants by cgmorton 2015-04-21T08:29:00

It would be nice to know wich of the sandwiches is yours and wich is your friends

World War piZZa by LoneStranger 2015-04-20T19:36:00

It's an interesting idea. I think you should somehow have had a list of whats in the diffrent pizzas tho (whats a veggies delight and a hawii special etc.)

Lawyer Man! by Yrasin 2015-04-20T18:22:00

You should realy have an in game tutorial or a in game How to Play.

Hugline Miami by Figglewatts 2015-04-20T18:16:00

It was annoying that the hearts got stuck on the walls, otherwise it was a good game.

The Power Of Love by KunoNoOni 2015-04-20T17:58:00

You should realy fix it so that you can not go through the walls.

Bad and Breakfast by Krisjet 2015-04-20T17:26:00

It was a nice game, it would be good to have a pause functiuon or a way to quit the game.

Sun Slayer by dvdfu 2015-04-20T16:36:00

Really good game. I did however land on the moon and shoot water trying too use myself as a rocket before I realised that you had to shoot it.

Wink Murder by 2kah 2015-04-20T16:15:00

I nice concept and good implementation I however had a bit of problem playing it beouse I wanted to blink with my right eye (I have OCD) but that does not have to bee something you need to change the game for just tought I should mention it.

U.C.O.N. by fleegle2000 2015-04-20T15:55:00

It is a good concept and game, it could be more obvius if the combo is efective however.

Slap 'em with tha bass by RikkyPikki 2015-04-20T15:49:00

Some things you might want to fix is that you don't die when you fall down from the platforms and that you aoutomaticaly wins the game when you press the space bar.

Steve's Adventure by Linus123xbb 2015-04-20T15:46:00

The concept of runing(jumping) away from a nuke is nice. However the double jump was realy strange. Sometimes you jumped realy far on your second jump and sometimes bearly at all.

Dirty Fork: Unleash the Mayhem by SmilingCat 2015-04-20T15:33:00

There is a bit of lag with input with the keyboard, also I would recommend to hide the player model so you don't see through it when you look down.

Candy Defense: Legoes by Flygamer101 2015-04-20T15:22:00

The hitbox on the menu was kind of wierd othervise it was a good game.

Mortal bard by Seregy7 2015-04-20T14:30:00

I think you should fix your code for how you spawn enemies and the player. I spawned in a wall and saw several enemies in walls. Allso after I killed an enemy he spawned right above me and killed me.

Caber Toss by GeeItSomeLaldy 2015-04-20T14:07:00

I would recomend to bind the controls to something that does not activate short commands in your browser. (ctrl + d adds to bookmarks)

Kitten by GFM 2015-04-20T14:00:00

Unforternatly I can't download the game, chrome claims it is harmful and gives me no options to download it anyway :/
(The windows link)

Railer Defenso by ItsSacraficed 2015-04-20T13:57:00

I can't seam to figure out just what the Unconventional Weapon is. Otherwise I would recomend you should use art for the enemy that is the same size as thair hit box or make thir hitbox the same size as their art.

Unconventional George by Jan Peter (jpdev) 2015-04-20T10:51:00

Not exactly my kind of game or humor but it's a decent game

Rocket Rabbit by jcmoyer 2015-04-20T10:48:00

It would have been nice to have the oponents who takes multiple hits to flash when hit

What Do They Want? by DesignerNap 2015-04-20T10:31:00

I notice that if you click the buton above the red one the game crash and if you klick the red one when the earth has exploaded the game crash as well.

Static by albinobat 2015-04-20T10:25:00

You should really have made some ingame tutorial or something to explain how the game mecanic works.

Flippin'Nukes by ker0chan 2015-04-20T10:19:00

Some feedback: It would be nice to be able to quit in the game, and the hole in the end was realy hard to get in(it could be a wierd hitbox or just a design choice but I thought I should mention it)