FoonLudum Dare ExplorerLD32 → The Power Of Love

The Power Of Love

By kunonooni

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CategoryRankScoreCount
Audio5232.75
Theme6303.25
Humor7182.40
Mood8252.58
Graphics9292.38
Overall9322.72
Innovation9482.46
Fun10112.29
Coolness171339

Comments

monkeedude1212 2015-04-20 02:23

Good sound effects and Music. Camera needed to follow where you were aiming; otherwise impossible to see enemies below you which could come in range at any time. Also made it hard to aim since left/right mouse movement doesn't make any sense from a fixed perspective. Good theme, would like to see more human-like models/textures.

randyorenstein 2015-04-20 02:28

I found the control orienting to the player rotation to be quite hard to anticipate, and led to a few deaths :(

rainbowsexyfish 2015-04-20 04:36

The menu made me think of using powerpoint back in highschool XD

The controls were a little disconcerting, but once I realized WASD direction was relative to how the player was facing I could kind of go where I meant to. It was a fun concept, I think you could make something really cool if you continue with it post-LD

stoarch 2015-04-20 05:39

Clunky controls and repetetive music. Make mute button, please.

donan 2015-04-20 06:41

Controls are a bit hard at first, but its a good idea :D

ueki_shurei2006 2015-04-20 09:02

This seems to be your first 3D game in LD. While I applaud your effort in trying Unity out, I personally would stick to 2D, especially in a Compo and if you're not familiar with an engine's workflow. I had the same idea, but backed out before I started.
I like the idea of using the power of love to turn zombies into humans. It's a good look at the society nowadays.

cgriff 2015-04-20 11:39

I found it quite hard to control with the mouse and a bit confusing in general. For a first effort though - it is a complete and rounded game, so well done. And nice particles effects.

geckoo1337 2015-04-20 13:35

Interesting mechanics, but it seems to me a little bit confused so as to move the avatar. There is a potential for this entry, maybe with more features. Thank you ++

skylinegames 2015-04-20 15:24

10/10 best. game. ever.

syncxzoz 2015-04-20 15:58

i like that shape ...lol..

but yeah... so hard to hit the enemy... this game reminds me .. to give them all love... love for everyone... cool!!!
love will prevail!

catman 2015-04-20 16:10

Great concept, but hard to play! Fix the controls by reducing the turning speed, place the camera above and this can become a cool game :D

thescopelessone 2015-04-20 17:58

You should realy fix it so that you can not go through the walls.

lanza 2015-04-20 18:44

It's a good idea, but the player is hard to control, you have to get used to it.

hercludes 2015-04-20 20:01

Camera needs to follow the player for this to work right.

thecodermonkey 2015-04-20 20:40

I clicked start on the web version of this game, and it froze up my computer! be careful! Im running a mac, with firefox.

kunonooni 2015-04-20 21:52

First off, thank you all for playing/rating my entry! Now to your concerns.

1. As I explained in the Notes and Tips above, I have no idea why the player doesn't collide with the wall yet can collide with the zombies.

2. I blame my inexperience with Unity as to my the controls are so clunky. I guess I just got used to them while I was testing. I was trying to go for a third person view but it looks like I failed. I will do better next time I promise! :)

3. @Jon Reid, sorry to hear the web version did that to your computer. Did you try the OS/X x86 version I have linked? I don't have a Mac so I couldn't test them myself.

lemmingsurvivor 2015-04-21 03:45

So... Some pointers after checking out your source:
- Your collisions issues are due to your character's position being frozen on all axes. That's under Constraints on the Rigidbody, and basically tells the physics engine to not do anything on the position -- like applying gravity, or forcing you out of a collision.
- Third-person camera and tank controls work pretty well together if the camera turns with the character. A quick and dirty way to do that in Unity is to simply put it as a child of the player object. You can then also remove that DontRotate script from the health bar, as its rotation then naturally follows the viewport's.

SFX are too loud compared to the BGM. Especially with the sprinkler things. I suspect that's because so many of them play at once...

Otherwise, overall it's a neat arena game. Clean and simple presentation. Pretty fun. Good job!

PS: Theme and username/avatar fit too damn well.

kunonooni 2015-04-21 12:18

@NIGIC Thank you for your feedback. I really appreciate taking the time to look at my code :).

McFunkypants 2015-04-22 00:58

Great work on your 1st unity game! Makes me think of Robotron/SmashTV arena shooters. Keep up the great work.

georgebroussard 2015-04-22 02:14

Nice effort for your first Unity game. It was a fine idea of a game. Agree with most of the comments above. Some unity games have hyper mouse sensitivity for me. This was one of those games. On OSX. It was fairly hard to aim as my guy turned too fast.

Keep going. There are tons of people and scripts in the Unity forums. Your wall blocking issue was likely due to the Project Settings/Physics/Layer Collision Matrix.

kunonooni 2015-04-22 12:12

@McFunkypants @GeorgeBroussard Thank you for the kind words and the feedback. I will look into implementing an options screen where you can adjust the mouse sensitivity in future 3D games.

drauthius 2015-04-22 22:28

That noise! xD The game has a nice concept tho :)