Space Junk by imphenzia 2016-12-29T13:02:00
Fun game. Nice graphics too. Hard to believe it's a compo entry.
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| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Click to Not Die | jam | 2.00 | 2.25 | 1.50 | 2.00 | 1.50 | 1.00 | ||||||
| 2017 | 40 | The more you have, the worse it is | Overcome by Darkness | jam | 2.56 | 2.44 | 2.50 | 3.25 | 2.75 | 1.63 | 2.00 | |||||
| 2017 | 39 | Running out of Power | Working Party | jam | 2.00 | 2.00 | 3.00 | 3.00 | 2.00 | 2.00 | 2.00 | |||||
| 2016 | 37 | One room | Kak Yah Nasi Lemak | compo | 480 | 2.95 | 3.10 | 2.86 | 2.95 | 3.52 | 2.22 | 2.90 | 44 | |||
| 2015 | 33 | You are the Monster | The Good Monster | jam | 1015 | 2.58 | 2.36 | 2.52 | 2.60 | 2.36 | 2.72 | 2.09 | 2.58 | 45 | ||
| 2015 | 32 | An Unconventional Weapon | When All You Have is a Racket | compo | 647 | 3.07 | 3.42 | 3.12 | 3.56 | 3.04 | 3.45 | 3.00 | 45 |
ueki_shurei2006 leaves an average of 17.2 feedback comments each event.
Fun game. Nice graphics too. Hard to believe it's a compo entry.
Fun game. Kinda wish I could buy whatever room I want, though. That cash I collected seems useless.
I like the dynamic lighting. That must have been hard to do, especially if the game is all procedural. No idea what the rocks are for, though.
The owner of the fish is a monster. Quick, kill him before he spawns!
Joking aside, interesting concept, awesome graphics and sound. I like how the aquarium gets dirtier dy day 3.
Donkey singing Through the Fire and Flames and drag queens dancing to PPAP? Hoo boy!
It looks so polished. Also, the patterns for the bomb explosion makes this kinda like an art game. You can do so many patterns here, especially considering it's a realtime simulation game.
Who knew that "One Room" could also mean making one room?
Great work.
I felt like the slimes got a cheap hit on me sometimes, but the game is still fun. Kinda like a clicker game, only with a losing condition, and keyboard-friendly.
PS: is this the genocide of the slime clan?
The lack of instructions makes the game really confusing, but once you know what to do (throw the grey cat to the box, and throw the black cat to the side), the game becomes fun. Great for short bursts of gaming.
Try to avoid default graphics, though. It makes the game look cheap, even if it really isn't.
PS: whenever I look at your avatar, I feel like screaming "Objection!".
That was fun. Awesome writing. Laughed my ass off a few times. Got killed 14 times though, before I got to the ending.
Fun for competing against others. If you're going to improve on this game, why not add online leaderboards? That could be fun.
Also, it seems the best way to get the fastest time is to stay on one place, so it might be good to force the player to move. Like, you cannot shoot while standing still or something.
Simple concept for a retro genre. Really mobile friendly. Wish I knew what's the difference between each enemy.
BTW, "You were driven insane" cracked me up. Usually in a game like this, you would die.
I'm totally waiting for this game's post-jam! I like how your extra life depends on how many pods you made.
I like the fact that the people actually talk, even if I don't understand what they're talking about. Though I would like a lose condition to balance the game out.
I can feel the high production value here. Good job! Though I didn't know that wrecking houses gives you points at first.
Though it's a tried-and-true formula, it's still fun to play. I like the feel of the game. Though I would advise polishing the game later and not focusing too much on programming that you neglect the other aspects. Adding a block of backstory text would help, and adding sound would make the grind less tedious. Also if you can, put some music in it (or, since this is a jam, use free music tracks) so it would enhance the feel and perhaps add some subtle backstory.
Reminds me of a particular Flash game where each thing you do produces an ending. It also gives the monster a goofy twist, so congrats!
Nice music and concept! I can definitely feel the Monsters Inc. vibe here. One thing to improve, though, would be for the guards to have a turning animation so the players would know when he's going to turn, reducing the amount of trial-and-error needed.
Really polished graphics, and fun and interesting gameplay! It was a little hard controlling the fella on Android, though.
I like the fact that this game relies on mouse alone. It gets around the keyboard layout conflict. Though I'd have preferred if the monster didn't look like a stock capsule mesh with textures on it (it's understandable, though; making 3D objects requires time and skills, since it's a totally different way of making art).
Fun game, despite the dark setting. It really prompts you to plan your moves accordingly. It also feels a little like a board game (though implementing this as a board game probably isn't going to be easy). I don't have any improvement suggestions, because it's just that good!
Like the others said, the physics are funky, though it does give the game some humor. Also, damn awesome bassline.
Gorgeous graphics and great story, though I couldn't really get what I had to do.
P.S.: Initially when I ran the game, the game kept getting inactive (as in it kept getting switched to another window). I had remote host apps running, so I stopped them. Now it works wonders. Makes me wonder why Unreal doesn't like remote hosts.
Very polished! Even though perhaps it's a bit too hard for me, I still enjoyed playing it. The voiceover actually adds to the game's enjoyment, when voiceover is usually difficult to pull off well, especially in 72 hours.
Great twist on the theme! Desperate people do whatever it takes to survive, even if it means becoming a monster. The only issue I have is the difficulty in playing this on PC due to the distance of the buttons, so I'd need a few precious seconds to move my mouse to the right button.
Great gameplay and animation! I saw bits of both DOTA and Half-Minute Hero there. And, most importantly, the player feels like a player rampaging through enemy camps playing this game.
Great game, although it was a bit difficult for me, what with a big hitbox fighting against a bullet hell with no mercy invincibility. All that you need to do is to polish the game (unless you want to develop it further, in which case go for it!).
I would like to see more innovations in terms of game mechanics. But good game! An easy way out when making a game around the theme is to make the player a boss-level monster, so good job ditching that.
Simple but fun! I was stuck at the salt & pepper part, so I didn't get why I could get past it. Still, nice jab at the player for being jerks.
Everything in the game is awesome! Though I was stuck trying to get to the blue switch (probably missed one). Looking forward to post-jam.
Fun to play! The music fits the game perfectly. Though I didn't get the purpose of the different-colored liquids other than to increase Bob's density. Nice graphics, and the scientists raising their hands running, added with the music, makes it look as if they're dancing to the beat.
P.S.: JABBERWOCKY Island is a relaxing place.
Nice! I like d music as well. it's really fun but it's a lil' too easy to defend myself
It's quirky, but fun! Didn't expect a WarioWare-style game here. Though it wasn't clear when I had to use arrow keys and most of the interface focused on the cursor.
Fun game! There's no music, but perhaps it doesn't really need any. Solid gameplay, no bugs as far as I can see, nice graphics.
I like the mechanics, graphics & sound. It's just that it's hard when you have to choose the right genes, learn what ammo does what and avoid enemies all at the same time. Perhaps a description of what each ammo does, and how much damage it does to the aliens, would make it easier.
So polished! Good level design too. I like the fact that you're also damaged by the light, as if you're the same creature as your enemies. Kinda reminds me of Boktai because you use light to defeat an enemy, you require some thinking to pass a level, and (specifically in Boktai 2) your weapon can be your enemy. All in all, fun game!
Smooth movement, nice weapons (the only weapon that's not really unconventional is the bomb), great level design (and thanks for the ability to use 1-7, though that could've been more obvious in-game). The music is a little repetitive, though. And indicating that you've won instead of looping back to the beginning would've been good. But good game!
Good game. It's just that it's too hard to pass the 4th level (though maybe I just looked at it the wrong way).
I like the aesthetics and humor. It really helps the unconventional weapon stand out. The graphics are simple, but works out well. Though it doesn't seem that the boss deserves its title...
Great game, if you're into horror. Also, it wasn't very clear as to what exactly I should do. And there doesn't seem to be a way to fight against the monsters, so I don't know if you can call the flashlight a weapon.
It was quite difficult for me. Using a mouse in an RPG where your main weapon is close-ranged is not fun, though that may be what retro games were. The song made everything hilarious, though I can't really see it as a main weapon.
Wow. This is nightmare fuel. And I don't like horror. So I might be biased. Anyways, good job taking your time sculpting the models! It, along with the growl, really adds to the creepiness. It really sells as an horror game, so it wasn't fun for me.
Oddly, I can see Keiji Inafune laughing here. Anyways, fun game! Though I don't really like platform hells like I Wanna Be The Guy. Using dashes is not that unique (or maybe that's just me), but it's certainly an unconventional weapon.
Maybe you could put a game over screen so you get breaks between continues (especially since you're going to listen to the same music all the time).
This game is HARD! Still fun though. Though I can't really recognize the cats without the meows. Also, the precision needed to use the nunchuks is hard for me.
That's certainly an unconventional weapon! The shading also works with the absurd setting. Though I feel that the music kinda ruins the mood. I feel somber while playing it. Also, maybe have a sound effect when the ball-monster-thingy eats the egg? It would give the thingies a sense of depth, because right now all I see are red circles.
Best weapon among the entries I've played! Although the visual mood is kinda dark, the weapon kinda takes that away, so I can't really say how I feel about that. Awesome graphics, though maybe you can find a bit more time developing weapons (like maybe use the fact that the player is a bean). All in all, fun game! Deadpool would be proud.
Definitely fun, because where else can use a giraffe as a weapon!? The graphics are simple, but fit right into the game. I'd suggest you go for black humor, though, maybe by using a bone breaking sound effect when hitting an animal, and perhaps adding high-pressure blood particle effect. the latter might take up development time, though.
Awesome graphics! That's definitely the best part of the game. Also, the mood (and the background music accompanying it) fits nicely with the message you're trying to send. Although the ending can be interpreted as a weapon (in the sense of "how do you stop this", rather than "how do you fight this"), it takes the player out of the game, and the connection with the theme is quite tedious.
Gorgeous sprites! Also, weirdass setting, definitely good! Somehow reminded me of Trio the Punch, in a good way. Although I wish I could've fired more. The firing rate IMO makes it really hard to get XP. And the lack of music makes the whole thing feel a little empty, so I think that having music would make it way more enjoyable.
This seems to be your first 3D game in LD. While I applaud your effort in trying Unity out, I personally would stick to 2D, especially in a Compo and if you're not familiar with an engine's workflow. I had the same idea, but backed out before I started.
I like the idea of using the power of love to turn zombies into humans. It's a good look at the society nowadays.
I like how you don't just manage the tribes, but also the land itself. I also like the procedural generation for the land. It keeps the replayability fresh. That said, I wish there would be more explanations as to what each action does. Also, perhaps put a bit more emphasis on how much Mana you have left, since it feels like it blended too well with the other UI elements. One more thing, this may just be me not liking god games that much, but it felt a bit tedious after a while, considering that how long you play depends on how fast you press. Overall, good game. I can see a lot of effort put into making this.
It's a bit hard to see which country you're clicking. Also, it's confusing at first when it's not obvious as to how to perform an action. Still, it was fun. I like how each country has attributes that mirror (to an extent) their attitudes in real life. I also like how simplistic the UI is, once you get the hang of it.
LD40 — The more you have, the worse it is (10)
Zombeer by justinooncx 2017-12-09T01:08:55Z ♥ 1
Fun game! I like how the effects of being drunk are shown on the screen. I'm terrible at it, though. My score is 999.
Aurora by AkirAssasin 2017-12-08T01:21:38Z ♥ 1
I like how there's a sound cue for everything. It's minimalistic, but when combined with audio, the experience becomes rich, almost as if I'm watching someone paint in water.
I would love a reload option, though.
TECHNOCIDE by NikorasuChan 2017-12-08T01:15:23Z ♥ 1
I was quite immersed when playing it. Shows how polished the game is. Awesome! I love the Doom-meets-roguelike feel.
Orbits by tuism 2017-12-07T06:17:53Z ♥ 1
Best LD #40 I've played so far! I keep having the urge to beat my own high score (which was 3, by the way; I couldn't react fast enough when the planets collided). Beautiful graphics, pleasant audio, innovative gameplay... I got no complaints.
IntenSEAty by Casper 2017-12-07T05:57:51Z ♥ 4
My opinion is similar to the others. Awesome graphics, awesome and non-grating audio, only gameplay that doesn't show the theme well and is a little clunky. Perhaps an indicator of the spawn rate increasing would help show the theme.
After some time, I would just clear the bottom half of the screen while the enemies at the top fire ahead.
Having different behavioral patterns on the enemies might make it more interesting, but I understand that there isn't much time to develop multiple enemies.
Tank Thunder by net3ton 2017-12-07T05:45:33Z ♥ 0
It's a fun game! It's like Enter the Gungeon, but you only have 1 gun, and you have things that slow you down that you have to get rid of quickly. Once you get the hang of it, though, the game gets really easy. Once you get past the initial horde (which you can manipulate by just having them chase you around, grabbing as few orbs as possible), all that's left are the enemies that spawn from a single spawn point (this is a bug, I guess) and remaining orbs, which you can clear while waiting for enemies to spawn so the map isn't littered by death traps.
My suggestion is to increase the spawn rate the more enemies the player kills or the more orbs the player sends through the portal.
Snowballing Out of Control! by Shipshape Detour 2017-12-07T05:30:03Z ♥ 2
Cool game (no pun intended)! I do notice, though, that there's no real penalty to being slow, so what I did was get as far as I can with a small snowball, then, if I feel that I'm losing control of the snowball, I would purposely hit some snow. The snowball would gain a bigger collider, but I also wouldn't have much ground to cover before the finish line.
How do you make a game using Java, though? I'm curious. I saw some people doing the same thing, and I also saw a few submissions here that use Java.
Curse of the Brew by Tenoch 2017-12-07T02:01:02Z ♥ 0
Fun game! I can't really see the effects of the potion, though. Probably because the furthest I went to is the 2nd floor. Going for maximum damage while timing the dodge is tough, but I could probably just play with the Minotaur if I'm patient enough.
Miiiaaawww by miaw 2017-12-07T01:08:46Z ♥ 1
That was fun! You need to be pretty precise, though. And like the others have mentioned, a gauge bar would have been better than numbers.
I would like to add, though, that I can't see the theme being implemented in the game.
Don't Sink by alvinasiaten 2017-12-05T05:52:52Z ♥ 0
I'm not quite sure how to evade the cannonballs, but I love the art style! And the game is definitely challenging.