windburn1 2017-12-05 14:12
Love it! I don't know if I got hit enough to notice the ill effects of the potion, but the gameplay is rad
Foon → Ludum Dare Explorer → LD40 → Curse of the Brew
By ilseroth
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 547 | 3.47 | 23 | |
| Fun | 443 | 3.45 | 23 | |
| Innovation | 909 | 2.77 | 22 | |
| Theme | 672 | 3.31 | 23 | |
| Graphics | 546 | 3.54 | 23 | |
| Mood | 506 | 3.37 | 22 |
Love it! I don't know if I got hit enough to notice the ill effects of the potion, but the gameplay is rad
Good idea!
Nice game with a novel idea. The controls are responsive but after a floor or 2 I found myself just running past enemies since there wasn't much reason to keep fighting them. A HUD element to show what debuff you get and some reward for killing enemies would help the game a long way. It's very promising though, could be turned into something great!
@Hakita the thing I finished just before having to build and upload it was the level up UI notification, I was just about to add the stat up/down notifications but looked at the time and used an expletive.
Thanks for checking out the game :D
I like the game idea, nice use of the theme! But as you already know, the notification is not there, making it really hard to know what the effect of the potion actually was.
The combat plays well, but as Hakita said there seems to be little reason to actually attack enemies right now. The graphics are good.
One minor point: when you start the game, sometimes enemies are attacking you instantly. It would be nice to always start in a safe room, to give you a some time to get used to the controls and look around before you have to defend yourself.
@florian-van-strien
As it stands the only real goal is to fight stuff, gain levels, experiment with the potion and get deeper. But yeah, I was hoping to have gold/shops/equipment and all that jazz, but doing a 3d game solo in 72 hours has a lot of overhead.
For starting in a room with enemies, there is a small delay on a floor load before enemies can spot you, but yeah, I was going for the old roguelike feel where you get dropped into a room filled with monsters and have to figure it out from there. The problem is, old roguelikes are turnbased. In retrospect I should have paused the ai of enemies on a floor until you perform an action after loading in.
Thanks for trying the game :D
I found the variability of difficulty to be really frustrating sometimes. The minotaurs completely kick your butt but the wizard and ooze are both totally easy to defeat. If you start somewhere with even one minotaur you lose, but if you have the chance to warm up, you win. But otherwise, I think it's a very successful hack an slash for a single weekend!
@wdelvi I hate to say it, but that is intentional, it's designed to be similar to old roguelikes that could totally spawn a hard enemy right on your head, sometimes tons of them.. To be fair, I was planning on starting off with no minotaurs on floor 1, but I ran out of time before I could set up multiple spawn tables, so I put them at a kinda low %.
That said, minotaurs are the one enemy that really forces you to dodge, all the other enemies are pretty slow, and get stunned when you attack them, minotaur's just keep swinging through and hit like a truck, so you gotta plan accordingly and dodge them swings!
Thanks for trying the game!
Nice game, well done :)
Fun game! I can't really see the effects of the potion, though. Probably because the furthest I went to is the 2nd floor. Going for maximum damage while timing the dodge is tough, but I could probably just play with the Minotaur if I'm patient enough.