Felt like it needed to be clearer that the zero value crates still had contents, and a mechanic that put more pressure on the player choosing the high value crates - maybe a review cycle or something like that. I think that would make the reveal have more impact. Still, quite the experience even as is!
Good take on the theme, I really struggled with the platforming though - some weird collision bugs in places and quite demanding level design. Had a good Braid kind of vibe going on though!
Great that you got a complete game in the time available, good job! I wish I'd had some kind of monster power that set me apart from the players though.
Tricky to play, as it's actually quite a complicated system underlying the game. Felt like a bit too much effort to play - the interface could be streamlined a lot to require less clicks, and I'd probably have started with a basic level set up rather than having the players place everything before they could play. Overall though, good effort, I like it!
Nice monster selection at the start, wish the game was played with that kind of view rather than top-down. Had quite a few performance problems - game kept freezing and stuttering. Nice effort though, good to see you get multiple levels in there. Seemed a bit too easy though, I wished there was more of a challenge or strategy in getting to the human.
Nice art! Could do with some sound effects to give feedback on what you're doing, and a better indication of the damage you are doing to the buildings with each click, as the gameplay was a little unclear. Good effort though, I like it.
Had trouble figuring out how it worked at first, I like the interpretation of the theme though and the buses moving around in patterns was kinda hypnotic, like a lava lamp.
Nice art, and good attempt for your first game! I seemed to get stuck when I got close to people though, and struggled a bit with jumping up the blocks near the start (moved too fast, so hard to judge the jumps). Controls could use some iteration, keep at it though :)
Had trouble with the web version - the view of the game was limited to the middle of the screen and clipped out around the ages, so I couldn't really control the actual game. Nice art on the intro sequence though.
Had a little trouble with the web-player version being bigger than the window it was played in, but managed to play in the end. Like the idea, the screaming sound effect got annoying after a while but I did literally laugh out loud the first time I used a kitty to draw people in.
LD33 — You are the Monster (26)
Play by ChaosCult 2015-09-14T23:50:00
Beautiful little game, great take on the theme - well done!
Super Snack Time! by adsilcott 2015-09-14T23:43:00
Makes me wanna go play Mario Maker... Good game, nice art!
Intergalactic Love Machine by Slothmachine 2015-09-14T23:07:00
That title screen! Sets the mood brilliantly, and it just gets better and better, fantastic game :)
Cycle by OccultOne 2015-09-14T22:19:00
Good effort regardless of not being able to finish!
Dream by pixzleone 2015-09-14T22:11:00
Felt like the player moved too slowly, good presentation though, and a complete experience - well done!
Lovers on a Park Bench by peterthehe 2015-09-14T22:03:00
Really nice! Good job, especially in the short timeframe, had a good feel to the game and I did play through multiple times to get the endings!
Station Icegoden by mboaj 2015-09-14T22:01:00
Felt like it needed to be clearer that the zero value crates still had contents, and a mechanic that put more pressure on the player choosing the high value crates - maybe a review cycle or something like that. I think that would make the reveal have more impact. Still, quite the experience even as is!
Micromancer by radmars 2015-09-14T21:45:00
Awesome, a very complete little game, really enjoyed it!
Greetings, Human by boardtobits 2015-09-14T12:22:00
Nice take on the theme, and I like the protocol based idea for the gameplay - good job! Kinda like an alien take on Papers Please :)
Free Hugs Kraken by crucknuk 2015-09-14T12:10:00
Love it :)
Goblin's Plight by icedmetal57 2015-09-14T12:04:00
Could use more feedback on the hits and so on, but given the time and change of tech, it's entirely understandable!
Jumping Mushroom Monster by Pavel M. DlouhĂ˝ 2015-09-14T12:00:00
Quite a simple game, but I really liked the sketched artwork. You should continue development after the jam!
Motherflipin' T-Rex! by mantis 2015-09-14T11:41:00
Excellent recreation of The Lost World: Jurassic Park ;)
passive-aggressive vegetarian game by increpare 2015-09-14T11:26:00
Brutal, I like it!
Colossal Shakedown by wallmasterr 2015-09-14T11:16:00
Played it in the maker space - really cool guys, still impressed you managed to get it all going so quickly!
Look Into The Mirror by yuigoto 2015-09-14T11:12:00
Good take on the theme, I really struggled with the platforming though - some weird collision bugs in places and quite demanding level design. Had a good Braid kind of vibe going on though!
Monster Revolt by AndreSilvs 2015-09-14T10:47:00
Great that you got a complete game in the time available, good job! I wish I'd had some kind of monster power that set me apart from the players though.
Writhe: The Thing from the Omega Sector by DragonXVI 2015-09-14T10:32:00
Awesome, especially in the timescale! :)
Dungeons Deep by lubos 2015-09-14T10:14:00
Really cool, especially in the timescale, good puzzle design and a well rounded experience - I like it :)
TRPG-like by ldds 2015-09-11T16:03:00
Tricky to play, as it's actually quite a complicated system underlying the game. Felt like a bit too much effort to play - the interface could be streamlined a lot to require less clicks, and I'd probably have started with a basic level set up rather than having the players place everything before they could play. Overall though, good effort, I like it!
Savage Swarm by TsN_RaMPaGE 2015-09-11T15:08:00
Nice monster selection at the start, wish the game was played with that kind of view rather than top-down. Had quite a few performance problems - game kept freezing and stuttering. Nice effort though, good to see you get multiple levels in there. Seemed a bit too easy though, I wished there was more of a challenge or strategy in getting to the human.
Rockyzilla by Foxdhalia 2015-09-11T15:03:00
Nice art! Could do with some sound effects to give feedback on what you're doing, and a better indication of the damage you are doing to the buildings with each click, as the gameplay was a little unclear. Good effort though, I like it.
Asshole Transit Bureaucrat 2015 by BadgerPriest 2015-09-11T14:55:00
Had trouble figuring out how it worked at first, I like the interpretation of the theme though and the buses moving around in patterns was kinda hypnotic, like a lava lamp.
Predator Hood by Lucho9 2015-09-11T14:47:00
Nice art, and good attempt for your first game! I seemed to get stuck when I got close to people though, and struggled a bit with jumping up the blocks near the start (moved too fast, so hard to judge the jumps). Controls could use some iteration, keep at it though :)
The Good Monster by Anas Azmi 2015-09-11T14:40:00
Had trouble with the web version - the view of the game was limited to the middle of the screen and clipped out around the ages, so I couldn't really control the actual game. Nice art on the intro sequence though.
Shadows and Cats by MoreRPG Team 2015-09-11T14:32:00
Had a little trouble with the web-player version being bigger than the window it was played in, but managed to play in the end. Like the idea, the screaming sound effect got annoying after a while but I did literally laugh out loud the first time I used a kitty to draw people in.