FoonLudum Dare ExplorerLD33 → Goblin's Plight

Goblin's Plight

By icedmetal57

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CategoryRankScoreCount
Theme5663.24
Humor6742.24
Mood7242.56
Graphics8122.33
Innovation8292.29
Fun8552.33
Overall9092.38
Coolness175236

Comments

ferraware 2015-08-24 04:29

Cool game!

Pros:
-Movement feels really nice
-Looks tidy and polished

Cons:
-The score behaves weird
-The AI could use some improving

PS.: It works on web

zzcalvinzz 2015-08-24 15:44

not bad...I didn't find any bugs, but it feels pretty clunky...just needs some polishing and it could be pretty fun

philstrahl 2015-08-24 15:49

Solid for the time, esp. considering the late switch to Unity. Still, a hit feedback would have been nice, at first I thought I was doing it wrong. Unfortunately it's nothing really innovative, if you switch sprites for player/enemies it's as classic as it could get. Maybe switching weapons or a power-up or two would have been nice?

cicanci 2015-08-25 03:46

Nice job! It would be cool if it was possible attack the castle or a level inside them.

lowercaserho 2015-08-25 03:47

Nice idea. I'd loveto see the "you have to run away" mechanic taken further.

peterkirk 2015-08-25 05:32

My attacks didn't seem to do anything or at least the enemies weren't reacting to being hit.

vaida 2015-08-25 10:53

I like the idea of not being able to mindlessly kill, but have to compromise. Adds some strategy to the game! I read that you didn't have the time, but audio would have been very nice :)

razoric 2015-08-26 15:21

I love the feel of movement. Great job!

shawn42 2015-08-29 19:36

Interesting, there needs to be a way to get rid of knights without killing them (if there's such a penalty for killing them). Also, I think archers would add an interesting piece to this game. Nice work!

grynca 2015-09-03 13:24

dont know why i am not supposed to kill humans.

mikeenoch 2015-09-14 12:04

Could use more feedback on the hits and so on, but given the time and change of tech, it's entirely understandable!