ferraware 2015-08-24 04:29
Cool game!
Pros:
-Movement feels really nice
-Looks tidy and polished
Cons:
-The score behaves weird
-The AI could use some improving
PS.: It works on web
Foon → Ludum Dare Explorer → LD33 → Goblin's Plight
By icedmetal57
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 566 | 3.24 | ||
| Humor | 674 | 2.24 | ||
| Mood | 724 | 2.56 | ||
| Graphics | 812 | 2.33 | ||
| Innovation | 829 | 2.29 | ||
| Fun | 855 | 2.33 | ||
| Overall | 909 | 2.38 | ||
| Coolness | 1752 | 36 |
Cool game!
Pros:
-Movement feels really nice
-Looks tidy and polished
Cons:
-The score behaves weird
-The AI could use some improving
PS.: It works on web
not bad...I didn't find any bugs, but it feels pretty clunky...just needs some polishing and it could be pretty fun
Solid for the time, esp. considering the late switch to Unity. Still, a hit feedback would have been nice, at first I thought I was doing it wrong. Unfortunately it's nothing really innovative, if you switch sprites for player/enemies it's as classic as it could get. Maybe switching weapons or a power-up or two would have been nice?
Nice job! It would be cool if it was possible attack the castle or a level inside them.
Nice idea. I'd loveto see the "you have to run away" mechanic taken further.
My attacks didn't seem to do anything or at least the enemies weren't reacting to being hit.
I like the idea of not being able to mindlessly kill, but have to compromise. Adds some strategy to the game! I read that you didn't have the time, but audio would have been very nice :)
I love the feel of movement. Great job!
Interesting, there needs to be a way to get rid of knights without killing them (if there's such a penalty for killing them). Also, I think archers would add an interesting piece to this game. Nice work!
dont know why i am not supposed to kill humans.
Could use more feedback on the hits and so on, but given the time and change of tech, it's entirely understandable!