Foon → Ludum Dare Explorer → Users → lowercaserho
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Soul Ownership | compo | 296 | 3.34 | 2.71 | 2.82 | 3.75 | 2.32 | 3.78 | 56 |
Nice idea. I'd loveto see the "you have to run away" mechanic taken further.
My favourite of the games I've played so far. Great stuff.
Loved this.
Wish this was a bitfaster, but enjoyable even so.
Actually a pretty fun little game. The two features that I would most like to see woulld be the ability to fire in non-cardinal directions, and a scoring system.
Cool idea, and mechanically sound, but I spent more time figuring out the interface and the rules than figuring out the puzzle. Has a lot of potential if only youd had time to squeeze in some extra UI work and some audio.
Cool idea, but I never felt like I was the minotaur. It was just ike I was some other sucker in a maze. I'd have loved this if I'd been able to know the full layout, use secret passages that were off-limits to the humans, hunt by scent, etc. Good concept, good fit to the theme, and smoothly executed, though.
I like the idea behind this, but it all seemed very disjointed. Things happened, I made a choice, other things happened, and there wasn't really a lot of continuity. This very much felt like the kind of thing that would have benefited greatly from your having more time.
Very nice! My biggest problem was probably how ridiculously OP archers are, and if balance issues were the main thing I have to critique, that's because everythign else was so solid.
Now my hand hurts from mashing c. :(
Simple but cute game, and I do like the mechanic where the guards that pass you block your movement. It leads to some interesting about risk and reward.