rotpar 2015-08-25 03:49
I didn't quite understand how to play..
Foon → Ludum Dare Explorer → LD33 → TRPG-like
By ldds
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Innovation | 904 | 2.47 | ||
| Humor | 925 | 1.85 | ||
| Mood | 1040 | 2.03 | ||
| Theme | 1058 | 2.25 | ||
| Fun | 1102 | 1.72 | ||
| Overall | 1111 | 2.19 |
I didn't quite understand how to play..
I wasn't entirely sure what was going on. A small tutorial would be nice, but it looks like a good start on a strategy game!
It doesn't really work...
Seems like a very interesting game, but I'm unsure of how to properly play. A tutorial or clearer instructions would likely be helpful.
Not Sure how to Play
Good start! I see the potential :)
I got a sword and moved around the map a bit. Having labels on the commands would be nice. The text in the lower right was helpful.
Really confusing controls, couldn't figure out how to attack
Seems like fun, but feels unfinished :(
Couldn't understand the part with the armors.
Somehow I managed to play it =/
It is basically a "chess-like" game, but Monsters Vs. Heroes
Didn't get the point of placing the characters on it, since the highlighted spots are always the same (I think that I be able to put a monsters on heroes side, and vice versa, is a bug)
And I picked a sword and didn't equiped it on that time and it was lost forever, it continued in the screen but I was never able to equip it again.
I liked the idea, but everything is messy ;(
Sorry, better luck in the next time
@RedFil you are right. I just did not have enough time. 72 hours is not enough time. #_#
Seems incomplete, but that shouldn't stop you from completing it. Nice entry.
Its a versus game (hot seat) and the gameplay is maybe too slow. But nice try and keep improving your skill making more and better games ;-)
I had a tough time figuring out what was going on. Maybe spend some more time on it and upload a post-jam version.
Looks like it can become a very in depth turn based strategy with more development.
The GUI needs some work, it feels like it takes too many clicks to do simple actions like moving or attacking.
I like the way you can disarm the opponents.
Loved the graphics, was a really cool idea you had!
No idea what I am doing lol, but looks like it could be interesting
Interesting idea, but a little clunky. I didn't understand that the pieces at the bottom were hands at first. I like the tactical nature though.
This was a bit confusing. I think that more needed to be put into teaching the what to do and what is happening.
Unfortunately on Chromium 44, Ubuntu 14.04 I get 'Uncaught me.video.Error: ERROR: 0:1: '26' : memory exhausted'
A shame it feels it wasn't finished, I see something great here that I would love in a finished product. Here is hoping you guys are considering a post compo!
Tricky to play, as it's actually quite a complicated system underlying the game. Felt like a bit too much effort to play - the interface could be streamlined a lot to require less clicks, and I'd probably have started with a basic level set up rather than having the players place everything before they could play. Overall though, good effort, I like it!