Slum Lord by Josh Ayres 2017-12-05T05:06:22Z
It looks like the game just doesn't support iGPUs for some reason, probably due to the minimum OpenGL version being 4.5
Foon → Ludum Dare Explorer → Users → Shipshape Detour
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Snowballing Out of Control! | compo | 158 | 3.70 | 3.87 | 3.42 | 4.09 | 3.62 |
It looks like the game just doesn't support iGPUs for some reason, probably due to the minimum OpenGL version being 4.5
That's definitely one of the most unique ideas I've seen so far. Great job!
Great game! I just scored 15780.
Graphics look good. The control scheme could use some work, though. I find it difficult to see where I'm shooting.
Thanks for the feedback, everyone! :smile:
@regularjohn4: I set 495 lb as the maximum weight as I found that anything beyond that makes obstacles way to difficult to avoid. I might increase it, though.
@nardandas: In the future, I will add an endless mode, and allow the snowball to move freely around the whole map.
@jonathan50 Sorry, libGDX doesn't support OpenGL 1.x anymore.
@fangzhangmnm Thanks for the feedback. You can run the snowball over grass to reduce its size. I'll add some animations and increase the maximum weight in the future.
@ham-and-swiss Everything is just a 2D TileMap projected with a PerspectiveCamera. All of the collision detection is done in 2D, as well. Every object is just a rectangle on the tile map, and when they intersect, a collision occurs. When the snowball interacts with the tiles below it, the game is just setting the tiles at the snowball's location to the snow tile.
@rodel77 Thank you for the feedback! I'll look into implementing your suggestions.
@thorneto Good idea! Thanks.
@ueki-shurei2006 Thanks! I created the game using a Java game development framework called LibGDX.
@Jonathan50 The game should use software rendering automatically if a compatible GPU isn't detected. Make sure you're using version 1.0.2.
@chipmonkey Thanks for your feedback! The ice is supposed to accelerate you more, and the water behavior has not been implemented yet. In the finished game, there will be a quick tutorial at the beginning.
@arputikos Thanks! All of those suggestions should be implemented in the final release.
@ryki Thank you for the feedback. I'll be reworking the graphics for the final release.
@remco You actually are supposed to avoid the snowbanks. But your ideas on adding positives to having more snow are quite good. I've been considering replacing the "three hits and you lose" system with using the weight of the snowball as health. Thanks for the feedback!
The graphics are exceptional, and the gameplay is pretty innovative as well. Great job!