FoonLudum Dare ExplorerLD40 → OverPowered

OverPowered

By gomango999

View on ldjam.com

CategoryRankScoreCount
Overall474.0820
Fun524.0220
Innovation2103.6320
Theme1274.0520
Graphics1894.1521
Humor8572.2619
Mood2053.7520

Comments

yuuk 2017-12-05 14:40

Very good game ! The gameplay is kinda unexpected but really well made, graphics and sound are great. Definitely well made !

azathothep 2017-12-05 15:01

I like :

- Pixel graphics are pretty neat (including animations) , it's really nice to see. - Gameplay is simple but still great : we can quickly understand how the game work so we don't have to spend a lots of time to learn - The level design is also well made , the difficulty scaling is great and every enemies is added one by one with a level showing how the it work, allowing to add layers of challenge - The little tutorial at the begin , simple but neat

I don't like :

- The roll seems to be useless : you are not invincible during roll and you are not moving when you do it. - No recovery time : when a group of ennemies start to hit you...it's over - Some collision troubles (especially with wizards) - The game is a bit too long and repetitive : i don't even know if there is a end

Anyway i think you games is very good even if you can improve it (but it's normal : it's a LD)

shipshape-detour 2017-12-06 04:30

The graphics are exceptional, and the gameplay is pretty innovative as well. Great job!

james-dunlap 2017-12-06 05:42

A game with some very interesting mechanics. It would be nice to see the character receive additional moves later in the game to reduce the repetitive nature of the game. It was nice to see new enemies added every so often, though, and the way you introduced them was pretty cool.

fabio-guedes 2017-12-07 00:38

Really cool game! Awesome art, it grabbed my attention immediately. Really pleasing to look at. Fun game overall, good job!

owc 2017-12-07 13:42

Interesting idea and cool artwork. That entry has some same mechanics like in our game. Anyway good work!

brendan-milos 2017-12-07 13:51

Wow! You made a really polished game within the given time. It's easy to get into the game and have a fun time. The visuals and sounds add to the experience, and the variety to enemies keep it fresh. I especially like the quick way to restart a room to get back in the action right away. Really awesome work :)

ibrahimshersha 2017-12-07 16:23

graphics were great. i liked how you introduce new enemies and add them among existing enemies.great work!

moski 2017-12-07 21:36

This didn't end well...

Ammo Dungeon_2017-12-07_16-29-34.png

This one is easily one of my favorite games I've played so far in this jam. It throws away all I know of games of this genre like Enter the Gungeon and, instead of avoiding getting hit, it became more of a game where I had to get hit _just_ enough. I brushed it off as extremely easy early on, but then it became a real challenge, when I was getting hit way faster than I could fire back. It was marvelous.

The mechanics are polished and top notch. Movement was a breeze, and so was dodging. The variety of enemies was just right, with clear and meaningful differences between each other. I've never played a game where the most threatening enemies were slimes. And yet, that's where we're at.

Excellent entry! [In behalf of my team]((https://twitter.com/WhalesAndGames)) we'd really like to see you go deeper on this concept. There's a lot of ways on how to make it even better, even if by it's own merits it's still fantastic.

toboggan 2017-12-12 02:40

Really cool! The ambient sound design is excellent, and the art style is so good. Feels like Hyper Light Drifter was an influence, but not that it's derivative of it. It really looks great. Didn't like the shooting sound or the music personally.

mar3k 2017-12-15 20:53

I was unable to run the game (Win10, Java 8)...It goes fullscreen, but it is just black screen, I was able to hear the sounds and it took my input (did sound when I clicked)...

gomango999 2017-12-16 11:00

@yuk Glad you enjoyed it!

@azathothep By trying to make a 3D effect where bullets can go behind enemies, I think I have just made the hitbox unclear and too small. As a general rule, aim for their feet. Also, there are only 4 more levels since the introduction of wizards, so you were very close!

@shipshale-detour Thanks!

@james-dunlap I was considering putting in other abilities you gained over time, such as reflecting enemy bullets (Back when I was thinkng about projectile enemies) but they seemed to superificial and not justified by the shortish nature of the game.

@fabio-guedes, @owc, @brendan-milos, @ibrahimshersha Glad you enjoyed the mechanics and artwork! Tbh, I still think there is room for a little improvement in the artwork, which is holding my game back from being "gorgeous".

@Moski Thanks for that! My first day was just spent with developer block graphics, playing levels over and over to find the best balance I could.

@toboggan Yes, hyper light drifter was definitely an influence, especially the goblin attack animations (a windup, the attack, and a brief follow through where they just slide a bit), though I did draw graphics without using HLD as a reference.

@mar3k That's unfortunate to here. Sadly, since I don't 100% know how gamemaker handles different computers and such, I have absolutely no clue how to fix your problem =(. Sorry about that.

yokcos700 2017-12-20 13:49

The audio is SO GOOD. The fact that the music cuts out for each tutorial room is a tragedy. Basic gameplay is really novel, I really like the idea of resource management in this way. Unfortunately at the end it kind of turns into "kite slimes and try to take just enough damage to be able to shoot the summoners" which is less fun. Enemies that spawn other enemies, it's a tricky thing to balance right.

applejam 2017-12-20 15:06

Strange concept but kinda fun. Maybe making player die if he has 0 power would make it even more interesting? I don't know. Kinda make him manage his resources with more thought put into it. Plus you wouldn't have to throw insane amounts of monsters just to make it just a tiny difficult. I found myself spending all of my power all the time and it kept me 100% safe. Good job , solid game.

andrew-white 2017-12-23 22:51

This game is soooooo good. It is really fun to try to get attacked by the enemies just enough so I can destroy them and stay alive. The animations and particle affects are also really good. A good and well balanced game.

bros 2017-12-23 23:02

At first I wasn't convinced, that the theme was implemented that well. But then I got to the last room and it changed my mind completely. BOI

Hard game, awesome graphics, cool soundeffects. It became better and better, but ended. Thank you for your entry!

conk 2017-12-24 00:14

This was fantastic! Amazed with how interesting each enemy type was and how they worked well with the strange concept of your health also being your ammo, good duality within the mechanics :grinning: I forgot I could roll to be honest, so perhaps making that a little more useful would be my only criticism (because dodging seems redundant when you need to be hit to be able to fight back), but this didn't really affect my experience as I still had loads of fun!

The graphics and sound work really well together, and I loved the way you displayed the information of the enemies and slowly introduced them while increasing the difficulty. Overall this game is very solid with great polish, definitely one of my favourites this jam, well done!