spatanz 2016-12-13 04:26
Fun game, the game tempo was great and I got so much green bean. :D
Foon → Ludum Dare Explorer → LD37 → Miawflex
By miaw
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 238 | 3.50 | ||
| Mood | 401 | 3.33 | ||
| Humor | 490 | 2.44 | ||
| Overall | 584 | 3.14 | ||
| Graphics | 654 | 2.95 | ||
| Innovation | 701 | 2.59 | ||
| Theme | 729 | 2.95 | ||
| Coolness | 893 | 46 |
Fun game, the game tempo was great and I got so much green bean. :D
Simple game, works like endless runner games on the mobile, really fun to see the Miaws bounce around after you catch it.
Nice beat. I also like the shaking effect, it gives some feedback.
Nice entry - was the pikup generation linked directly to the music by code, or just mostly beat matched by hand?
Would have been nice to have the faster moving pickups a different colour just for player nicety :)
Simple concept, but very well executed! Controls are tight and the game is very responsive. Gameplay is fluid and the music adds a lot to the experience. Gets pretty hard when Miaws start coming at different speeds, providing a good challenge. Congrats on making this, it may be simple but feels very polished!
Ahhh... Finally got some time to play games on Ludum Dare.. wuwu.
@spatanz Hehe, thank you!
@UekiShurei Yeah, just keeping with the juice theme where you don't destroy objects, let the players see the results of their work. Was thinking of putting other effects, but ultimately settled on using the GameEngine's physics.
@asyzruffz Thank you!
@MrNyarlathotep Hmm.. I'll say it's beat matched by hand I guess, though I've preset several levels of the Miaw speed based on the current beat of the music and play it when the music goes to that. Thanks for the suggestion too! I was thinking of different colours as well but I thought keeping them at the same colours would trick the players and make it a bit more of a challenge.
@BubsyPoochies Hehe thank you very much!
Great work! It's a shame the miss/collect tones didn't match the beat of the background music. It also seemed like there was no way to actually lose. After a while I got bored and just tried to miss as many as possible, but the game just kept running.
Has quite some fun in it, but I don't understand, does it have win/loss condition?
It is kind of fun
@antishow @indrkl Haha yeah, now that I think about it I should've probably added a win/loss condition. I intended it as a relaxing game where you rack up your high scores within the songs. But now that I look at it again after a few days and looking at others playing it, probably yeah.
@levubivenatus Thank you!
Was fun. I really liked Miaws ))
Nice rythm game!
great beats! the game had a good feel.
When it was slow it was easy to get into a groove, but in the later fast parts it seemed impossible to catch all the Miaw's. Overall good!