FoonLudum Dare ExplorerLD37 → The One Room Dungeon

The One Room Dungeon

By justinooncx

View on Wayback Machine

CategoryRankScoreCount
Audio1073.50
Mood1443.50
Graphics1693.57
Humor1892.93
Overall2843.33
Theme3713.43
Fun3863.00
Innovation4412.76
Coolness129432

Comments

vini60 2016-12-12 04:49

Really interesting how you made it mobile friendly. Simple concept of a dungeon style game. I like it!

tauka 2016-12-12 06:10

Loved the art and music, gameplay is not my style though(but it's a excellent representative of rpg-quest genres, it's just me)

attrition 2016-12-12 07:05

Worked great on my phone, and I really appreciate the randomisation keeping things fresh. Feels like it's possible to get an impossible level but I may just not be good at the game :) nice work!

tuism 2016-12-12 11:07

A pretty competent piece! Seems really technically advanced. I assume that there's always a way to solve each level, and it's procedurally generated? It does seem like once you understand the system, you can work out the path through the dungeon before you even take one step, if it is always solvable. That aspect makes the game a bit tedious in "play".

I would have liked to have access to keyboard controls.

mitkus 2016-12-12 15:12

Thanks for making it mobile friendly! Though it's not very comfortable to play on PC - you should at least let player use arrows and numbers on keyboard.

The game itself, I find too simplistic to really be enjoyable... Once I realized which attack to use on which enemy, it becomes monotonous. And it's not too hard to see a good short path to take to the exit.

dunin 2016-12-12 15:32

That's a good start to a good game!
I love the minimalist design.
Simple and easy for now, but I would like to see it growing!

sepharoth213 2016-12-12 15:51

Quick and clean, nice job. I found that the game was too easy, and can't see myself going back for a second playthrough, but you have a framework that has tons of potential. The game is well polished and robust, which is impressive for 12 hours. Great job!

pixzleone 2016-12-12 16:44

I feel like you can't use too much strategy in this game, but other than that it's really well done! I really like the music, and the graphics are good!
Good job! :)

dlweatherhead 2016-12-12 19:11

Really cool, and love that it's a roguelike for mobile. With some more work it can be a really solid mobile game.
Well done.

akirassasin 2016-12-13 00:25

Quite fun and interesting once you understand how it works. Gameplay feels more like a resource-management game though.

Audio is not playing for me, however...

ueki_shurei2006 2016-12-13 01:42

Simple concept for a retro genre. Really mobile friendly. Wish I knew what's the difference between each enemy.

BTW, "You were driven insane" cracked me up. Usually in a game like this, you would die.

peachtreeoath 2016-12-13 03:20

I could see this translanting to mobile well, good timekiller.

asyzruffz 2016-12-13 13:03

Simple game but fun. Reminded me of the text-based game. The music is too loud though.

lusternite 2016-12-14 00:50

I feel like I have to keep switching my focus between the bottom half and top half of the screen

ethankennerly 2016-12-15 03:51

When I fought a skeleton I was reminded of Might & Magic on the Tandy in 1988. When I died from poison, I guess I should have used magic instead of fighting.

tylerdoggone 2016-12-16 16:19

Really like that it's mobile friendly, over all very clean, graphics are nice. Super impressive for 12hrs! Nice!