khaotom 2016-12-13 06:23
Nice relaxing game. I completed two rooms, but I got stuck in the big maze one. There were boxes that could only be pushed left or right in vertical hallways and I was unable to get past those.
Foon → Ludum Dare Explorer → LD37 → Escape The Room
By egordorichev
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Mood | 129 | 3.55 | ||
| Audio | 185 | 3.21 | ||
| Overall | 262 | 3.39 | ||
| Graphics | 294 | 3.21 | ||
| Fun | 309 | 3.17 | ||
| Humor | 348 | 2.30 | ||
| Innovation | 389 | 2.91 | ||
| Theme | 486 | 3.11 |
Nice relaxing game. I completed two rooms, but I got stuck in the big maze one. There were boxes that could only be pushed left or right in vertical hallways and I was unable to get past those.
LOVED THE GAME! Cool to see someone uses ASCII art, loved the graphics. Dynamic lighting system - badass :D
Anyway you can wrap it in an exe so I don't need to install java?
interesting concept, i like it! :D
Things I liked:
-The ASCII art aesthetic is always cool to see, and the lighting system was a very nice touch, it makes it look quite "professional."
Things I didn't like as much:
-I played the OS/X version, and it was super laggy for some reason. I think it took half a second or more to register each key press. This got too unbearable so I stopped after the first room.
-The shop having randomized prices every time you visit is pretty silly, because I was able to leave and revisit it multiple times to get a low price on each item. If you want to keep the randomness, you could make shops one-visit only or something.
Overall, I think this is a really good start of a game. Right now it doesn't seem like you do much, but with more items that interact with each other or puzzles of some sort, this could be pretty awesome, especially if you use the lighting as a more central mechanic somehow because, again, it is really cool.
Nice little ascii-style puzzle game! I couldn't get past the 3rd floor as well. Music is soothing. It felt weirdly laggy at times? Not sure what the deal was there.
Cool game with some great ASCII art.
Oh, one more thing I forgot to mention: the examine mode is cool and a really good idea.
This was amazing. First i thought it would bore me, ... but the lighting was aMAZEing, i enjoyed the graphics, the controls, the everything :D nice work man!
but i did not really understand the examine mode, maybe thats why i got stuck in lvl 3
I loved the entire presentation! The line-of-sight lighting is awesome, and everything read well. I also ran into the horizontal push boxes in vertical hallways issue on the third level and couldn't proceed. Money was probably a little too abundant, though I did enjoy finding all of them.
I love how this game is using a basic version of a dungeon crawler-roguelike engine, with the ascii art, examining, FoV and the like. The game's relaxing to play, the lack of enemies and soothing music helping with that. Improvements: Maybe less random rocks and repeated shop items? Can make it more well meshed and challenging. Also the movements are not super responsive. Overall pretty great :D.
A nice rogue*like - good atmosphere and lighting.
I love the way that the light from the character causes walls and rooms to light and dim realistically, even though it's all represented by ASCII art! It's got a dwarf fortress vibe to it, but it a much more accessible way, and has hints of metroid and zelda. Who knew a bunch of ASCII characters could sum up to such a cool and deep game!
Nice. The lighting effect is really neat.
Excellent use of ASCII art! The lighting was really impressive. I didn't find a use for the stones.. but maybe I just didn't play enough? Still, interesting to see an ASCII game that isn't all about fighting and dying. It was very chill and relaxing.
ASCII art was done pretty well, and the music added some effective atmosphere to a sparse experience. Liked the light system. For a game I wished that there was something to do aside from picking up stuff... looking under rocks for a key is a bit sparse on the fun factor, sadly.
Stones have not usage for now.. But one level one the key is hidden under one of them.
Didn't work for me.
Is there a trick to running it?
https://gist.github.com/ftsf/962c760c75de42e9b7e68d4eaea12ebc
I completet two rooms, then i could not continue.. but nice atmosphere
@impbox, your java is old. I got the same error with my old Mac, after updating java, everything works well.
@mrhill, thanks! I just fixed that bug, now you should be able to complete level 3.
Pretty nice game. ASCII rocks.
Great graphic and feel of old-school games. Love it!
I like it
A neat little polished game! The ASCII art is simple but cool, and I didn't see any bugs. The puzzles could have been a bit more complex and the controls are kind of quirky, but it's pretty solid!
Neat game. The ambient music made it relaxing despite the mazeness of the game. Wasn't too hard as the shop made things easier. A bit of good fun.
I got an error trying to run the game under Windows. I have Java 7.
@batmagus, your java must be at least J2SE 8
ASCII Dungeon game! But not much to do
I've finished the game. Pretty interesting, really liked the music and the puzzles, maybe more complexity to the items would be nice, since I purshased map and key finder every level.
Overall, nice work!
Wow! Not too heavy on the graphics, but still really neat nonetheless. I love the way the rooms light up with my 'vision cone' (at least I think that's what it is). Very cool!
I like the dynamic lighting. That must have been hard to do, especially if the game is all procedural. No idea what the rocks are for, though.
Nice... a bit like old school "Hack".
The ASCII art triggers my inner child. Great job!
Interesting idea :3
I liked the ascii art, but the game lagged pretty badly on my machine. I only managed to complete one room.
It's cool. Make me thought of the time playing nethack. Through those different maps.
And the music is sweet.
Hey, guys! I just fixed keyboard lags (I think so, on my computer it works well). Can some one test that, please? Thanks!
Nice ASCII graphics!
Played two first levels -- Loved the decision to go with ASCII art takes me back watching my dad play dwarf fortress.
Cool lighting effect
Wow I loved the ASCII art style! A+
Great mood! I felt like I was exploring some ruins or a dungeon. It of course lacks more things to interact with, but I see a lot of potential.
Such ascii much love
Amazing, love this sort of stuff.
Relaxing fun and interesting concept
Nice game, I liked it was in Java and used some text based lighting, cool! The movement felt a little weird, like if you hold down a key you basically ran straight into a wall (like in 1 frame). All in all, the whole game was nice and relaxing.
I love love love the graphics. If you haven't heard of it, I bet the subreddit r/roguelikes would like this.
Nice little game, but I do not get how that was related to the theme.
Not bad, I love these type of text mode adventure games. Only thing I didn't like is that it was much too simple. Just find the key and go back to the starting point, which was super easy since the shop gave you everything you needed to win, and the important items (like the key finder and master key) were really cheap. Maybe if you added some enemies or a time limit, it'd be more difficult.
I made prices bigger, also working under timer now.
Good atmosphere and lighting for little game :)
I loved the game
The ASCII art is really nice! The light system was really well done. Keep up the good work!
I wouldn't have expected to enjoy this as much as I did. But instead I found myself a bit saddened about completing it.
Some things I thought about in no particular order:
* Give your jar-file a proper name, we are all playing many Ludum Games.
* It would have been neat if one could use 'e' to also toggle out of explore mode.
* I really wanted to burn or dig up be bushes. Maybe buying something from the shop for a lot of coin.
* On one level I bought the map, but I instantly regretted having done that since the dynamic lighting was so nice and the whole exploration kind of got ruined knowing the map.
* I really enjoyed that it was non-violent, but it would have been cool with more types of interactions and possibly dynamic changes.
The music and mood was really good so I'd say you have a really good start here.
Thank you a lot!
I just added lighter to the game. Now you can burn bushes. Also you can now use [e] key to exit examine mode.
Now I'm working on some secret room, hidden after bushes.
Twas grand, nice lighting effect and ascii. I found the keys/input was unresponsive and slow though. Nice stuff overall
I guess it took some time to implement ASCII level renderer:D Cool game
Nice mood and look. But I had to watch the video to solve the first level.
I got stuck it was a bit hard for me, nice game though.
ASCII art is always fun. Well done - a good game. I was surprised seeing the lighting system. I had fun playing it. Awesome ++