Assault on Crown Archipelago by aurel 2019-05-15T11:02:25Z ♥ 0
I played through 2 (3 if you include the tutorial) islands on the WebGL version and eventually stopped, mostly because the low framerate made it too hard to fight the monkeys (unfortunately I only have a mac :( ).
From what I saw, this game is pretty awesome! There is an extremely impressive amount of content and everything looks great. I enjoyed using the harpoon in platforming as well as just exploring and collecting coins. I thought the tutorials were great and seemed to cover pretty much everything that someone might get stuck on; in particular, I had a lot of trouble getting out of the room you get the harpoon in and appreciated the tip to "climb up" the wall by repeatedly jumping and shooting.
The combat I saw was also exciting and fun. Honestly, my biggest issue with it is that I'm a wuss when it comes to horror games, and the combination of monkeys randomly appearing + the monkeys themselves looking terrifying + the general dark atmosphere eventually made me reluctant to continue exploring. Even something like always giving a countdown or warning of some sort before enemies appear would have reduced the "jumpscare" factor by a lot (I'm probably an outlier when it comes to this though). Though I will say this really goes to show how engaging the game was - definitely 5 stars for mood.
Other minor things I noticed: - I would have liked to have to press a button to drink grog. I got annoyed multiple times by accidentally moving over a bottle when at full health and having to wait around for the drunkenness to wear off. The actual drunk effect is great though. - I would have liked some indication of the total number of coins/chests on each island, which would have given a better idea of how much progress you had, and besides, you already provide that information on the map (though not when you first select a new island, which was kind of weird)
I loved the music, and just in general everything was very polished, like with the battle music fading in/out. Overall, this is a really impressive game, especially for 72 hours, so great job! I'll try to get around to playing the whole thing at some point.
LD48 — Deeper and deeper (4)
Don't Splat The Bat! by RubixNoob13 2021-04-30T05:41:12Z ♥ 1
This was a nice arcade-style game! My record is 31136m.
I especially appreciated the polish put into the various parts of the game - the sound effects and visuals made it very clear what was going on, and the UI was clear and looks nice.
Echolocation is a cool mechanic, but I wasn't really sure what the purpose was here since you could still see the rocks anyways. Similarly, I wasn't sure of the purpose of acceleration/slowing down - it seems like there's no downside to just slowing down the whole time. Though there are definitely some small tweaks you could make to use both of these mechanics more meaningfully (e.g. echolocation reveals positions of health bonuses or powerups that are otherwise invisible, or you have some energy meter that depletes when you slow down and recharges when you're at normal speed).
I do kinda wish there was just a little more variety (e.g. different kinds of obstacles or powerups of some sort), but even what you have was still pretty fun. With some small changes I can definitely see this being a fun, addictive phone game. Nice work!
Diacombs by tcstyle 2021-04-30T05:04:37Z ♥ 1
This was a really cool twist on the sokoban genre! I think my favorite challenge was the part where you had to make 4 stationary diacombs in the narrow hallway (of width 2) - maneuvering the pieces around to avoid getting stuck was a lot of fun to think about. The final challenge with the "angry" diacombs was also pretty creative.
I didn't read carefully at first and lost a couple minutes of progress because I thought R would restart a screen instead of the whole game. I see you did that because it made for the neat aha moment of (ROT13'd for spoilers) oevatvat va qvngbzf sebz bgure fperraf, so I think it was worth it. However, it'd have been nice to be able to press Z to undo a restart, since it was a little stressful knowing I could restart the whole game with a single button press.
Also, like @recher above I was confused by the outline reflections at first, but the gameplay is pretty intuitive so it wasn't for too long.
The game did end sorta abruptly right after you introduced a new mechanic (the bell), but I understand that there's only so much you can do in 48 hours - I'd be interested to see what other sorts of levels could be made!
Nice job overall, and thanks for the puzzles!
Ixcar'th by Zliebowitz 2021-04-30T04:32:23Z ♥ 4
This was pretty fun! I thought the graphics were effective at conveying going deeper, and the animations were really polished (e.g. the runcycle and attack). The soundtrack was also a total banger and I'm impressed by the sheer amount of music.
It did feel a little weird that there was so much running around in empty space before getting to the "boss" of each level - I get that you wanted to make the player keep going "deeper and deeper", but I'll admit it got a little boring by the end, since there was no variation to the "find the cube and destroy it" loop. The bosses on the other hand were fun and I appreciated the ramp up in difficulty - it felt like I was getting better with each further attempt, which is always a great feeling.
Good job overall!
Patchwork by Herman Chau 2021-04-27T06:58:36Z ♥ 2
Wow, that was a great experience. I am super impressed by all the different art styles (and just how much art there is...), and how all the puzzles and settings intertwined with each other. And everything was just so polished, too.
Great job!!