redpanda 2017-05-01 21:20
Pretty fun little game, although simple.
Foon → Ludum Dare Explorer → LD38 → Small World
By andrewl
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 439 | 2.90 | 22 | |
| Fun | 226 | 3.25 | 22 | |
| Innovation | 513 | 2.15 | 22 | |
| Theme | 209 | 3.55 | 22 | |
| Graphics | 454 | 2.60 | 22 | |
| Audio | 190 | 3.15 | 21 | |
| Humor | 234 | 2.64 | 19 | |
| Mood | 409 | 2.73 | 21 |
Pretty fun little game, although simple.
Nice game, retro and fine working.
Good job for being the first ludum dare! Mine is the second xD. The game is simple but the facts like planet integrity and the score(years) are good points. Good luck for next times!
Hey just finish playing your game I got to 6.3 billion. Taking into account that it was made in 6 hours I think i was a fun little game. You got everything you needed art, music, an easy to understand game loop, a tutorial. Well done!
Congratulations on your first Ludum Dare and your first game. The ‘music’ as you say is quite good.
A great work created with HTML dude!
Simple and fun! Maybe a little too easy :-)
Love the retro atari-like music ; and maybe making the graphics more pixelated would have been cool :-)
3 X 2 hour stints, so just 6 hours? That's very good, especially for your first game, well done! What you've done is very clean and neat, easy to understand, and pretty well balanced too.
If you expand on it, I'd recommend adding in some mechanic that involves gravity - maybe give all objects a gravitational pull, then if your gravitational pull is higher than an object's, then it redirects a little towards you, and vice versa.
Also, maybe your planet could grow in size as hit gets hit by asteroids, or smaller if it collides with another planet-sized object and breaks apart? I think that would be a neat way to do health. Thanks!
First off: I think you mean BeepBox.co, not beatbox.co for your music. Not a big deal as a quick google search found it, but I was thinking you might want that to be correct for the credit.
An HTML game! While I'm tangentially aware of Phaser, I haven't used it myself so I can't comment on the use of it. The game itself was fun! Someone else thought it was too easy, but I thought it was perfect on difficulty. The comets in particular were challenging as they always seemed to head straight for me. Music added a lot to the retraux theme and the sound effects were spot on for that theme as well. The theme was apparent but not exactly innovative, but for a first game that is perfectly fine.
Overall well executed as a frenetic avoidance game. Great job!
A quite addictive little game!
The mechanics are simple, but effective. The variety of both the incoming speed and angle, combined with the number of different objects, works really well.
The retro feel works really well for game, specially in combination with the charming background music.
Making the game in only 6 hours is pretty impressive! Congratulations on your first Ludum Dare!
I managed to last for 10.45 billion years - hopefully, the inhabitants managed to get away from the planet before then.
>A limitless void. >A small world, hurtling through space. >How long will it last?
Great job really! Controls smoothly. Only real complaint is that the comets seemed to fly by too fast to react to. I also didn't realize what the coin sound meant as first, I thought I was collecting something but couldn't tell what! Good job!
simple, but OK game. Could use some more sophisticated controls for planet movement.. using some gravity wells or black holes
Very cool, especially for your first entry? I liked how instead of "points" you had "planet population". The game is simple so there's not much to say - the graphics were simple but they work. I didn't like the sounds and music that much though. Huge plus for making it a browser game!
Neat little game, pretty simple. Compo is hard, but good job on the graphics of the planet and enemies. Could use a little more gameplay complexity --- powerups, enemies that shoot, etc. Overall well done.
nice simple cute game - it would be cool if I could get a shield or something. Also it seems like the comets and asteroids spawn on the screen, it would be nicer if they spawned off screen and flew into view. great work!
Congrats on your first game! It is very small, but to be honest, I had more fun playing this than quite a lot of other larger entries. Who doesn't love infinite sidescrollers?
My biggest suggestion is to work on the difficulty balance. On my playthrough, I got to 17 billion years and got bored, so I stopped. Right now, it seems like there are two kinds of obstacles: - The satellite things, which move extremely fast and are very difficult to react to. - Everything else, which moves extremely slowly and is very easy to dodge.
For me, the gameplay pretty much consisted of watching out for the satellites, and this did get somewhat stale after 10 billion years or so, especially because the difficulty doesn't increase over time. I'd suggest increasing either the speed or quantity (or both) of obstacles over time, and maybe introduce new obstacles every 5 billion or so to keep things fresh. My favorite parts about these sorts of games are when it gets really hectic and your abilities get pushed to their limits, so yeah.
Overall, good job! I appreciated the details like the animations on the asteroids and planets; they really make the game feel much more dynamic.