FoonLudum Dare ExplorerLD44 → Mutant Alien Zombie Hunter

Mutant Alien Zombie Hunter

By coffeecup-winner, kajko, Neodyblue and Hellzy

View on ldjam.com

CategoryRankScoreCount
Overall6223.3621
Fun3333.5221
Innovation8322.8320
Theme8972.9120
Humor8832.1119
Mood8502.9120

Comments

leinades 2019-04-30 02:07

was hard to keep alive with all the lazers zapping around because the mutant is a bit slow but otherwise was pretty fun.

lombax 2019-04-30 02:15

The Theme Was Realy difficult. but looks like you guys managed to pull through. :dog: :dog:

qzqxq 2019-05-08 05:01

I played through this game twice: the first time I got the boss down to 25% health before losing, and then I bought the increased movement speed and double blade upgrades and won the second time fairly easily. (by far the most difficult enemies to deal with were the laser shooting ships because they moved away from you, so increased movement speed helped a lot with that)

Overall, I thought the gameplay was quite fun! It got pretty hectic with all the enemies running around and it was a fun challenge dealing with them without taking too much damage, and I also appreciated the boss fight. The upgrades are neat, though it currently seems a little unbalanced in that 3 health is a very small amount so I didn't really consider that a drawback. With some balance/number adjustments though I could easily see myself having to make a bunch of interesting tradeoffs with my upgrades. I'm also imagining that if you made this into a bigger game with "levels" and upgrades between levels, that would have the potential to be really cool.

Some minor polish comments: - I would have liked a more noticeable sound effect when you successfully hit an enemy. This was a little annoying on the boss because I wasn't sure whether I was doing damage with any individual swing, so I wasn't sure how close I needed to stand (same thing with the enemies that needed 2 hits to kill). - Speaking of sound effects, I felt a little overwhelmed by the "enemy death" sound effect because it's a long groaning sound and plays constantly. Although to be honest, I'm not sure if this was a bad thing. :P - The upgrade tree was a little confusing, in that I didn't realize that buying one of the two upgrades would cause the other one to be inaccessible. This didn't matter too much because I only really wanted (and needed) the increased movement speed.

These are all minor issues though, overall I thought the game was pretty well-designed and enjoyed playing it, so nice job!

kuro 2019-05-09 14:40

The game feels unpolished, but I enjoyed it nontheless. I liked the powerup system, it gave the game a replay value, but gameplay ultimately felt a bit pointless. Maybe some levels...? Still, good job, and thank you for the fun I had with your game.

coffeecup-winner 2019-05-18 03:44

Thanks all for playing our game! I apologize for not responding earlier, I left for a long vacation right after submitting the game.

@qzqxq - Yeah, we didn't have enough time to tune the health cost and the upgrades, most of which are really OP, but we felt like it was fine for a jam game, just to let people have fun with them :) When tuning the game, we wanted people to complete it after buying an upgrade or two, so dying at least once is expected and by design :) All issues you've mentioned I absolutely agree on - thanks a lot for the feedback!

@kuro - Thanks for playing! :) I agree that the game does lack polish - we didn't have enough time as most of it was consumed by implementing all of the upgrades and making sure they fit well together. I also agree about the pointlessness - initially we wanted the end to have more meaning, but again failed due to time constraints.

Both of you mentioned levels - good idea :) A game called Amorphous was our primary source of inspiration, but it's a single-level game so we mostly copied that approach. I can definitely agree however that if the system was reworked to have a levels progression, it could have been really fun.

blaze 2019-05-18 20:33

Great game! A little janky(i couldn't think of the right word here XD) but that's okay. I really like the attacking. The graphics were really nice as well. Especially the shuriken boss! Great job!