qzqxq 2016-08-30 06:59
This was quite fun. A few suggestions:
-I feel like the A/D/space control scheme is fairly nonstandard when it comes to platformers (arrow keys+space feels more natural), so it was difficult to get my bearings at first.
-Jumping while running off of platforms seems kind of finicky, a lot of the time I would just fall off when trying to jump, which was annoying.
-The health should really be represented by something nicer (and/or more consistent with the style) than a text number.
Things I liked:
-The tower getting thinner as you ascended was a very nice way to indicate progression.
-The enemies shooting fire were a good hazard; it was fun trying to keep track of both the enemies and platforms at the same time.
-Difficulty was good; it took me a few tries to beat, but it didn't feel too boring or too frustrating.