FoonLudum Dare ExplorerLD42 → Pulse Race

Pulse Race

By chroma

View on ldjam.com

CategoryRankScoreCount
Overall7863.2121
Fun8053.0021
Innovation11342.5021
Theme12741.8621
Graphics8753.0021
Humor1.8617
Mood3.0219

Comments

chroma 2018-08-14 03:21

Fixing some issues that occur in high framerates, making it unplayable. My apologies

michael-wingfield 2018-08-14 03:33

That game was tough. I don't think I ever got close to beating any of the other dots. It has a great look to it though. Well done!

heyycap 2018-08-14 04:46

Had to play a few times just to figure out the course. Good job with the sounds though, that helped.

raffe 2018-08-14 14:21

I think moving is a bit slow, for a game that has so much turning around corners. It was a nice game overall though. (You should have put audio as one category as well in my opinion C:)

chroma 2018-08-14 17:46

Ah, it's because I just made the sound effects, so decided to play safe

chicomcastro 2018-08-18 20:45

I've missed a minimap to know where to go. It's not immediate to know how each feature works, but I think it has a good learning curve. A mini tutorial will work good and I'm not sure if I understand the menu, but the sound and art was coherent and well done. Congratulations!

ryanjavanshir 2018-08-18 20:55

I really like this game! Reminds me a bit of a 2D gameboy advance F-ZERO. The AI was much better than me and lapped me a few times XD. Once I got the feel of the vehicle, I was pretty good by the end! Good job, had a lot of fun.

carlos-giraldo 2018-08-18 21:50

Pretty good for your first racing game! Loved the sound effects. I kept starting in the opposite direction because of the starting camera angle. I'ts a little tough right now. I didn't understand what the boost squares were since I didn't notice I was going faster. Overall a good building block for a very interesting retro racing game.

coda-highland 2018-08-23 01:18

It's a really good start. Is the text SUPPOSED to be absolutely unreadable?

chroma 2018-08-25 00:00

Yes, it's a made-up language

grigory 2018-08-29 03:05

For me it was no possible to pass the game because keyboard controls are very sensitive. Maybe I need much time for training.

adhesion 2018-08-29 03:35

Nice! Great vibe & I like the f-zero callbacks. The camera is just way too zoomed in relative to your speed though, turns come up too fast for you to react so you just have to basically memorize the track layout. Even then I had trouble keeping up with the AI. I also had the issue where I couldn't tell which direction was the right way to go at the start. With some tweaks this could be pretty cool though, keep it up!

qzqxq 2018-08-29 04:02

Even though there's not much other than the basic racing, I had quite a bit of fun! On my first try I had no idea what was going on and died because I ran out of "energy", but after figuring out what was going on sort of I was able to almost get 3rd place (I think I lost by 1 or 2 seconds :P) It seems like green and yellow are impossible to beat unless you're really optimal, but it was fun trying to keep up with blue.

I thought the use of symbols instead of numbers/letters was really cool, but that did mean I wasn't sure how many laps I had to do, which I think is important information in any racing game. I also don't know if the flashing squares do anything other than restore "energy", it would be nice if this were explained somewhere.

I really like the overall aesthetic, but the background of simple colored squares feels a little flat; I think adding in a little animation or maybe some variation in the colors could add a lot to the visual polish. I thought the sound/music worked very well.

Overall, I just wish this had more features, but what you have is already quite fun and polished, so good work!

cristi-mihai 2018-08-29 09:02

The track is difficult to follow as it looks very similar to the background, and adding a orientation to the bikes (or whatever they are:)) would have helped the steering a lot. Overall I enjoyed it, good job!