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Dance On The Wire
Dance On The Wire
By foodzilla
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 520 | 3.20 | 26 | |
| Fun | 503 | 3.00 | 26 | |
| Innovation | 108 | 3.70 | 26 | |
| Theme | 788 | 2.58 | 26 | |
| Graphics | 641 | 2.91 | 26 | |
| Audio | 117 | 3.75 | 26 | |
| Humor | 517 | 2.09 | 23 | |
| Mood | 515 | 3.04 | 26 | |
Comments
tmpxyz
2017-08-08 07:41
I like music game, there's a little sound desync at the start, but it's okay later on.
There're too few levels and it seems there's not too much need for player to control, the player token just move on its own, and the branch is very few.
It's a good game made in a short time, the basic mechanics design is solid, you could improve the overall game a lot with some minor polishing.
I like the idea of it! Wan't able to complete it though because I'm not good at rythm games, but I can see where you were going with it!
The music was great, both in terms of hearing **and** in terms of being the main game mechanic!
It's a well made game! Sorry I wasn't able to complete it! Well done!
Tip: I would suggest playing and rating other games to get more attention. When you rate, your game shows further up on the game page. When you leave feedback, creators will see your game in return. It would be good to do both of these in order to make your game more visible to the wider audience.
sulexa
2017-08-11 03:40
Nice idea, the game got some fps trouble so a little hard to play in rhythm. Oh and maybe one good beat indicator can be a big border around the screen like in patapons games.
qzqxq
2017-08-11 05:53
This is a really cool idea! As you mention, there isn't much to the game, but what I've seen so far is quite promising. The visual style is neat and the music is nice to listen to, and with some more mechanics/levels this could be a really fun, innovative game.
Some feedback: - The tutorial is a little confusing, especially with the "different square junctions behave differently" part at the end. In fact, I beat the game without realizing that the red/green switched if you moved along the red area, and only just figured it out after going through the tutorial a second time. - The second level is really long. I died close to the end, on the second set of brown circles moving in a circle, and I was pretty frustrated to have to start at the beginning of the level, especially because you don't move so fast. I'd suggest putting in checkpoints for long levels, or just having a series of short challenging levels. - In general, I think the red/green/blue areas are sort of small and a little difficult to make out (this also ties into me not realizing how the colors worked at first). If you made that more visible somehow, I think it would really help with making the game more clear. Also, some indication of the timing to press the keys would be nice (maybe just in the tutorial?), since I also had trouble with that at first.
Again, I really like the idea, and I'm very interested in seeing where you go with this. One random thought I had was that this might be cool as a competitive multiplayer game, where you have to keep track of where you opponent is going, but I don't have any specific ideas on how it would work. Anyways, nice job! And sorry to hear about the AC, that really sucks :( Hope everything's better now, though.
dob
2017-08-11 06:56
Cool idea, and great music. The symbology was sleek, but not entirely clear on what you could do or not. I wasn't ever sure really how much energy I had or how I was doing. When I ran into other moving circle creatures, they mostly seemed to take points before I did. Not really sure what was going on there. But, it has great visual style, a mostly obvious control system, and good music. Just not all that clear (even with the tutorial) what good moves are or what all the symbols and mechanisms mean.
larzan
2017-08-11 08:19
That is a very innovative idea, the only thing i would change is to have maybe a few more areas in the tutorial where you have to control the movement, and maybe a better indicator on when the sweetspot for the movement would be. I also found that the level difficulty was very steep, maybe a few more 'easy' levels would be nice.
But a great game and well thought through, good job! :)
oboshape
2017-08-11 08:43
nice idea, im rubbish at playing rythm games, but i liked the sound and visuals, clean and sleek. found it tricky at the start to figure out when to press to move, took a few attempts to get a handle on it. all in all, really nice work :)
kpded
2017-08-11 08:55
WOW!!! The idea is AWESOME :scream:
Art is basic but fully functional and ascetic, I like this!
Please pay attention that link to your game is now tagged as Source code, it would be better if you change it to HTML5(web)
oakus
2017-08-11 09:32
I have to say this game is very confusing to me. I didn't know what are individual nodes for, what me role in it (since it moves itself), what those sounds that are being played mean, why do I fail the level, what are those brown dots in third level, what the nodes color mean... overall nice screensaver, but there is no gameplay for me.
I mean the graphics are great and music as well and the game might be good, I just didn't understand it at all.. so some thorough explanation for dumb people like me?
This is a rather interesting game especially given the backstory behind the production of it. Meaning, well done getting all you did given the situation. The music is fun and the beat is fairly easy to follow though what confused me is that I moved regardless of whether I pressed any key or not which made it easy for me to lose the beat. I agree that it is easy to get confused thinking I could go one way when I couldn't.
schu
2017-08-11 19:45
Love the music and the concept seems cool. I'm not a fan of how little input is required from the player. After awhile I just stopped pressing buttons and let myself just travel through each level and at that point it didn't really feel like a game anymore. I'm also confused how power works and what even happens when you run into one of the large brown dots. Love the simple art style!
jimbly
2017-08-11 21:41
That was pretty fun, once I got the hang of it! I made it to the end, if just barely.
I was confused at first, though you hand't released a game, as your only link is for source code, you may want to change the link to be "Web" instead =).
Info for new players that might be useful: Your power is displayed as a circle around you and gets less and less full as you fail moves (or whenever you're moved around naturally?). Big brown dudes suck your power. You lose if you're out of power. Hitting a movement arrow key at the right time gains you back a little power (I think it mentioned that in the tutorial, but it was hard to grock everything as the tutorial moved you past - would be best if you had to manually move past each important part of the tutorial).
Your game is awesome! I really like the concept, it's different and fun! Congratulations! :heart:
Nice job!
I'm a bit confused though since you only listed one author here but the end-game credits list another person as the composer. Did you have another member on your team doing music or is this a 3rd-party song that you used?
The simple art style worked well to convey the level layout but I do think that as the complexity goes up (e.g. with the green nodes) it becomes difficult to grok it from abstract shapes and I think more "intuitive" visuals would help if you took this further.
My primary complaint is that the game could have easily been much more free-flowing and faster-paced if you used movement on every beat as opposed to movement on every other beat. The first level or two could use slower songs as to not overwhelm the player.
Anyways, cool stuff!
Thank you for the reviews so far! The tutorial was definitely lacking, and there were gameplay features that absolutely needed to be enhanced for visual/audio feedback. If I redid things, I might take the advice of people to require manual steps for the game instead of a 'push along / jump across' style of gameplay. T'was a great experiment! Being made in hellish conditions, no less.
Lastly, DRRKirbyISQ. That's a very good point on the credits. I originally put the game together and realized afterwords I didn't include any credits at all. I fixed that, but I didn't do anything on the page here! But yes, we were a team of two. He has done the music for the LD34-36 games as well :)
I really wanted a free-flowing game in this concept, and I worked with what I had. We only had time for a single song... making songs for a video game is hard. O_o The off-beat of the song he produced was a good point to establish the 'press window'/'step window'. I'm still playing around with how to make them both occur on the step beat and feel right.
I'm going to try and produce a version that tries out these suggestions (this weekend if I can?). If people find it much more fun, I'm going to put more effort into this project.
I've taken your comments and put up a slightly tweaked version! I would have liked more time, at least to split the last level in two, but I barely got this together as it was.