Mortal bard by Seregy7 2015-04-20T16:51:00
Thanks for feedback. About cooldown timer and spawn problems - I was simply running out of time, so I had to skip that. And menu... Well, when I remembered that I need one, it was already too late
Foon → Ludum Dare Explorer → Users → Seregy7
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Morph Brawl | compo | 662 | 2.98 | 2.71 | 2.96 | 3.61 | 3.29 | 3.02 | 2.96 | 100 | ||
| 2015 | 32 | An Unconventional Weapon | Mortal bard | compo | 1115 | 2.28 | 2.12 | 2.24 | 2.55 | 2.21 | 2.66 | 2.05 | 2.10 | 100 |
Thanks for feedback. About cooldown timer and spawn problems - I was simply running out of time, so I had to skip that. And menu... Well, when I remembered that I need one, it was already too late
Yeah, after submitting I've noticed some problems with collision, will definitely fix it.
Why '.7z'? I just didn't even choose, it's common format for me, so adding '.zip' now.
Game should have ended on 12 killed enemies, but one wrong variable and it's infinite now. With negative enemies left. And '8 enemies to kill' on start
I liked the graphics, but couldn't play properly - I was unable to figure out what to do, aside from shacking camera with 'space' and using noclip to get to the keystone
@Griz
Could you, please, try to launch the game from the command line and post the output it gives? You can do that by opening command line, moving to the directory with the game and executing "java -jar MorphBrawl.jar" command.
@thunderklaus
Thanks for the information, but unfortunately I'm not sure how can I fix that. Though I'll try to get my hands on OS/X and experiment a bit
It was really fun to play, but it seems like werewolf is a little bit underpowered
Liked the mood, but I wish there would be some clearer indication of enemies field of view. Also transition between levels is a little bit confusing
Cool idea, though goal is kind of unclear