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Killer Librarian
Killer Librarian
By chanko08
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 136 | 3.91 | | |
| Humor | 154 | 3.57 | | |
| Fun | 214 | 3.52 | | |
| Mood | 321 | 3.21 | | |
| Innovation | 336 | 3.42 | | |
| Overall | 357 | 3.38 | | |
| Audio | 480 | 2.83 | | |
| Graphics | 941 | 2.36 | | |
| Coolness | 1634 | 41 | | |
Comments
Great game had lots of fun and it fits the theme really well. More levels and a progression would have been nice. Some of the levels were too easy and one was really hard. But thats ok because the concept is great.
Btw. Your osx app seems to be incorrectly packaged.
Jeremias
2015-04-20 14:04
As already said, the difficulty spikes through the levels, but the puzzle mechanic is a really nice one. Also a very humorous take on theme!
OSX build doesnt work for me!
nppro93
2015-04-21 02:37
Pretty funny take on the theme! I agree about the difficulty; the mechanics of the falling shelves could maybe be cleared up a bit. But a good take on a good concept!
Ha! A fun little puzzler with the right amount of gore and violence in the right places! The mechanic feels fresh and new, the sound emphasizes the 8-bit style and the music is repetitive, yes, but not annoying like so many others. Personally, I found the screen-shake effect a bit too strong (I got nauseated), but I also ask drivers on public transport not to drive so fast, because I'm old.
Unfortunately I stuck after a couple of rooms and gave up after 20 minutes of brooding. A really fun game, keep working on it!
That was actually pretty awesome and very clever. I got stuck on level 10 for a bi, but finally figured it out. Awesome job!!
rjhelms
2015-04-21 02:40
Fits the theme really well. Funny idea, and charming programmer art. The Xbox controller support was a really nice touch.
I agree with other commenters that the difficulty spiked - I think it was 3 levels before the end?
Great work!
pkenney
2015-04-21 02:44
Haha I didn't even notice "I am death" playing, not until I saw the screenshot.
I beat the game. My favorite part was your way of introducing mechanics through a simple level rather than a wordy tutorial... show don't tell, definitely appreciate that! Another wise choice was the ultrafast retry that didn't even wait for animations to complete.
There was one level that was pretty darn tricky and it took me a while to figure it out. Other than that I felt maybe it was a bit too easy for most levels.
However I think you did a great job, it's an interesting original mechanic and I liked the presentation. I was skeptical of the screen shot at first but I gotta say the game made good on the style. Screenshake also a nice touch.
Well done!
The Puzzle were really challenging. I didn't notice you can move the shevles to make a path.
The dificulty curve of the puzzles was all over the place.
There were some tricky puzzles, and it probably could have used some better ordering!
Otherwise, great job!
Your use of the theme is hilarious and the overall gratuity of explosions, blood, and collapsing shelves is very rewarding. It also felt good to stick with the puzzles and figure them out, but I would agree that the difficulty scaling felt too intense. Overall a wonderful job though!
Ha ha interesting concept. I certainly didn't expect those computers to explode that much! lol good work
Great concept! I really liked the puzzle feeling of it and the computer explosion (what kind of computer is that? kkkk)! Although the difficulty was a bit weird xp