@candlesan, it took me a little bit to confirm, but I think you're correct. The intention was for a traditional gravity affect which means the further away, the less of a pull. It's a little more than that, though, because you're in constant motion, so as soon as you place the well, it's affect is moving away from you where as when you place it in front of you, it's getting closer and closer. Regardless, nice catch!
@MiggyG, thanks! we want to try to keep it as accurate as possible to inform as well as entertain, but I'm sure WHEN we build out the full version, we'll have to come up with helpers of some kind!
@gamechoy & @fiery-squirrel, it could definitely be more visible, but every collision has an effect: your speed. As indicated in the tutorial screenshots (didn't get in the actual game) on the LD page, your goal is to reach the speed of light. Every collision slows you down a corresponding amount. So, spikes should indeed be avoided as they do harm you. We were trying to stay consistent with particle physics. So, since the goal is the speed of light, your health is actually your speed! Hope this clarifies a lil bit for you! Thx!
@peachtreeoath, thanks so much! Yeah, I agree, it can definitely use some balancing.
Thanks to everyone! We had a great time making this and it seems like we should definitely keep going! =)