raudaschl 2017-04-27 16:34
Webgl version now live - https://raudaschl.itch.io/shrink-demo-ludum-dare-38-webgl
Foon → Ludum Dare Explorer → LD38 → Shrink
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 233 | 3.63 | 21 | |
| Fun | 195 | 3.52 | 21 | |
| Innovation | 86 | 3.83 | 20 | |
| Theme | 151 | 3.84 | 21 | |
| Graphics | 662 | 2.57 | 21 | |
| Humor | 435 | 2.44 | 20 | |
| Mood | 284 | 3.42 | 21 |
Webgl version now live - https://raudaschl.itch.io/shrink-demo-ludum-dare-38-webgl
Good idea to use Alice in Wonderland! Mice as enemies was fitting, but I was killed several times before I even realised what happened, I didn't see them at all until the next level. I would have liked to explore the mechanics more, maybe growing bigger too, there's lots of potential there.
Cool game, I really like the shrink mechanic, I'd love to see more
The voice is cool, and adds to the overall mood! The walking when shrunk is painfully slow, though.
Good idea, nicely fitting the theme. Yet I had some troubles with the controls, that gave me, maybe because it goes slightly too fast, kind of an unpleasant impression of dizziness. I got also sometimes a little bit confused by the cliping, especially in the labyrinth. Good job with your game though, I just rated it !
Thanks for all the feedback everyone. It would be awesome to take it all on board after the competition and improve the demo further!
Also been checking out your games and rating :-) @picapica @mmason @ace17 @la-mecanique-du-plastique
Love the music and voice. Intriguing and I think you guys managed to fit the theme quite well! I also think the controls where slighty too fast(I'm playing on WebGL). The overall mood was great. Congrats!
Good use of combining Alice in Wonderland and a shrinking mechanic as main driving force. I think the voice-over story telling really helps with context and atmosphere! I also had slight issues with clipping but other than that I enjoyed it! :girl: :mouse:
I really enjoyed the shrink/grow a la Alice in Wonderland! And the narrative was a really nice touch! It wasn't 100% clear to be at the beginning that I needed to click the mouse while INSIDE the purple rectangle, though, so it took a bit of futzing about to figure that out. Also, the controls were a little "loose", and I found placing objects precisely to be difficult. Regardless, great job!! =)
Very nice idea and execution! Really loved the puzzle part, you could check the route when you are big and then shrink, run in and forget where to go :D
Great game!
Nice work, the shrink mechanic was well executed. Not being able to jump while small did throw me for a loop for a bit on the last puzzle, but I was able to complete it eventually. The game could have used a couple more levels, but nice work for 72 hours!
Thanks everyone for the amazing feedback! We are thinking of expanding this out into a more complete game after the Jam has ended. If you would like to see more be sure to rate us :-)
@quadtree @jaenis @clegamecoop @drestuff @gris
Enjoyed this little game, liked the way the voice set the mood and gave the gameplay further depth. Thought that was a nice touch. The shrink and mouse puzzles were also well done and I just wish there was a bit more.
Great fun puzzles! I which there were more levels :) Nice mood with the voicing. You should definitely work more on this imo!
Cool game, the graphics and audio were good, and the voice acting was a nice touch, adding to the overall theme and atmosphere. I think the controls could be refined, not sure if it was just my mouse but the camera seemed a bit too sensitive/fast. Overall well done!
Interesting little puzzles. Well done!
I really enjoyed this. It's a good (albeit common) take on the theme and it was executed well. The use of the Alice In Wonderland quotes was very fitting and the audio was a nice accompaniment. There was obviously some inspiration from Portal here and it makes sense, each room being a new challenge/twist on the underlying mechanic that drives each puzzle is a great approach. The gameplay was intuitive and the initial tutorial section was simple and very clear. I didn't realise the red "bullet" things were homing at first but still figured it out quickly enough (that they had to be blocked rather than outmaneuvered).
The only downsides are that the graphics were basic and the game itself very short. A good start though that you could definitely build on.
Mouse Sensitivity needs toned down a lot. I could barely move without spinning around.
Walls also seem to be just a suggestion as I kept clipping through everything when I jumped.
Collisions need work! I clipping through walls and skipping whole levels (and won the game :P). Besides that though I love the mood and the voice acting is great. With a bit of polishing (graphics, puzzle mechanics and bug squashing), I could totally see this being a really great game.
Love the voice acting. I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=KQvFJMpbZ5A
@jupiter-hadley @fpwong @geeitsomelaldy @kodiqi @hackingroelz @noddingtortoise @nekoballs @franklins-ghost Hey everyone. Thanks so much for playing our game and for all the great feedback. We are currently discussing if we want to turn this into a full game experience as there are so may ideas we never got a chance to implement.
You guys are the best!