knarf2011 2015-04-21 00:14
Pretty fun! Just one thing - when I fall through the bottom of the screen, it should restart the level. I keep having to restart because of that. Otherwise, nice job!
Foon → Ludum Dare Explorer → LD32 → Project Z
By metooldaddy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 52 | ||
| Audio | 271 | 3.22 | ||
| Mood | 392 | 3.12 | ||
| Innovation | 395 | 3.33 | ||
| Graphics | 634 | 2.93 | ||
| Fun | 664 | 2.93 | ||
| Overall | 693 | 3.03 | ||
| Theme | 752 | 3.11 |
Pretty fun! Just one thing - when I fall through the bottom of the screen, it should restart the level. I keep having to restart because of that. Otherwise, nice job!
Yo dude this looks cool, but I'm on a mac so any port or web player coming soon?
Interesting game. Most rooms cam be beaten easily by sniping all enemies while bouncing into the left wall.
Great concept! It seems like a fun game, but i simply could not get past the second level, with the air hops over the turret. I either fell jumping, and didn't die so had to restart the whole game, or warped through the floor on the far end without dying. I also couldn't hop on the platform in the first room, with the fire. Kept phasing through that, too.
Overall, i'd say this game looks like it'd be a lot of fun.
Nice entry! The platforming felt solid for the most part! I like the character trail also.
Fun!
The idea of using kinetic energy to charge a weapon is a really clever idea, I've never seen anything like it before. The other energy types don't seem quite as useful, though.
One level design suggestion: the scrolling grid background and the jump points indicated only by a particle system made that platforming level way more difficult than it needed to be.
I liked the kinetic energy idea, but the game ended up being too annoying to play. I found myself getting ambushed by nigh-unavoidable bullets the moment I started a level-- when I wan't glitching into the floor, that is. The game also desperately needed some kind of feedback when you hurt an enemy; I ragequit at the boss because I had no idea if anything I was doing was effective.
Great game, liked the particle engine you used a lot, although the I couldn't find a way to beat the second level and I had to manually restart when I feel through the floor.