PukeMan by Will Edwards 2015-04-21T13:04:00
The first time around I completely missed the "press space to deploy weapon" prompt and just played a round of regular Pacman. But apparently the game is slightly more innovative than that. :)
Foon → Ludum Dare Explorer → Users → rectangular Tim
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Unconventional Guns | compo | 76 | 3.85 | 3.71 | 4.16 | 4.29 | 3.57 | 3.13 | 100 |
The first time around I completely missed the "press space to deploy weapon" prompt and just played a round of regular Pacman. But apparently the game is slightly more innovative than that. :)
Quite interesting. It takes a few tries to figure everything out. I can easily imagine an extended version of this game, that would have kept me playing for hours. Very well done.
The physics are glitchy: The players can get stuck together so that only a jump can separate them. Otherwise a nice game.
This is super funny. The graphics and audio are quite good. Excellent work.
I like the idea of using birds as weapons and transportation. The sounds were super annoying at times and having a health bar would have been nice.
Very well done. Sometimes I take damage without being anywhere near light, but all in all this game works well and is both fun and (as far as I know) innovative.
The screenshake was a little too strong for my taste... That's all the criticism I got. Well done.
Well, this is sufficiently ridiculous, that (after a little polishing) it could become popular on YouTube. The weapon orientation interface could be a bit more intuitive. The game's biggest weakness are certainly the dull fights.
Apparently my typing accuracy is terrible. :'( I like how the menu is used by typing stuff in.
I don't like how enemies can spawn directly in front of you. The mechanics are simple and if you put a little more work into it, this game might become quite fun.
The enemies are neither smart nor varied, which makes the game neither challenging nor particularly interesting. Music, graphics and mechanics fit well together. Slapping people with food items is always great. Well done.
The grinding gets a bit tedious. I wish there was a combo system where flawlessly answering a certain number of questions gave you a damage multiplier.
A little too repetitive for my taste, but all in all quite fun. Well done, Techno.
An interesting mixture of mirror puzzles and stealth gameplay. Nice lighting effects. Very well done.
Well this is... unconventional. I love the idea and you seem to have put a lot of thought and creativity into this. If any LD game ever deserved 5 stars for innovation, it's this one. :)
I like how you need to spend a resource to attack. Scavenging for paper and deciding whether to use it for knives or shurikens probably would have been fun. Don't give up! Maybe next time you'll be able to make a more complete game. :)
Very interesting. Some of the games are a little finicky and it gets quite repetitive after a while. Is it even possible to beat this game?
This puzzle platformer contained neither much platforming nor particularly puzzling challenges. I wish there were more different uses for the gun. Just switching walkways on and gates off isn't very interesting.
I like the little screenshake, when the boulder hits a wall. It think this game would be better in 2D. The enemy behavior was not very interesting. I like the basic idea and the graphics.
Very well done. Especially when you consider that this is a compo game. Seems like you're already aware of the game's high difficulty. Obviously I didn't beat it. Maybe later. :)
Since there is no deck building, this game has barely any strategic element. One's success is almost exclusively a matter of luck. That's not inherently bad, but I would have enjoyed a little more... "depth".
Interesting game. Most rooms cam be beaten easily by sniping all enemies while bouncing into the left wall.
This game was too annoying for me to beat. The last thing I need after dying is to slooooowly walk through the same long hallways making exactly the same choices as last time while listening to the same audio clips over and over and over again. Also it would have been nice, if choosing a door gave some kind of feedback - an animation, a sound, anything - instead of just silently teleporting you. It's impossible to play the game at the lowest resolution, because the play button is off the screen. The mood was perfect. If I had had the superior intellect required to never die, this would have been a fun movie to watch.
It works reasonably well and fits the theme.
The whistling can get a bit annoying. I wish it was possible to adjust one's position while the attack is charging. A little more variety would have been nice. All in all: Well done.
The game was too easy. The bullet speed and explosion range upgrades are worthless. Having to click for every single shot becomes super annoying. Consider selling an autofire upgrade.
Joysticks are definitely preferable for this game. Having a computer controlled opponent would have made the game easier to test. Bonus points for wackiness. :) Definitely not the worst game I've played today.
This game is quite funny and feels very complete. Excellent work.
Well that was confusing. Or was it? I don't even. That'll be 5 stars for mood, I guess.
The physics are a bit glitchy and I don't think getting one-hit-killed is appropriate for this kind of game. The graphics are good. Full points for theme and innovation. Well done.
Great mechanic. At first I thought the timestahp was glitchy. Turns out my right mouse button is broken. :)
I got OVER 9000!!! points just by spamming beehives everywhere. The graphics are very nice.
Wow. I immediately recognized the music as being from Abundant Music. There's something very recognizable about it.
Some swaps break the physics. The game was too easy. Even the highest mouse sensitivity felt too low. A material swapper is not really a weapon. I'm sure, that with a little more time you could have made much more interesting puzzles and none of the glitches were game-breaking. All in all not too bad. I'd love to see a post-compo version of this.
This game was very short. A T.U.B.A. (Terrifying Ultrasound Blast Amplifier) is certainly unconventional, but the game itself lacked innovation. The graphics were pleasant and I'm glad the enemies didn't one-hit-kill me like they did in so many other games I played today. Well done.
I think this game teaches all of us an important lesson: Never give up! Whether aliens invade the planet or a game doesn't get finished in time: There's always hope. I hope the post-compo version of this will be as epic as its story. ;)
Out of all the multiplayer games we played today this had the most solid mechanics. The graphics could be a bit less... gray.
I wish the walls were less sticky.
Interesting concept. It's a bit weird, that people don't seem to panic at the sight of dead bodies. If the people didn't move around randomly, this might have been a good puzzle game.
Awesome game. I didn't really mind the aiming. It's just sooo hard. I with there was a way to know how long the mind control is going to last and it's a bit unfair, that the guards have a seemingly infinite range of vision. I never beat the third level. Anyway, well done.
Very well done. I would have thought this was a jam entry. The game is audio-visually pleasant, not too long, but long enough, doesn't get frustrating, is easy to learn. Excellent work.
I agree with Dranek. The ocean gun was just a way to extend the game's length, when I ran out of ideas for the snake gun. All of the ocean gun levels are terrible. I should have taught the player, that the recoil is strong enough to let you get past werewolves before using that mechanic in level 6. I should have playtested earlier to have enough time to fix things. But, hey, it's my first compo entry ever. Maybe next time I'll be able to make a better game. :)
@ceosol: Good question. PuzzleScript severely restricts sound and audio. The game has no music, the sound quality is terrible and the graphics are just 5x5 pixel sprites. I really don't need people to tell me how much room for improvement there is there. :)
The background images and music in this game are quite nice. I feel like the switching between modes and special attacks makes the combat a bit clunky.
This game was funny, but I didn't find the gameplay satisfying. Maybe I would have gotten used to it, if there had been more content.
This game has an interesting mix of mechanics. The physics can be a bit sticky sometimes. Blocks aren't placed exactly where the cursor is pointing, but at the very center of the cursor sprite. It takes a while to get used to.
Nice game. I don't see why it shouldn't be played in fullscreen. I was too difficult for me to beat. I couldn't defeat a single enemy without taking damage. The envelopes are just too fast to dodge.
Nice game. It's easy to learn, hard to master. It looks nice, has decent music and the truth is: The theme might be "an unconventional weapon" on paper, but in our hearts it's "a ridiculous weapon". Very well done.
The graphics are nice. I somehow ended up below the world and wasn't able to get back up or to kill myself.
Very cute. While I'm not a huge fan of maze games, I thoroughly enjoyed being called a friend by pixely squares.
I like the art style. The gameplay reminds me of Starwhal.
That weapon definitely is unconventional. Clubbing the zombies to death was more fun than shooting them. I wish there were more kinds of enemies.
The game was short and easy and not particularly interesting. Better luck next time. :)
You executed the pencil drawing art style really well. The controls are a bit floaty and - as other commenters already mentioned - this game is too frustrating for me to beat.
I like the idea, but the execution is flawed. I don't see why it shouldn't be possible to shoot vertically and the enemies aren't very fun to fight against.
Getting a single ending was too movie-like. Getting all the endings was too repetitive. I'm just not into narrative games, I guess. But the voice acting was decent, the graphics were interesting and the story was sufficiently wacky to be fun. Well done.
The controls were a bit off. The music is nice and the castle looks great. Well done.
The controls aren't very good. The mashing is annoying. It's possible to move super fast by using the left stick and the d-pad at the same time.
Nice graphics. I had hoped for some kind of boss behind the door.
Well this was frustrating. I liked the story and the graphics though.
I really like the audio. Having to have the letter shooting... What is it even supposed to be? - in the right position is an interesting twist to the typing game formula.
A fun little game. Seems like it's not framerate independent, which made playing with "fastest" graphics much more difficult than with "fantastic" graphics.
The music is a little repetitive. The sword just disappears, if you press shift in front of a wall of while standing on an edge. The graphics are good. The platforming is okay. All in all a very good entry.
It seems impossible to damage your enemy. When you dash into the enemy, you get stuck in the dashing pose until you dash again. Music and graphics were nice.
Well this was interesting. The assets and the gameplay don't fit together in my opinion.
First of all: Bonus points for using C++. ;-P
The art style is nice. The weapons are unconventional. I'm no expert on fighting games, but it seems like there's some room for improvement there. All in all very well done.
It's difficult for me to imagine what the game would be like, if it was more polished. I hope that next time you'll be able to submit a more complete game. Never give up! :)
Well this was... interesting. Chasing the colored balls around was a bit frustrating and I'm sure you could have found a more easily reachable key than N for choosing the next pigeon.
Wow. Exceptionally moody. Excellent work.
The music is very fitting.
You made an impressive amount of music and, if you look at my nickname, you'll find that I'm a rectangular person myself, so this game made me feel right at home.
The game certainly is visually pleasing. I don't like how the fighting amounts to button mashing. I made it to the tenth level on my first try, but just couldn't click fast enough to beat that enemy, so I got sent back to the very beginning of the game. Very anger inducing, indeed.
I'm not sure how I feel about this game. There just doesn't seem to be much to it. I can see, how the game might become interesting once more features are implemented, but as it is it simply wasn't fun to me.
On my first try I got stuck in a corner and had to restart. Due to the weird jump arcs, the acid pits turned out to be much more deadly than the enemies. But considering how little time you had to make this, it's pretty decent.
The combination of drawn and photographed things is really fun to look at. The physics aren't particularly stable. All in all well done.
Whacking ghosts with a cactus is certainly unconventional. :) This game wasn't very satisfying to play. I don't like how you're required to mash a button in order to maximize your damage output. The game seems to lack any strategic component. The graphics are okay.
Interesting concept. It's kind of like pong, but with multiple balls, which behave in a non-pongy way and the players can move horizontally and... I guess it's not like pong at all. It don't mind the graphics. This is a compo entry after all.
Very interesting. Clearly this game needs some more polish, but I like how you were able to tell a complete story.
This game feels very complete. If I had had to guess, I would have assumed it was a jam entry. There's quite a bit of variety and when I died to the final boss I was motivated to try again, get all the right upgrades and beat this. Excellent work.
It's possible to try this game on a single computer by starting 4 instances of the game. ;)
The audio and graphics are good. It's weird how patrolling guards can move through closed doors. ;)
Interesting concept. The main character's pose somehow reminds me of Megaman Zero.
Jumping makes the demon girls move relative to the background, which is a bit distracting. The game is a bit repetitive. The lighting looks really nice.
I only get a black screen, when I try to play this. :(
The physics are sticky and glitchy, but the graphics are pleasant and the gameplay is fun. Well done.
This was surprisingly fun. Just cruising around without dying is a fun challenge in itself. It's probably even more fun with an opponent. Well done.
If you can make a game as juicy as this in 3 hours, I'd love to see one, that you made in 48. :)
Well this was better than I expected. Such a beautiful little story. The music really makes this. Well done.
Having to press three different buttons instead of a single one in order to do stuff doesn't seem like a good idea to me. Memorizing the arbitrary mapping between button triplets and actions makes it difficult to get into the game and it really doesn't add anything to it.
The sword has surprisingly little friction. The
graphics and audio are quite good. Well done.
The best game I've come across today. There's really not much for me to criticize here. Except that it's not very innovative. Well done.
It would have been great, if the swords were used for anything: selling them for money to but better materials, giving them to heroes to slay monsters, having them compared with the swords of your rival,... There's lots of potential in the concept.