FoonLudum Dare ExplorerLD32 → The Unconventional Ninja Cat

The Unconventional Ninja Cat

By ershany

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CategoryRankScoreCount
Coolness362
Humor7762.32
Fun7852.66
Graphics8582.48
Overall9572.63
Mood9602.19
Innovation9932.06
Theme9962.26

Comments

heardtheword 2015-04-21 04:11

Good job for your first jam! The music was a good pick but after a while it stops playing.

The projectiles were quite difficult to see. One thing that might have helped is if the background was darker so the foreground would pop out more.

rectangular-tim 2015-04-21 15:35

On my first try I got stuck in a corner and had to restart. Due to the weird jump arcs, the acid pits turned out to be much more deadly than the enemies. But considering how little time you had to make this, it's pretty decent.

kasmilus 2015-04-21 18:34

Music adds great action feeling to it :D Controls are somewhat clumsy and it looks more like unconventional warrior, not weapon :D Overall it just lacks some polish I think. Fun game though :)

druid 2015-04-21 18:45

Pretty good for first jam, but those collisions were totally horrible.

hotboxgames 2015-04-21 22:18

Great music! Cool entry

monkeedude1212 2015-04-21 22:20

Pretty good for your first jam. A few bugs, needs some polish, but you got something done that you can show off!

ciderpunk 2015-04-21 22:26

Quite fun, it needs the Benny hill theme!

darkgrisen 2015-04-22 17:37

I can't find the .exe file. Where is it? :O

ershany 2015-04-22 18:53

DarkGrisen it is a .jar file, as long as you have java installed it should run:)

jmaggard62 2015-04-24 04:35

Not a bad start! And really good for your first jam!

guigrillo13 2015-04-25 18:37

Good game man!

ershany 2015-04-25 20:29

Thanks guys for the feedback and love :) Wish I could have had another 10 hours to make the game feel better! Next Ludum Dare will be more polished!

shaunjs 2015-04-25 20:50

Good job dude!

I think there's a lot of work to be done on the general feel and flow of the movement. Jumping is difficult to guage a lot of the time because of how the velocity is very digital and goes straight from like "exactly this fast up" to "exactly this fast down" if that makes sense?

I liked the changing cursor for different weapons, made things feel very clear. I feel like I wouldn't really opt to use the really short range melee attack over the projectile since you have an infinite supply of them and they do reasonable damage. I would opt to probably just focus on the projectile weapon if you took things further as it's generally a little more fun.

Again, good work!

ershany 2015-04-26 02:03

Yeah I did not have the time to make the movement and such feel good :( I wish I had another 10 hours, I could have made the physics and collision feel much better!

abcdef65g 2015-04-26 04:44

A rather nice first Jam inclusion if I can say so. Nice music, cool designs, I admit honestly I was let down when I saw the winning screen, I wanted to play it more. :)

somnium 2015-04-26 06:19

Good job! Nice character designs :-)

I had to restart a few times, after getting stuck on the walls. The color of the background might have been a bit darker, so that enemies and weapons stood out better.