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The Unconventional Ninja Cat
The Unconventional Ninja Cat
By ershany
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| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 62 | | |
| Humor | 776 | 2.32 | | |
| Fun | 785 | 2.66 | | |
| Graphics | 858 | 2.48 | | |
| Overall | 957 | 2.63 | | |
| Mood | 960 | 2.19 | | |
| Innovation | 993 | 2.06 | | |
| Theme | 996 | 2.26 | | |
Comments
Good job for your first jam! The music was a good pick but after a while it stops playing.
The projectiles were quite difficult to see. One thing that might have helped is if the background was darker so the foreground would pop out more.
On my first try I got stuck in a corner and had to restart. Due to the weird jump arcs, the acid pits turned out to be much more deadly than the enemies. But considering how little time you had to make this, it's pretty decent.
kasmilus
2015-04-21 18:34
Music adds great action feeling to it :D Controls are somewhat clumsy and it looks more like unconventional warrior, not weapon :D Overall it just lacks some polish I think. Fun game though :)
druid
2015-04-21 18:45
Pretty good for first jam, but those collisions were totally horrible.
Great music! Cool entry
Pretty good for your first jam. A few bugs, needs some polish, but you got something done that you can show off!
Quite fun, it needs the Benny hill theme!
I can't find the .exe file. Where is it? :O
ershany
2015-04-22 18:53
DarkGrisen it is a .jar file, as long as you have java installed it should run:)
Not a bad start! And really good for your first jam!
Good game man!
ershany
2015-04-25 20:29
Thanks guys for the feedback and love :) Wish I could have had another 10 hours to make the game feel better! Next Ludum Dare will be more polished!
shaunjs
2015-04-25 20:50
Good job dude!
I think there's a lot of work to be done on the general feel and flow of the movement. Jumping is difficult to guage a lot of the time because of how the velocity is very digital and goes straight from like "exactly this fast up" to "exactly this fast down" if that makes sense?
I liked the changing cursor for different weapons, made things feel very clear. I feel like I wouldn't really opt to use the really short range melee attack over the projectile since you have an infinite supply of them and they do reasonable damage. I would opt to probably just focus on the projectile weapon if you took things further as it's generally a little more fun.
Again, good work!
ershany
2015-04-26 02:03
Yeah I did not have the time to make the movement and such feel good :( I wish I had another 10 hours, I could have made the physics and collision feel much better!
A rather nice first Jam inclusion if I can say so. Nice music, cool designs, I admit honestly I was let down when I saw the winning screen, I wanted to play it more. :)
somnium
2015-04-26 06:19
Good job! Nice character designs :-)
I had to restart a few times, after getting stuck on the walls. The color of the background might have been a bit darker, so that enemies and weapons stood out better.