calavera 2015-04-20 11:30
Pilot a futuristic spaceship powered by ejecting explosive inter-dimensional space worms out of portals. Battle cartoony 1950's UFO's with over sized rayguns.
Foon → Ludum Dare Explorer → LD32 → KILLIPEDES
By calavera
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 92 | ||
| Theme | 171 | 3.85 | ||
| Graphics | 217 | 3.67 | ||
| Innovation | 376 | 3.36 | ||
| Humor | 481 | 2.81 | ||
| Overall | 536 | 3.19 | ||
| Fun | 542 | 3.06 | ||
| Audio | 701 | 2.32 | ||
| Mood | 793 | 2.63 |
Pilot a futuristic spaceship powered by ejecting explosive inter-dimensional space worms out of portals. Battle cartoony 1950's UFO's with over sized rayguns.
Oh god, Im horrible at this game xD
Nice game with a cool artstyle, you should have added some music tho.
Good luck
Interesting take on the theme. Decently fun, but the biggest weakness is that there's little feedback on when you're damaging enemy ships.
A fun little game. Seems like it's not framerate independent, which made playing with "fastest" graphics much more difficult than with "fantastic" graphics.
It is fun to fart centipedes!
Didn't entirely grok how to kill enemies, but I loved the way everything looked. Very stylish!
Strange, but lots of fun. Definitely fits the theme. It was cool using the worms as both a weapon and a shield. Great job!
Thanks rectangular tim! just rebuild with framerate locked to 60 or below.
rebuilt*
Anyone running Mac or Linux, please let me know how it runs.
./KILLIPEDES.x86: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory
I don't know how to run this on Linux.
I really like the bizarre tone of the game.
I ran it on a Late 2012 iMac, it seemed to run fine.
Good looking game, clear concept. Perfect for a jam. I'm on mac and it's working perfectly :)
A bit confusing game yet it was fun playing it. We don't really know how and when we kill enemies. Nice!
Ahah this is so cool and a bit crazy too :) Well done.
Great visuals! I found it hard to hit enemies from behind the ship; maybe some way to shoot forward also? But great work.
That was a very interesting mechanic. Took me a while to get the hang of but once I got into the flow it was a lot of fun.
the controls were a little jumpy, would've liked to see more feedback on when you take damage. Cool idea though.
YOU HAVE FAILURE
haha
Just the concept alone is brilliant but the actual game itself is incredibly satisfying to play.
Pretty fun game. Very challenging, too.
The only thing it's missing, in my opinion, is feedback. Flash red when taking or dealing damage, for example.
But awesome work nonetheless.
Nice entry. Looks good. Sound and damage feedback were the weakest points. But who doesn't love space bugs? :D
The concept of flying via interdimensional worm is awesome, though I wish it was clearer how much health you had, and how to damage the enemies
Really nice smooth gameplay, and very unique concept that definitely fits the theme! the level could have been populated with things in the environment, but overall it's a great game!
-Neith
Modulo the spelling/grammar mistakes, this game was pretty cool! After a while it got repetitive and it's a shame there's no enemies killed counter (except at the end), but the idea is really interesting and funny and the mechanic is really solid! The graphical style of the game is also very coherent and pretty, but it kind of makes the sound effects moot. The sound effects fitted the game but were maybe a bit more basic and maybe not what you would expect with a cool graphical style like that. All in all a fun and pretty game with an awesome backstory, keep it up!
Ha! It's like DUNE but not a strategy game.
Nice little game!
Pretty neat and simple game! After getting used to it, ejecting blobs of centipedes was a cool way to fly xD
The grammar mistakes were a bit of a bother.
It has a nice environment, I really like that landscape style!
Somehow I cannot tell if I'm close to the ground or not as the ground blends in with the background. Not that it matters since I'm mostly in the sky, so there isn't much reason to travel near the ground other than to destroy one enemy -- which happened to be a pain to destroy.
Very interesting concept. I like the humor.
Decent little game, I really like the environmental graphics. I found it hard to tell how close I was to the ground though sometimes. It'd probably also help if the camera was zoomed out a bit a more and there were indicators for the UFO locations when off-screen.