pi_pi3 2015-04-20 11:46
A bit frustrating and sometimes hard, but fun.
Foon → Ludum Dare Explorer → LD32 → Cooper 32 vs. Doctor Dynamo
By rnlf
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 75 | ||
| Graphics | 173 | 3.77 | ||
| Mood | 234 | 3.35 | ||
| Audio | 248 | 3.24 | ||
| Fun | 270 | 3.40 | ||
| Overall | 305 | 3.45 | ||
| Humor | 494 | 2.79 | ||
| Innovation | 983 | 2.40 | ||
| Theme | 1041 | 2.40 |
A bit frustrating and sometimes hard, but fun.
Dude, this game is crazy difficult, hahaha :D You say there are checkpoints, but I haven't been able to reach one yet. It looks and sounds awesome though, I'll come back to this one later to try and see if I can do better. I mean, I do want to stop Dr. Dynamo of course!
I even reduced the difficulty last minute before submitting by removing some very hard jumps in the level. I hope you can finish it! It has a second sound track (which is even worse than the first, I promise!)
Oh btw, the first checkpoint is right when you enter the cave, which is right behind the first lava lake...
Excellent, solid platformer. The controls are tight, the level is designed well and the checkpoints are properly placed. The return trip felt awesome and provided an interesting contrast to the more careful gameplay of the first half, helped by the background music and the sirens you'll inevitably trigger. I also felt the commentary added a lot to the experience, motivating you to move forward to see new commentary (and providing excellent game-over messages).
The only gameplay issue I ran into is the camera; often you can't see what's behind you unless you wait for several seconds, which can be deadly in a game like this. I also wasn't able to see below me beyond the default camera setting, which is something that really would've helped out (is there ground below here or lava?).
The first half music wasn't very interesting, but aside from that the audio was solid. Graphics were likewise solid and clear.
I felt the relation to the theme was rather weak, and the game isn't really doing anything that hasn't been done plenty of times before, but otherwise it's an excellent game.
Ok, I've gotten a lot further this time round.
I've placed the bomb and I'm on my way back. But how the hell do I pass that solid laser beam? I'm trying to go up, but the jump seems impossible. How do I do this?
The gameplay isn't really related to the theme, but it's a nice game anyway! The graphics are neat and I like the advices you are given during the missions.
Tijn, the jump is possible, just very hard. I might release a simplified post compo version tomorrow. Stay tuned ;-)
Frustrating to start from very beginning, but extremely fun!
I really liked the map tilesheet and sprite animation. Nice job!
Frustrating, since it is difficult and it lacks checkpoints in the beginning. You should take that as a design tip! Anyways, the game is good and enjoyable. Has a nice story.
Nice game. Some bugs with the detection indicator tho. When the guard is not visible the indicator does not show.
Some of the jumps are a bit unforgiving, the AI detection can be a little hit-or-miss sometimes and the dialogs had a habit of vanishing before all the text had displayed, but overall I still found this very entertaining :)
PS. It's possible to sequence break the game somewhat by jumping up into the escape route inside the base before you've set the bomb, and this can pose a problem if it then triggers the checkpoint beyond that point and you try to go back the right way.
Nice Game, A nice platformer with stealth and jumping puzzles, a little difficult, but fun, and that's what counts, nice graphics too. Good Luck!
Gamers these days are pussies. Pussies I say!
Pretty challenging, but very fun. Loving the retro look, although the music gets a tad repetitive. Nice job on this one.
Nice job on this. Hard but fun. :)
The Good:
- loved the game!
- collisions were really good
- movement was really good
- the story was good, i liked the way the text came up, and I just want to thank you for not making a sound effect for each letter, and the intro at the beginning made me laugh
- speaking of sound, the music and sound effects were perfect
- it was challenging but not impossible, great balance
- great job on all the different elements: guards, lava, lazers, and just platform difficulty
The Bad:
- the view triangle for the guards looked pretty wonky
- it would be great to be able to skip the death "cutscene" by pressing enter or something
The Ugly:
- nothing, everything worked great on my Mac
Way to go! This is probably one of the better put-together games I've played so far. GO LD32!
I rage quit after falling in lava and restarting at begining
I just finished the post-compo version, that one I *can* manage :)
Very well done. Especially when you consider that this is a compo game. Seems like you're already aware of the game's high difficulty. Obviously I didn't beat it. Maybe later. :)
Really liked the walk cycle animation, the art in the game felt quite consistent with the tiles and sprites fitting together nicely.
I unfortunately didn't make it very far, I think the frequent deaths combined with the long pause of unskippable text was the main factor to it becoming more frustrating than fun quite quickly.
I do appreciate the game had a lot more to it than what I saw (I was following your posts during the compo); I'll likely revisit it or try the post-compo version later on.
God this game is hard! (but probably not harder than mine). Could definitely be more generous with the save points :) But it was a lot of fun! Not sure I made it through, got all the way to the right and waited for the timer to run out.
The world if safe again!
Beat the compo version. Lots of fun! I did get a bit frustrated with the difficulty of some of those jumps.
A lot of my criticisms of the game look like they're being addressed in the post-compo version. Keep up the good work!
plams, if the timer ran out, you sadly didn't make it ;-)
This game is quite challenging, but very fun. Fantastic job
@rnlf - now I finished it :) Another suggestion - it's a precision game and the jumping is a bit too unforgiving. I think some games have like a tiny timer that starts when you walk off something (transition from "on ground" to "in air") so that if you manage to press jump before the timer runs out the jump still succeeds. We're talking a small time out like 5 frames. Might be worth trying out.
Very fun and impressive, tough at times, but not too tough. I love it!
Pretty cool! Nice art too. The line of sight mechanic was a bit crude. I wish it was a bit smoother instead of just a huge triangle changing position now and then. Also the controls were a tad too slippery for my tastes.
One simple way to improve the game would be to have some in-game instrucion on the controls. It's not that they weren't easy to guess, but still :)
I missed one or two more checkpoints, but beyond difficulty this is a very nice game. Good level design!
Damn hard! Great leveldesign. Very responsive and Pixelartstyle fits well. The die animation in lava is great too!
Great graphics! Very difficult but solid and fair mechanics - which is a good thing, every death is always your fault. Would have liked to see variable jump heights but thats a minor issue. As I made a platformer/Metroidvania myself I'm glad I found your entry. Good work!
Apologies for the comment above ^ was trying to rate a different game. Your jumping mechanic works much better - your rating adjusted accordingly :)
@phi6: good to hear :D
Absolutely brilliant!
Cool game! Interesting use of stealth mechanics in a 2D platformer. Good presentation, and responsive controls. Nice work.
Woo! I made it through (the unmodified version)! I really like the art, the animations and the difficulty. The "voice" talking on the other side of the comm was a bit annoying, and I don't see an unconventional weapon (a nuke? a secret agent?), but great game nevertheless. Well done. :)
I enjoyed this a lot, an even with the more checkpoints in the post compo I can't say I got very far. I'm not very good with platformers to say the least.
I know you were looking a lot into music and trying to do better this LD. One thing I notice about your melody is that its pretty similar to ones I come up when I'm sitting at a piano and they just feel like a dead end to me. One way to get around this is to take one note in your melody, an then when leaving it go a different direction. So taking your main melody for example. It goes something like do-re-do-ti-la-ti-sol [...] (probably not perfect), if you don't know solfege just match the notes. Instead of going down from the ti I might go up instead. So do-re-do-ti-re-sol [...], just play around with it until you get something you like. Even if you don't like what you have, just keep playing around with it. Dunno if this helps or was coherent, but hopefully it will help give you ideas.
Sound effects were bfxr so I won't comment on them. They matched the game so thats a plus. If you want tips on pther things to do with the sound effects feel free to ask in IRC.
nice and difficult :)
Solid game! Nifty pixelart and sound, fun physics and stealth gameplay. Some very difficult jumps, but makes it all the more satisfying when you finally make it. As long as I don't have to wait a long time after each attempt, I don't mind tough platforming. Good onya.
Cool! It was great to spend half an hour (and a lot of lives) to beat it (the original, didn't play the post compo). The mood when getting out was very nice, the music fitted very well. It isn't for casual players hehe, but I liked it this way.
Very well done :)
Could've used ledge-grabbing or something to give leeway for the jumps that require you to gain speed first but to *also* make a pixel-perfect jump. Or when you have that one tile to gain speed during the escape sequence and waste 20 seconds hitting your head. For a game that's entirely about character controls, these kind of things feel like fake difficulty.
Most of the time, I got the warning messages when it was already too late. Gotta go fast.
It's got a cozy style overall, I had a bit of a DOS game flashback. The best part was the way the stealth style changed into speedrunning during the escape. But I was hoping for some twist to really tie this into the theme, it's quite vanilla for a platformer.
Fun platformer although quite difficult at times with the jumps. Felt really polished and complete though and the movement of the player was quite smooth, which did make me blame myself for missing jumps rather then the controls and kept me retrying.