Daygore Bunko by SonnyBone 2015-05-10T17:09:00
Sometimes starts a level with me stuck in a wall. Otherwise, very cool.
Nice audio!
Foon → Ludum Dare Explorer → Users → CowShark
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Bees Bears Buzz | jam | 199 | 3.61 | 3.34 | 3.40 | 3.83 | 3.85 | 3.43 | 3.36 | 3.39 | 100 |
Sometimes starts a level with me stuck in a wall. Otherwise, very cool.
Nice audio!
Kind of neat and brutal bullet hell game.
Really liked the ambiance of this little game. Coulda used some sort of indicator for how many sun sprites were left.
Music and the sound design were lovely and relaxing.
Same. Get the data folder in the downloadable.
This is really well done.
I'm terrible at it, but that happens.
This has some of my favorite audio out of all the jam games I've checked out so far.
I don't understand why I have murder hugs.
I liked the part with the booze.
The BGM was nice but what about more audio?
I actually cackled playing this.
Kafkaesque.
Got stuck against a rock during the fight with first blue guy. Couldn't move after that.
This was really well done.
Sometimes figuring out where to go next could get tough, and collecting rocks was somewhat frustrating.
First LD game I've played with credits.
Nice music and aesthetic.
Seems like with 2 players, I'd still get 4 dudes on the screen, then the level doesn't end even if both real people lose all their lives?
I couldn't pick things up except a notepad, seemed like.
For a lot of criticisms I would offer the blanket excuse, "If I had more time..."
I agree that having different levels would be probably a cool thing if I do another version of this.
Game seemed to lock right up when I opened my first can of tuna.
Got a java error trying to run the jar.
The camera zooming looks kind of gross with the pixel art. Otherwise, the graphics are pretty great!
Got excited about this as soon as I saw the screenshots! Love the concept - very "unconventional" indeed! Very fun, quirky little game. Really hope you plan to continue developing this!
My only criticism would be the somewhat boat-like handling of the car, which makes it a little difficult to do controlled whip-arounds to aim the flail. Some amount of chaos is expected, but maybe a slightly more controlled chaos? ;)
At any rate, excellent entry!
I like the positivity of the lose and win states.
Keep being awesome.
This is a very cool thing to have made.
I always like a rhythm game.
I like the flavor text for various hand, butt, and mouth interactions.
Played the post-compo Windows version. Really, really dig this game. I didn't get all the way to level 10 thanks to being generally clumsy with my mouse, but I had fun anyway!
Honestly, the right-click-drag camera controls didn't bother me at all and felt rather natural, but that may be because I am accustomed to working in 3D modeling/animation software, where middle-mouse or right-mouse buttons are typical for camera movement. Ah well!
The visuals, sound design and gameplay work very well off each other. The game really feels like a cohesive unit! Well done!
Had to swap to fullscreen to tone down the resolution, which was weird. Might be nice to have a destruction threshold where you can move onto the next level if you want. A couple times I'd get destroy most everything and then just have to expend drones doing not much at all at the end of a level.
I didn't find someone to play this with, so didn't rate it on fun or overall, but it seems like a cool idea. BGM was a good pick. Sounds for various things happening coulda been somewhat louder maybe.
This is damn well done.
Gameplay was engaging and it has a good bunch of setups where the firefights feel diverse. Badass for a jam game.
Music is pretty nice, but no sound effects make me feel like it's missing a lot.
This was really a neat and different thing.
Couple people have said, but this could use some indicator of who you are and who you are against when you're starting.
Snazzy! I like the weapon mechanic a lot. The minimalist look really works, I think. Anything more elaborate and the visuals would have been busy enough to cause readability issues, possibly, so well done on that! The difficulty level was a little beyond me, but that didn't stop me from enjoying the game!
Sound design was super great.
Got a coin stuck to me that I couldn't collect, which stopped me from moving somehow. Otherwise, seems pretty neat.
Got knocked outside the playing field somehow, but before that the shooting was alright.
Hard to understand what's going on. The art that's in there looks good though.
Pretty fun. Vaguely reminds me of Dragon's Lair with the "Here's a scenario. Do this thing. Whoops. Try again" gameplay.
Although it doesn't take away quarters, which is nice.