ysty 2015-04-20 13:31
A really neat idea. Short but nicely polished.
Foon → Ludum Dare Explorer → LD32 → The Higgs' Gun
By jeasonfire
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 52 | ||
| Overall | 305 | 3.45 | ||
| Innovation | 366 | 3.37 | ||
| Fun | 418 | 3.20 | ||
| Theme | 482 | 3.43 | ||
| Mood | 521 | 2.96 | ||
| Audio | 631 | 2.50 | ||
| Graphics | 759 | 2.70 | ||
| Humor | 857 | 2.08 |
A really neat idea. Short but nicely polished.
Unfortunately with a trackpad I couldn't switch ammo. Thought the concept was pretty cool though. Wish the gun looked like it was aiming where I was looking.
I had fun playing this, well done!
Awsome. Here are some tips tho: Parent the gun to the cam, so that it looks where it shoots, set the player on a diffrent layer and set your cam to ignore it. So you get a shadow without seeing your own body. Also a crosshair would be nice :) I hope that helped ^^
Nice concept. I feel like the puzzles could have been better designed to show off the potential of the mechanics, though (Something where you need to turn on a platform at one point and then later turn it off again, for example).
Cool idea. Nicely polished. One of the few entries that wasn't frustrating to beat. I wished I had a cross hair during some parts. Overall, pretty solid entry. Nice job!
not bad idea, like the level design
Fun game, short and sweet. really liked the mechanics, would be cool to see a longer version of it
I wanted more levels. :) Great concept and level layout. I had a good laugh at the text on the wall taunting me. And yes, I did forget I had a flashlight, thanks for reminding me.
Clever mechanic, the song was somewhat repetitive but the game itself was quite enjoyable
An interesting idea, but could use a lot of polish. Keep at it!
This puzzle platformer contained neither much platforming nor particularly puzzling challenges. I wish there were more different uses for the gun. Just switching walkways on and gates off isn't very interesting.
A neat idea, nicely executed. The puzzle difficulty and learning curve was spot on. The tutorial text was really well presented and in later levels had a touch of portal about it. :)
With a little more polish (and less annoying music!), this could be made into a really satisfying full game.
Aiming is a little bit hard, and projectiles flies through colored walls, but it's a very interesting concept.
Well polished and a solid idea. Some way to know where the shot would go would be nice, perhaps a laser pointer or just a target on the center of the screen. The levels could have been a little bit more difficult, with more use of the game mechanic (Switching things on and off through other platforms, ect). It's also a little confusing to be able to switch to ammo types you don't have.
Kudos for making an entire first-person puzzler in a weekend! It's a neat idea, a fun few minutes, although I'm not sure the mechanic has enough design space for an entire game. Also, I couldn't figure out how to invert the mouse, which was annoying.
Main nitpick would be the lack of a crosshair. It's a solid game otherwise, well-polished, explored several mechanics, and felt like it ended just when it needed to. Well done.
Love the idea, simple & fun.