FoonLudum Dare ExplorerLD32 → The Higgs' Gun

The Higgs' Gun

By jeasonfire

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CategoryRankScoreCount
Coolness352
Overall3053.45
Innovation3663.37
Fun4183.20
Theme4823.43
Mood5212.96
Audio6312.50
Graphics7592.70
Humor8572.08

Comments

ysty 2015-04-20 13:31

A really neat idea. Short but nicely polished.

factorial 2015-04-20 13:44

Unfortunately with a trackpad I couldn't switch ammo. Thought the concept was pretty cool though. Wish the gun looked like it was aiming where I was looking.

stig1 2015-04-20 15:59

I had fun playing this, well done!

sadsmile 2015-04-20 16:00

Awsome. Here are some tips tho: Parent the gun to the cam, so that it looks where it shoots, set the player on a diffrent layer and set your cam to ignore it. So you get a shadow without seeing your own body. Also a crosshair would be nice :) I hope that helped ^^

chronusz 2015-04-20 16:00

Nice concept. I feel like the puzzles could have been better designed to show off the potential of the mechanics, though (Something where you need to turn on a platform at one point and then later turn it off again, for example).

darkmeatgames 2015-04-20 16:05

Cool idea. Nicely polished. One of the few entries that wasn't frustrating to beat. I wished I had a cross hair during some parts. Overall, pretty solid entry. Nice job!

dyfer 2015-04-21 04:43

not bad idea, like the level design

pyrosneak 2015-04-21 15:24

Fun game, short and sweet. really liked the mechanics, would be cool to see a longer version of it

akokich 2015-04-22 06:43

I wanted more levels. :) Great concept and level layout. I had a good laugh at the text on the wall taunting me. And yes, I did forget I had a flashlight, thanks for reminding me.

pixelcyborg 2015-04-22 06:49

Clever mechanic, the song was somewhat repetitive but the game itself was quite enjoyable

karai17 2015-04-22 06:52

An interesting idea, but could use a lot of polish. Keep at it!

rectangular-tim 2015-04-22 17:07

This puzzle platformer contained neither much platforming nor particularly puzzling challenges. I wish there were more different uses for the gun. Just switching walkways on and gates off isn't very interesting.

p4nurge 2015-04-22 17:14

A neat idea, nicely executed. The puzzle difficulty and learning curve was spot on. The tutorial text was really well presented and in later levels had a touch of portal about it. :)

With a little more polish (and less annoying music!), this could be made into a really satisfying full game.

romixal 2015-04-22 17:17

Aiming is a little bit hard, and projectiles flies through colored walls, but it's a very interesting concept.

farnsworth2 2015-04-22 17:33

Well polished and a solid idea. Some way to know where the shot would go would be nice, perhaps a laser pointer or just a target on the center of the screen. The levels could have been a little bit more difficult, with more use of the game mechanic (Switching things on and off through other platforms, ect). It's also a little confusing to be able to switch to ammo types you don't have.

chaoseed 2015-05-01 11:02

Kudos for making an entire first-person puzzler in a weekend! It's a neat idea, a fun few minutes, although I'm not sure the mechanic has enough design space for an entire game. Also, I couldn't figure out how to invert the mouse, which was annoying.

amras0000 2015-05-02 06:05

Main nitpick would be the lack of a crosshair. It's a solid game otherwise, well-polished, explored several mechanics, and felt like it ended just when it needed to. Well done.

chocobyte 2015-05-10 22:43

Love the idea, simple & fun.