FoonLudum Dare ExplorerLD32 → LevGun

LevGun

By lunkhound

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CategoryRankScoreCount
Innovation4463.20
Humor6462.59
Theme6543.16
Overall6753.04
Fun7962.64
Mood8552.52
Coolness130549

Comments

luminar 2015-04-21 18:15

it's good idea,but shooting is too difficult.

gruhn 2015-04-21 20:25

Good idea. And I agree that fire is a bit difficult, but crushing zumbies is cool! =D
And good to see other beginners in Ludum Dare.

rectangular-tim 2015-04-21 22:08

It's difficult to criticize this game since it is so very very simplistic. I think killing as many enemies as possible in a certain amount of time would have been more fun than playing until you run out of health.

raroadkill 2015-04-22 02:04

Fun game. Enjoyed trying to crush as many as possible at once. I do think it would have been better if aiming would have been done with the mouse.

defectivemelon 2015-04-22 02:06

Haha, just crushed myself :P It's a cool mechanic, and with some more stuff added in it could be a lot of fun

robothobodanceparty 2015-04-22 02:12

Shooting is a little awkward but the idea is pretty cool! I wish there were more block in the level as you tend to get overrun fast however i found running under your raised blocks works quite well. Great job!

mockthebear 2015-04-22 21:05

first time ther game diint respond to my keyboard. but after an refresh it worked.
preety smooth c:

blobo 2015-04-22 21:07

i really like the concept! nice work.

novadream 2015-04-22 21:08

I agree with the other commenters, the shooting would've been better if it went in the direction of the mouse. But other than that, it's a neat idea for a game mechanic! :D

teamquadratic 2015-04-23 02:11

Cool concept. Pretty simple execution, but with some more work this could be really cool!

kitsubi 2015-04-23 02:13

I like the concept of the levitation and falling. I would have loved to have had more traditional twinstick shooter style controls, as it was they were pretty frustrating to work with.

crazyheckman 2015-04-23 03:17

I liked it. It took a while before I got into the groove of baiting the zombies. Could have used a bit of variation.

Also I had to put it in fullscreen to get it to run, so if anyone else is having trouble, they may want to try the same thing.

lunkhound 2015-04-23 04:05

Thanks for the feedback folks, much appreciated!

themeorch 2015-04-23 20:49

Very cool mechanic with lots of potential if you choose to continue working on it. I would consider having the player shoot in the direction of the mouse instead in whatever direction the character is moving. Congrats on your first jam, keep at it!

hellblazer 2015-04-24 23:13

Interesting mechanic, though it gets rather repetitive as is. A different level layout might be more fun, and as others have said, mouse aiming would most definitely be much better. Still, a very good attempt for a first jam and being new to Unity.

unconventionalfusion 2015-04-27 13:15

Well done for a first jam :)

deadbodyoutline 2015-05-04 01:15

Quite unusual weapon. You can expand this concept adding some puzzles on the game, or maybe a maze. Some blocks with different weights as well.

Nice interpretation of the game!