FoonLudum Dare ExplorerLD32 → Cake War

Cake War

By eric777

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Coolness224020

Comments

zipydooda 2015-04-20 02:02

I love the art style! It looks so fun! It was really hard to play at first, but I eventually got the hang of it. What is the unconventional weapon? Was it the candles?

rectangular-tim 2015-04-20 14:28

Out of all the games I played today, this one felt most complete. It is simple without being boring. It is difficult without being frustrating. Very well done.

eric777 2015-04-20 19:15

Thanks Tim - that alone made the whole weekend worth it :)

zipydooda 2015-04-20 23:33

I didn't get a vote on my last comment, and I had no idea that there was a shoot button. (I missed the text on the title screen XD)

red_fan-games 2015-04-21 00:29

Can't play becuase of lack of linux build.

muffin 2015-04-22 09:37

Cool style and particle effects. It was hard to control though, took me quite a few goes to stay alive for more than 20 seconds. Nice vibes overall, very polished.

rgehan 2015-04-22 10:26

Im on windows 7 64bit, and I can't run it.
I got this error message :
> Dxgi.cpp : GetContainingOutput() failed!
> DXGI_ERROR_UNSUPPORTED:
> Requested audio format unsupported

Didn't rated the game :/

turbocorp 2015-04-22 12:12

Sound was way too repetitive and annoying.

Movement was a bit too slippery. I understand that's the point of the game, but just a little bit less slippery would make it much more playable.

Confetti is the foundation of any good game. Well done.

eric777 2015-04-22 16:00

@zipydooda - I have changed the title screen to show the "shoot" instructions in orange highlight. I think it was easy to miss before.

@Muffin - Thankyou very much. I assure you, any cool styling was a happy accident! I'm a coder without the art gene, which is probably why the

controls are somewhat hard to approach.

@rgehan - my appologies. I wish you could have ran the game :(

@TurboCorp - That's fair. The sound effects went in 30 minutes before the deadline and it shows. I spent too much time on Saturday fiddling with the

terrain generation. Typical programmer blunder!

I have a post-compo version with visual and audible feedback on the thrust mechanic, and this made it much more playable. I wish I'd have added this

for the compo. I also made the candle wicks ignite a half second before launch, so it's easier to make decisions about what threats to engage.

Thankyou all for taking the time to play and share your comments!

kabutakogames 2015-04-23 11:11

The physics of the hat are interesting but super tricky

frozen-stick 2015-05-11 19:16

Really good art and Graphix!Nice sound but could be cool if you would add some music...